using UnityEngine; namespace UnityEditor.U2D.Animation { internal class DisabledUndo : IUndo { public void RecordObject(object o, string name) { } public void RegisterCompleteObjectUndo(object o, string name) { } public void RegisterCompleteObjectUndo(object[] o, string name) { } public void RegisterCreatedObjectUndo(object o, string name) { } public void DestroyObjectImmediate(object o) { BaseObject.DestroyImmediate(o); } public void ClearUndo(object o) { } public void IncrementCurrentGroup() { } } }