{ "name": "com.unity.timeline", "displayName": "Timeline", "version": "1.8.9", "unity": "2021.3", "keywords": [ "unity", "animation", "editor", "timeline", "tools" ], "description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.", "dependencies": { "com.unity.modules.director": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.audio": "1.0.0", "com.unity.modules.particlesystem": "1.0.0" }, "relatedPackages": { "com.unity.timeline.tests": "1.8.9" }, "_upm": { "changelog": "### Added\n\n- Added profiler markers for Timeline graph creation and evaluation. (ATL-2108)\n\n### Fixed\n\n- Fix custom implementation of AnimationTrack not being able to record and not having access to AnimationTrack actions through the context menu. (TB-333)\n- Fix an issue where custom Tracks and Clips Editors code is marked as unused in Rider even when they are associated with a specific Clip or Track Asset. (TB-334)\n- Fix and issue where a clip Inspector with an embedded playable asset inspector can leak when selection changes with 2 inspector windows opened. (TB-324)\n- Fix Editing Track label while Track is selected makes text lose the white color. (TB-336)\n- Maximizing and Restoring the Timeline Window will now keep editing the previous Timeline (TB-289)\n- Added a warning when trying to add a custom track whose class name would not match the file name. (TB-329)\n- Fixed an issue where timeline duration incorrectly included tracks muted via hierarchy. (TB-326)" }, "upmCi": { "footprint": "dbc58e05900ee7a9a9d5c4607915fef7c163e398" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git", "type": "git", "revision": "5d309c1b02350ecb7093a4001d66afb1a238fc50" }, "samples": [ { "displayName": "Customization Samples", "description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.", "path": "Samples~/Customization" }, { "displayName": "Gameplay Sequence Demo", "description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.", "path": "Samples~/GameplaySequenceDemo" } ], "_fingerprint": "6b9e48457ddb4f64813d77fd77efc79a8f3102ae" }