# Emission node The Emission node outputs a color that makes a material appear as a visible source of light. ## Render pipeline compatibility The Emission node is compatible only with the High Definition Render Pipeline (HDRP). ## Ports | **Name** | **Direction** | **Type** | **Description** | |-|-|-|-| | **Color** | Input | Low dynamic range (LDR) RGB color | Sets the low dynamic range (LDR) color to make emissive. | | **Intensity** | Input | Float | Sets the intensity of the emission of the output color. | | **Exposure Weight** | Input | Float | Sets how much the [exposure](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Override-Exposure.html) of the scene affects emission. The range is between 0 and 1. A value of 0 means that exposure does not affect this part of the emission. A value of 1 means that exposure fully affects this part of the emission. | | **Output** | Output | High dynamic range (HDR) RGB color | The emissive color. | ## Properties | **Name** | **Description** | |-|-| | **Intensity Unit** | Sets the unit of the **Intensity** property. For more information, refer to [Understand physical light units](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Physical-Light-Units.html). The options are: | | **Normalize Color** | Adjusts the intensity of the input color so the red, green, and blue values look similar. As a result, colors are more balanced in the **Output**. | ## Generated code example ```hlsl float3 Unity_HDRP_GetEmissionHDRColor_float(float3 ldrColor, float luminanceIntensity, float exposureWeight) { // Convert the LDR color. This line is generated only if Normalize Color is enabled. ldrColor = ldrColor * rcp(max(Luminance(ldrColor), 1e-6)); float3 hdrColor = ldrColor * luminanceIntensity; float inverseExposureMultiplier = GetInverseCurrentExposureMultiplier(); hdrColor = lerp(hdrColor * inverseExposureMultiplier, hdrColor, exposureWeight); return hdrColor; } ``` ## Additional resources - [Add light emission to a material](https://docs.unity3d.com/Manual/StandardShaderMaterialParameterEmission.html)