# Artistic nodes Adjust colors, blend layers, filter images, mask regions, manipulate normal maps, and convert color spaces. ## Adjustment | **Topic** | **Description** | |:---------------------------------------|---------------------------------------------------------------------------------------------------------| | [Channel Mixer](Channel-Mixer-Node.md) | Controls the amount each of the channels of input In contribute to each of the output channels. | | [Contrast](Contrast-Node.md) | Adjusts the contrast of input In by the amount of input Contrast. | | [Hue](Hue-Node.md) | Offsets the hue of input In by the amount of input Offset. | | [Invert Colors](Invert-Colors-Node.md) | Inverts the colors of input In on a per channel basis. | | [Replace Color](Replace-Color-Node.md) | Replaces values in input In equal to input From to the value of input To. | | [Saturation](Saturation-Node.md) | Adjusts the saturation of input In by the amount of input Saturation. | | [White Balance](White-Balance-Node.md) | Adjusts the temperature and tint of input In by the amount of inputs Temperature and Tint respectively. | ## Blend | **Topic** | **Description** | |:-----------------------|----------------------------------------------------------------------------------------------------| | [Blend](Blend-Node.md) | Blends the value of input Blend onto input Base using the blending mode defined by parameter Mode. | ## Filter | **Topic** | **Description** | |:-------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------| | [Dither](Dither-Node.md) | Dither is an intentional form of noise used to randomize quantization error. It is used to prevent large-scale patterns such as color banding in images.. | ## Mask | **Topic** | **Description** | |--------------------------------------|---------------------------------------------------------------------| | [Channel Mask](Channel-Mask-Node.md) | Masks values of input In on channels selected in dropdown Channels. | | [Color Mask](Color-Mask-Node.md) | Creates a mask from values in input In equal to input Mask Color. | ## Normal | **Topic** | **Description** | |--------------------------------------------------|---------------------------------------------------------------------------------------------| | [Normal Blend](Normal-Blend-Node.md) | Blends two normal maps defined by inputs A and B together. | | [Normal From Height](Normal-From-Height-Node.md) | Creates a normal map from a height map defined by input Texture. | | [Normal Strength](Normal-Strength-Node.md) | Adjusts the strength of the normal map defined by input In by the amount of input Strength. | | [Normal Unpack](Normal-Unpack-Node.md) | Unpacks a normal map defined by input In. | ## Utility | **Topic** | **Description** | |--------------------------------------------------------|----------------------------------------------------------------------------------------------| | [Colorspace Conversion](Colorspace-Conversion-Node.md) | Returns the result of converting the value of input In from one colorspace space to another. |