47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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								using System.Diagnostics;
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								using UnityEditor;
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								using UnityEngine;
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								namespace Unity.VisualScripting
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								{
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								    public class BackupSettings
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								    {
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								        private const string Title = "Backup Graphs";
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								        private const string ButtonBackupLabel = "Create Backup";
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								        private const string ButtonRestoreLabel = "Restore Backup";
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								        public void OnGUI()
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								        {
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								            GUILayout.Space(5f);
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								            GUILayout.Label(Title, EditorStyles.boldLabel);
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								            GUILayout.Space(5f);
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								            if (GUILayout.Button(ButtonBackupLabel, Styles.defaultsButton))
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								            {
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								                VSBackupUtility.Backup();
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								                EditorUtility.DisplayDialog("Backup", "Backup completed successfully.", "OK");
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								            }
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								            if (GUILayout.Button(ButtonRestoreLabel, Styles.defaultsButton))
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								            {
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								                PathUtility.CreateDirectoryIfNeeded(Paths.backups);
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								                Process.Start(Paths.backups);
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								            }
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								        }
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								        private static class Styles
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								        {
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								            static Styles()
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								            {
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								                defaultsButton = new GUIStyle("Button");
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								                defaultsButton.padding = new RectOffset(10, 10, 4, 4);
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								            }
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								            public static readonly GUIStyle defaultsButton;
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								        }
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								    }
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								}
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