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			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			329 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|  | # Changelog
 | ||
|  | All notable changes to this project will be documented in this file. | ||
|  | The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) | ||
|  | 
 | ||
|  | ## [1.9.7] - 2025-05-22
 | ||
|  | ### Fixed
 | ||
|  | - Fixed a warning "Unable to load Unity.Android.Gradle's referenced assembly NiceIO" when scanning assemblies. [UVSB-2594](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2594) | ||
|  | - Fixed error when trying to load fuzzy finder on multi screen setup on Mac. [UVSB-2419](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2419) | ||
|  | - Fixed the `AOTSafeMode` project setting appearing in the Editor Preferences window. It is now shown in the Project Settings tab for Visual Scripting. [UVSB-2590](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2590) | ||
|  | - Fixed possible crash on VisionOS. [UVSB-2565](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2565) | ||
|  | 
 | ||
|  | ### Changed
 | ||
|  | - The `AOTSafeMode` project setting has been marked as not visible, it will no longer be included when calling `ConfigurationPanel.GetSearchKeywords`. [UVSB-2590](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2590) | ||
|  | 
 | ||
|  | ## [1.9.6] - 2025-03-05
 | ||
|  | ### Fixed
 | ||
|  | - Fixed the output path for Property Providers generated from User Editor code. [UVSB-2550](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2550) | ||
|  | - Fixed a minor spelling issue in the Project Settings section [UVSB-2523](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2523) | ||
|  | - Fixed an unexpected MissingComponentException thrown when using GetOrAddComponent [UVSB-2575](https://jira.unity3d.com/browse/UVSB-2575) | ||
|  | - Fixed scenes not reopening after a Build when more than one Scene was opened and Visual Scripting with variables is used. [UVSB-2561](https://jira.unity3d.com/browse/UVSB-2561) | ||
|  | - Fixed values of LocalizedAudioClip type being shown as None after selecting another game object and returning back [UVSB-2528](https://jira.unity3d.com/browse/UVSB-2528) | ||
|  | - Fixed a compilation issue that happened when a project had another version of NCalc already installed. [UVSB-2583](https://jira.unity3d.com/browse/UVSB-2583) | ||
|  | - Fixed an 'AudioMixerController' is inaccessible due to its protection level' error thrown when generating the AotStubs. [UVSB-2577](https://jira.unity3d.com/browse/UVSB-2577) | ||
|  | - Fixed compilation error when AotStubs references Unity.NetworkManager.__rpc_func_table and Unity.NetworkManager.__rpc_name_table fields [UVSB-2563](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2563) | ||
|  | 
 | ||
|  | ### Changed
 | ||
|  | - Improved the warning message when a library fails to load while scanning for Editor assemblies. | ||
|  | 
 | ||
|  | ## [1.9.5] - 2024-10-24
 | ||
|  | ### Fixed
 | ||
|  | - Fixed "NullReferenceException" error when returning to the State Graph from the Script Graph. [UVSB-1905](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-1905) | ||
|  | - Fixed compilation error when a graph contains a reference to a method with an "in" parameter. [UVSB-2544](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2487) | ||
|  | - Added missing truncate function to Formula node [UVSB-2526](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2525) | ||
|  | - Fixed an error when creating a Script Graph asset in an empty project | ||
|  | 
 | ||
|  | ### Changed
 | ||
|  | - Updated deprecated EditorAnalytics APIs to new ones | ||
|  | 
 | ||
|  | ## [1.9.4] - 2024-04-08
 | ||
|  | ### Fixed
 | ||
|  | - Fixed sqlite dll changes not being recognized correctly by the 2022.3 Unity Editor | ||
|  | 
 | ||
|  | ## [1.9.3] - 2024-03-19
 | ||
|  | ### Fixed
 | ||
|  | - Fixed errors related to the sqlite dll when using the Windows ARM64 Editor | ||
|  | - Favorites are now kept when entering play mode [UVSB-2519](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2519) | ||
|  | - Fixed continuous input when using an OnInputSystemEventVector2 node with OnHold [UVSB-2518](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2518) | ||
|  | 
 | ||
|  | ## [1.9.2] - 2023-10-30
 | ||
|  | ### Fixed
 | ||
|  | - Fixed a bug where the second player input device controlled all objects when using InputSystem event nodes [UVSB-2499](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2499) | ||
|  | - Documentation links have been fixed for Visual Scripting MonoBehaviours [UVSB-2475](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2475) [UVSB-2496](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2496) | ||
|  | 
 | ||
|  | ### Changed
 | ||
|  | - AnimationEvent and NamedAnimationEvent Nodes icon changed in favor of the AnimationClip icon instead of the Animation Component icon. | ||
|  | 
 | ||
|  | ## [1.9.1] - 2023-08-15
 | ||
|  | ### Fixed
 | ||
|  | - Reverted a breaking change where `LudiqScriptableObject._data` was marked as `private` | ||
|  | - Reverted a breaking change related to `IGraphEventListener` | ||
|  | 
 | ||
|  | ## [1.9.0] - 2023-08-01
 | ||
|  | ### Fixed
 | ||
|  | - Fixed code for custom nodes being stripped in AOT builds when Managed Stripping Level is set to High [UVSB-2439](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2437) | ||
|  | - Fixed OnInputSystemEvent doesn't trigger until Input Vector variates from 0.5 [UVSB-2435](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2435) | ||
|  | - Fixed assembly disappearing from Node Library after domain reload. [UVSB-2459](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2459) | ||
|  | - Fixed custom inspectors not being generated [UVSB-2466](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2466) | ||
|  | - Fixed error when trying to load exceptions for TryCatch node dropdown [UVSB-2463](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2463) | ||
|  | - Fixed infinite amount of GameObjects created in Prefab mode when performing a null check of a scene variable in editor with an `OnDrawGizmos` event [UVSB-2453](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2453) | ||
|  | - Removed corrupt mdb which caused the ScriptUpdater to fail [UVSB-2360](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2360) | ||
|  | - Fixed Gradient graph variables resetting when entering PlayMode [UVSB-2334](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2334) | ||
|  | - Fixed Memory leak after destroying object [UVSB-2427](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2427) | ||
|  | - Fixed migration deserialization bug introduced in 1.8.0 [UVSB-2492](https://issuetracker.unity3d.com/issues/deserialization-error-when-upgrading-to-1-dot-8-0) | ||
|  | 
 | ||
|  | ### Added
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|  | - Added a warning icon next to assemblies in Project Settings that reference Editor assemblies [UVSB-2382](https://issuetracker.unity3d.com/issues/nodes-from-runtime-assemblies-that-reference-unity-editor-are-not-visible-in-the-fuzzy-finder) | ||
|  | 
 | ||
|  | ### Changed
 | ||
|  | - Script Graph Asset string data is unloaded after deserialization [UVSB-2366](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2366) | ||
|  | - AOT Prebuild should take less memory and be faster (Added an optimization to `AssetUtility.GetAllAssetsOfType<T>`) [UVSB-2417](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2417) | ||
|  | 
 | ||
|  | ## [1.8.0] - 2022-11-03
 | ||
|  | ### Fixed
 | ||
|  | - Fixed graphs being corrupted on deserialization if containing a node whose type cannot be found. [UVSB-2332](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2332) | ||
|  | - For nodes that support a default parameter for each of their inputs, detect and fix parameter renames [UVSB-1885](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-1885) | ||
|  | - Fixed the problem that was preventing link.xml creation when building for Mono backend [UVSB-2348](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2348) | ||
|  | - Moved Events/MessageListeners files to a Listeners folder to avoid to exceed some OS path limit | ||
|  | - Fixed Grandient.mode serialization. Fix available for Unity 2021.3.9f1 or newer [UVSB-2356](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2356) | ||
|  | - Fixed Visual Scripting settings now only save to disk when modified | ||
|  | - Fixed sub graphs being shown with broken connections on first load as of Unity 2021.2 [UVSB-2345](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2345) | ||
|  | - Fixed documentation links for Script Graph and State Graphs assets [UVSB-2422](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2422) | ||
|  | 
 | ||
|  | ### Added
 | ||
|  | - Added confirmation popup when resetting project settings and editor preferences. [UVSB-2353](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2353) | ||
|  | - Added confirmation popup when resetting assemblies/types in project settings. | ||
|  | - Added Sticky Note for ScriptGraph and StateGraph. | ||
|  | - Nodes may now have a button which triggers a custom action in their inspector description. | ||
|  | - Nodes whose type cannot be found are now temporarily converted to dummy nodes until either their original type is defined again or the user replaces them. | ||
|  | - Support for parameter renaming in code used by API nodes | ||
|  | 
 | ||
|  | ### Changed
 | ||
|  | - AOTStubs are now generated for all nodes regardless of whether they represent a runtime or editor member [UVS-2381](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2381) | ||
|  | - Increased zoom out distance in graphs. | ||
|  | 
 | ||
|  | ## [1.7.8] - 2022-02-22
 | ||
|  | ### Fixed
 | ||
|  | - Handle ReflectionTypeLoadException for TypeUtility to remove warning [BOLT-1900](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1900) | ||
|  | - Fixed drag inconsistency in Graph Variables [BOLT-2113](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-2113) | ||
|  | - Fixed exception after creating a graph from the Welcome Window on Linux [BOLT-1828](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1828) | ||
|  | - Fixed the Cooldown node not becoming "Ready" when the "Reset" port is triggered | ||
|  | - Fixed exception thrown after changing Hierarchy selection after removing Saved variable [BOLT-1919](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1919) | ||
|  | - Fixed old Bolt saved variables not loading when using a build created using a newer version of Visual Scripting [BOLT-2052](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-2052) | ||
|  | - Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph | ||
|  | - Fixed zooming out in the Graph to be relative to the mouse cursor [BOLT-1667](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1667) | ||
|  | - Fixed a compilation error when migrating from Visual Scripting 1.7.6 to 1.7.7 with InputSystem-1.1.1 or below installed. | ||
|  | - Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph | ||
|  | - Fixed default inspectors for nodes not appearing in the correct position after a connected node is deleted [BOLT-1457](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1457) | ||
|  | - Fixed Scene variables drag and drop in graph having wrong scope [BOLT-2247](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-2247) | ||
|  | - OnDestroy events are now properly triggered in script graphs [BOLT-1783](https://issuetracker.unity3d.com/issues/visual-scripting-ondestroy-unit-does-not-trigger-when-a-game-object-is-deleted) | ||
|  | 
 | ||
|  | ### Changed
 | ||
|  | - Small optimization of load times involving generic types. | ||
|  | - Renamed ContinuousNumberDrawer.cs.cs to ContinuousNumberDrawer.cs [BOLT-2288](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-2288) | ||
|  | 
 | ||
|  | ### Added
 | ||
|  | - TextMeshPro assembly is now added by default in Project Settings/Visual Scripting/Node Library | ||
|  | - Added highlight to new VS graph drop down items [BOLT-2205](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-2205) | ||
|  | - Added margins to the UI for project settings and editor preferences | ||
|  | 
 | ||
|  | ## [1.7.7] - 2021-11-23
 | ||
|  | ### Fixed
 | ||
|  | - Fix an NullException error that occurs when creating a Variable right after project initialization. | ||
|  | - Fix Visual scripting naming in Project Settings and listener. | ||
|  | - Scene is marked as dirty when a graph is created on a new or exiting GameObject [BOLT-1860](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1859) | ||
|  | - Fix Flow Variables missing icon | ||
|  | - Improved node regeneration speed | ||
|  | - Fix null texture error when switching platform after a build failure | ||
|  | - Fix null texture error when entering play mode | ||
|  | - Fix Linux build failing when run from command line | ||
|  | - Fix Editor Assemblies not detected correctly at Codebase initialization | ||
|  | - Fix Wait nodes naming inconsistency [BOLT-1886](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1886) | ||
|  | - Fix constant being stripped in IL2CPP builds [BOLT-1638](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1638) | ||
|  | - TryConvert<T> now returns true when the conversion was successful [BOLT-2105](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-2105) | ||
|  | - Fix Input system by using correct Input API [BOLT-2078](https://issuetracker.unity3d.com/issues/input-action-is-not-recognized-when-manipulating-canvas-text-using-visual-scripting) | ||
|  | 
 | ||
|  | ## [1.7.6] - 2021-11-05
 | ||
|  | ### Fixed
 | ||
|  | - Fixed a regression where AOT Stubs were not being generated correctly, causing AOT builds to fail when run. | ||
|  | 
 | ||
|  | ## [1.7.5] - 2021-08-30
 | ||
|  | ### Changed
 | ||
|  | - Removed unused Preferences | ||
|  | - Renamed preference "Update Units Automatically" to "Update Nodes Automatically" | ||
|  | - Reduced domain reload performance cost of visual scripting to 1ms or less when not actively used by a project | ||
|  | 
 | ||
|  | ### Fixed
 | ||
|  | - Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor | ||
|  | - Fixed the missing arrow when the "Transition End Arrow" is on. [BOLT-1535](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1535) | ||
|  | - Fixed wrong graph is showed after creating script graph form selected object in "Welcome Screen" | ||
|  | - Fixed duplicate variable error. [BOLT-1569](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1569) | ||
|  | - Fixed 'ReadOnlySpan<>' does not exist in the namespace 'System'" error with AOT build. [BOLT-1648](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1648) | ||
|  | - Fixed jitter when the fuzzy window is on the bottom of the screen and the user scrolls [BOLT-1530](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1530) | ||
|  | - Fixed missing AOT prebuild step when building an IL2CPP project in batchmode [BOLT-1649](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1649) | ||
|  | - Restored a public icon set API in UnitPortDescription.cs that was by mistake | ||
|  | - Fixed il2cpp crash caused by a recursion of the machine states in itself when  AOTstubs is generating.[BOLT-1656](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1656) | ||
|  | 
 | ||
|  | ## [1.7.3] - 2021-06-30
 | ||
|  | ### Changed
 | ||
|  | - Removed unused Preferences | ||
|  | - Renamed preference "Update Units Automatically" to "Update Nodes Automatically" | ||
|  | 
 | ||
|  | ### Fixed
 | ||
|  | - Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor | ||
|  | - Fixed custom units not appearing in the finder | ||
|  | 
 | ||
|  | ## [1.7.2] - 2021-05-17
 | ||
|  | ### Changed
 | ||
|  | - NotEquals node in non-scalar mode is now consistent with Equals | ||
|  | 
 | ||
|  | ### Fixed
 | ||
|  | - Fixed long values not preserved in literal nodes. | ||
|  | - Fixed root icons in breadcrumbs in the graph editor window. [BOLT-1290](https://issuetracker.unity3d.com/issues/wrong-icons-when-opening-a-script-graph) | ||
|  | - Fixed graph nodes icons | ||
|  | - Fixed project settings will not show when looking for graphs | ||
|  | - Fixed exception when user double clicks on a graph | ||
|  | - Raise warnings at edit time when a MouseEvent node is used when targeting handheld devices instead of build time. | ||
|  | 
 | ||
|  | ## [1.7.1] - 2021-05-07
 | ||
|  | ### Removed
 | ||
|  | - For performance reasons, the BackgroundWorker attribute is now obsolete and won't have any effect. Use BackgroundWorker.Schedule() directly | ||
|  | 
 | ||
|  | ### Changed
 | ||
|  | - Renamed the VSSettingsProvider assembly to Unity.VisualScripting.SettingsProvider.Editor | ||
|  | - Variables Saver GameObject no longer appears until a variable is created or changed. [BOLT-1343](https://jira.unity3d.com/browse/BOLT-1343) | ||
|  | - Renamed Singleton GameObjects created by Visual Scripting to use "VisualScripting ---" names. | ||
|  | - All internal plugin and product versions have been normalized to use the package version. | ||
|  | - NotEquals node in non-scalar mode is now consistent with Equals | ||
|  | - SuperUnits have been renamed into Subgraphs | ||
|  | - No longer have a hard dependency on any of the following built-in modules: ai, animation, particlesystem, physics, physics2d | ||
|  | - ScriptMachine is now displayed as "Script Machine" instead of "Flow Machine" in the Gizmo window. | ||
|  | - Update, Start, Fixed Update and Late Update nodes have been renamed into On Update, On Start, On Fixed Update and On Late Update. | ||
|  | - Moved project settings from Assets directory to the ProjectSettings directory in Unity projects | ||
|  | - Renamed control schemes to Default/Alternate | ||
|  | - The UI references to 'Unit' were changed to 'Node' without any change to the underlying types | ||
|  | - Nodes from Timeline, Cinemachine and InputSystem packages are now automatically included, with their assemblies part of the default assemblyOptions. | ||
|  | - Progress bar titles for initial node generation have been tweaked to better indicate that it is a one-time process | ||
|  | - Various optimizations to reduce the duration of domain reloads | ||
|  | 
 | ||
|  | ### Added
 | ||
|  | - Added workflows to create new graphs directly from the Graph Window | ||
|  | - SetScriptGraph node | ||
|  | - SetStateGraph node | ||
|  | - Support for RenamedFrom attribute on enum members | ||
|  | - GetStateGraphs node | ||
|  | - GetScriptGraphs node | ||
|  | - GetScriptGraph node | ||
|  | - GetStateGraph node | ||
|  | - HasStateGraph node | ||
|  | - HasScriptGraph node | ||
|  | 
 | ||
|  | ### Fixed
 | ||
|  | - Fixed the problem were on Linux the fuzzy window would remains above all others. [BOLT-1197](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1197) | ||
|  | - There is no more crash when the user navigates quickly between fuzzy finder levels on Linux [BOLT-1197](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1196) | ||
|  | - Fixed variable type turns to null when clicked outside of the graph | ||
|  | - Fixed rearranging variables, if type is not set, it sets to the type that is bellow it | ||
|  | - Lots of miscellaneous migration fixes and quality of life changes | ||
|  | - Fixed unexpected error when exceptions are thrown by flow graph units and caught by the TryCatch unit [BOLT-1392](https://issuetracker.unity3d.com/issues/graph-fails-with-recursion-error-trycatch-unit-catches-exception-from-throw-unit) | ||
|  | 
 | ||
|  | ## [1.6.1] - 2021-03-30
 | ||
|  | ### Fixed
 | ||
|  | - Fixed bug caused by Editor API transitioning from private to public | ||
|  | 
 | ||
|  | ## [1.6.0] - 2021-03-23
 | ||
|  | ### Changed
 | ||
|  | - Updated graph migration process | ||
|  | 
 | ||
|  | ## [1.5.2] - 2021-03-05
 | ||
|  | ### Changed
 | ||
|  | - User interface updated | ||
|  | - Names in different UI elements made to be more consistent with new naming schemes | ||
|  | 
 | ||
|  | ## [1.5.1] - 2021-02-23
 | ||
|  | ### Added
 | ||
|  | - Warn the user when an Input System Package event is referencing an action of the wrong type for that event | ||
|  | - A warning is raised when adding more than one Input unit in a SuperUnit | ||
|  | - "Open" inspector button and double clicking a graph in the project browser now opens the visual scripting editor | ||
|  | - A warning is raised when the step's default value of the For unit is set to 0. | ||
|  | 
 | ||
|  | ### Fixed
 | ||
|  | - Fixed "Restore to Defaults" buttons in the Project Settings window | ||
|  | - Fixed ThreadAbortException when entering Play Mode while searching in the Fuzzy Finder | ||
|  | - Fixed Visual Scripting Preferences being searchable [BOLT-1218](https://issuetracker.unity3d.com/issues/visual-scripting-preferences-are-not-searchable-when-using-search-in-the-preferences-window) | ||
|  | - Fixed ScalarAdd unit migration from 1.4.13 to 1.4.14 and above | ||
|  | - Fixed Open the graph window no longer causes Unity UI to stop processing mouse clicks" [BOLT-1159](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1159), | ||
|  | - Fixed Fuzzy finder no longer blinks when trying to add a node [BOLT-1157](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1157), | ||
|  | - Fixed Fuzzy search no longer drops keyboard inputs and respond slowly [BOLT-1214](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1214), | ||
|  | - Fixed Fuzzy finder search window no longer remains above all other windows [BOLT-1197](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1197)" | ||
|  | - Fixed Dropdown icon is not clipped with TextField under "Get Variable" | ||
|  | - Fixed Scale groups when zoom is not at 1x | ||
|  | - Fixed graph getting corrupted when adding "Get Action Map" unit | ||
|  | - Fixed node description being sometimes clipped | ||
|  | - Fixed warnings overflow in the console when deleting and adding a boolean variable in the blackboard | ||
|  | - Fixed warnings when entering play mode when the "Script Changes While Playing" is set to Recompile And Continue Playing | ||
|  | - Fixed resize cursor rect on group when graph window is zoomed | ||
|  | - Fixed VisualScripting.Generated folder is removed when removing the VisualScripting package. | ||
|  | - Fixed error when executing "Fix Missing Scripts" in a HDRP project | ||
|  | - Visual Scripting Preferences spacing has been adjusted to avoid overlaps | ||
|  | - Fixed rendering of inactive ObjectFields | ||
|  | - Fixed sidebar (graph inspector/blackboard) resize when a vertical scrollbar is needed | ||
|  | - Fixed variable type reset to Enum when changing from Enum to GameObject when both Blackbaord and Variables inspector are displayed | ||
|  | - Help button in the visual scripting Assets and Behaviours inspector now link to the package documentation. | ||
|  | - FlowMachine type is now back in usable types. | ||
|  | - Fixed GraphPointerException occurs when nesting graph within itself [BOLT-1257](https://issuetracker.unity3d.com/issues/visual-scripting-graphpointerexception-occurs-when-nesting-graph-within-itself) | ||
|  | - Fixed RenamedFrom attribute does not function correctly on array references to a renamed type [BOLT-1149](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1149) | ||
|  | - Fixed error message when custom inspectors are generated | ||
|  | - Fixed missing succession for Cooldown. Output of Cooldown completed is treated as unentered.  [BOLT-725](https://issuetracker.unity3d.com/issues/bolt-1-output-of-cooldown-completed-is-treated-as-unentered) | ||
|  | - Fixed infinite loop when setting the For unit's step's default value to 0. Instead, the unit won't be executed and the exit output will be triggered directly. | ||
|  | - Fixed Object Variables tabs not updated when creating a Prefab | ||
|  | - Fixed console errors when deleting a Prefab with a Visual Script | ||
|  | - Fixed console errors when editing nested graphs during Play Mode | ||
|  | - Fixed console errors when opening the standalone profiler window | ||
|  | 
 | ||
|  | ## [1.5.1-pre.5] - 2021-01-20
 | ||
|  | ### Changed
 | ||
|  | - Removed code referring to an unused SceneManagement.PrefabStage API | ||
|  | 
 | ||
|  | ## [1.5.1-pre.3] - 2020-12-07
 | ||
|  | ### Added
 | ||
|  | - Added Visual Scripting as built-in package as of Unity 2021.1 | ||
|  | - Added New Input System Support. You can import the Input System package, activate the back-end and regenerate units to use. | ||
|  | - Added AOT Pre-Compile to automatically run when building AOT platforms | ||
|  | - Improved UI for deprecated built-in nodes | ||
|  | - Added automatic unit generation the first time the graph window is opened | ||
|  | ### Changed
 | ||
|  | - Switched to delivering source instead of pre-built .NET 3/4 assemblies | ||
|  | - Updated Documentation | ||
|  | - Renamed assemblies to match Unity.VisualScripting naming scheme (Ex: Bolt.Core -> Unity.VisualScripting.Core) | ||
|  | - Merged Ludiq.Core and Ludiq.Graphs into Unity.VisualScripting.Core | ||
|  | - Moved Setup Wizard contents from pop-up on Editor startup to Player Settings. You can change the default settings from "Player Settings > Visual Scripting" | ||
|  | - Renamed "Assembly Options" to "Node Library" | ||
|  | - Renamed "Flow Graph" to "Script Graph" | ||
|  | - Renamed "Flow Machine" to "Script Machine" | ||
|  | - Renamed "Macro" graphs to "Graph" in machine source configuration and "GraphAsset" in Assets | ||
|  | - Renamed "Control Input/Output" to "Trigger Input/Output" | ||
|  | - Renamed "Value Input/Output" to "Data Input/Output" | ||
|  | - Updated built-in nodes. The Fuzzy Finder still accepts earlier version names of nodes. | ||
|  | - Renamed "Branch" node to "If" | ||
|  | - Renamed "Self" node to "This" | ||
|  | - Deprecated the previous Add unit. The Sum unit has been renamed to Add. | ||
|  | - Updated Window Naming    | ||
|  | - Changed "Variables" window to "Blackboard" | ||
|  | - Changed "Graph" window to "Script Graph" and "State Graph" | ||
|  | - Updated Bolt Preferences | ||
|  | - Renamed Bolt Preferences to "Visual Scripting" | ||
|  | - Removed BoltEx | ||
|  | - Moved settings previously accessed from "Window > Bolt" to preferences | ||
|  | - Renamed Control Schemes from "Unity/Unreal" to "Default/Alternate" (Neither control scheme currently matches their respective editors' controls and will be updated in a future release) | ||
|  | - Consolidated Graph editor, Blackboard and Graph Inspector into a single window | ||
|  | - Updated Third-Party Notices | ||
|  | - Plugin version information has been removed from the Visual Scripting settings window. This information can be retrieved from the Package Manager. | ||
|  | ### Fixed
 | ||
|  | - Corrected UGUI event management to trickle down correctly when the hierarchy contains a Unity Message Listener [BOLT-2](https://issuetracker.unity3d.com/issues/bolt-1-unity-message-listener-blocks-proper-trickling-of-ugui-events-in-hierarchies) | ||
|  | - Fixed backup failures with large projects [BOLT-10](https://issuetracker.unity3d.com/issues/bolt-1-backup-fails-to-complete) | ||
|  | - Fixed "Null Reference" when opening the Graph Window for the first time [BOLT-996](https://issuetracker.unity3d.com/issues/nullreferenceexception-when-graph-window-is-opened-on-a-new-project) | ||
|  | - Fixed IL2CPP build crash on startup [BOLT-1036](https://issuetracker.unity3d.com/issues/bolt-bolt-1-il2cpp-release-build-crashes-on-startup-when-there-is-at-least-1-node-present-in-a-graph) | ||
|  | - Fixed IL2CPP issue around converting certain managed types [BOLT-8](https://issuetracker.unity3d.com/issues/bolt-1-il2cpp-encountered-a-managed-type-which-it-cannot-convert-ahead-of-time) | ||
|  | - Fixed deserialization issues when undoing graphs with Wait nodes [BOLT-679](https://issuetracker.unity3d.com/issues/bolt-deserialization-error-and-nodes-missing-after-pressing-undo-when-update-coroutine-with-wait-node-is-present-in-graph) | ||
|  | - Fixed "SelectOnEnum" node behavior enums containing non-unique values e.g. "RuntimePlatform" [BOLT-688](https://issuetracker.unity3d.com/issues/select-on-enum-doesnt-work-with-the-runtimeplatform-enum) |