74 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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								using System.Collections.Generic;
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								using NUnit.Framework;
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								namespace UnityEngine.UI.Tests
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								{
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								    static class GraphicTestHelper
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								    {
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								        public static void TestOnPopulateMeshDefaultBehavior(Graphic graphic, VertexHelper vh)
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								        {
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								            Assert.AreEqual(4, vh.currentVertCount);
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								            List<UIVertex> verts = new List<UIVertex>();
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								            vh.GetUIVertexStream(verts);
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								            // The vertices for the 2 triangles of the canvas
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								            UIVertex[] expectedVertices =
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								            {
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								                new UIVertex
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								                {
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								                    color = graphic.color,
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								                    position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y),
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								                    uv0 = new Vector2(0f, 0f),
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								                    normal = new Vector3(0, 0, -1),
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								                    tangent = new Vector4(1, 0, 0, -1)
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								                },
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								                new UIVertex
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								                {
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								                    color = graphic.color,
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								                    position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height),
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								                    uv0 = new Vector2(0f, 1f),
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								                    normal = new Vector3(0, 0, -1),
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								                    tangent = new Vector4(1, 0, 0, -1)
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								                },
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								                new UIVertex
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								                {
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								                    color = graphic.color,
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								                    position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height),
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								                    uv0 = new Vector2(1f, 1f),
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								                    normal = new Vector3(0, 0, -1),
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								                    tangent = new Vector4(1, 0, 0, -1)
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								                },
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								                new UIVertex
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								                {
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								                    color = graphic.color,
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								                    position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height),
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								                    uv0 = new Vector2(1f, 1f),
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								                    normal = new Vector3(0, 0, -1),
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								                    tangent = new Vector4(1, 0, 0, -1)
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								                },
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								                new UIVertex
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								                {
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								                    color = graphic.color,
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								                    position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y),
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								                    uv0 = new Vector2(1f, 0f),
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								                    normal = new Vector3(0, 0, -1),
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								                    tangent = new Vector4(1, 0, 0, -1)
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								                },
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								                new UIVertex
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								                {
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								                    color = graphic.color,
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								                    position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y),
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								                    uv0 = new Vector2(0f, 0f),
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								                    normal = new Vector3(0, 0, -1),
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								                    tangent = new Vector4(1, 0, 0, -1)
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								                },
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								            };
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								            for (int i = 0; i < verts.Count; i++)
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								            {
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								                Assert.AreEqual(expectedVertices[i], verts[i]);
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								            }
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								        }
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								    }
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								}
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