48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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								using NUnit.Framework;
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								using UnityEngine.UI;
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								using UnityEngine;
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								[Category("Slider")]
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								public class SliderTests
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								{
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								    private Slider slider;
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								    private GameObject emptyGO;
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								    private GameObject rootGO;
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								    [SetUp]
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								    public void Setup()
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								    {
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								        rootGO = new GameObject("root child");
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								        rootGO.AddComponent<Canvas>();
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								        var sliderGameObject = new GameObject("Slider");
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								        slider = sliderGameObject.AddComponent<Slider>();
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								        emptyGO = new GameObject("base", typeof(RectTransform));
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								        sliderGameObject.transform.SetParent(rootGO.transform);
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								        emptyGO.transform.SetParent(sliderGameObject.transform);
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								    }
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								    [TearDown]
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								    public void TearDown()
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								    {
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								        GameObject.DestroyImmediate(rootGO);
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								    }
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								    [Test]
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								    public void SetSliderValueWithoutNotifyWillNotNotify()
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								    {
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								        slider.value = 0;
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								        bool calledOnValueChanged = false;
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								        slider.onValueChanged.AddListener(f => { calledOnValueChanged = true; });
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								        slider.SetValueWithoutNotify(1);
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								        Assert.IsTrue(slider.value == 1);
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								        Assert.IsFalse(calledOnValueChanged);
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								    }
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								}
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