36 lines
		
	
	
		
			954 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			36 lines
		
	
	
		
			954 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using NUnit.Framework; | ||
|  | using UnityEngine.UI; | ||
|  | using System.Reflection; | ||
|  | 
 | ||
|  | public class TestableImage : Image | ||
|  | { | ||
|  |     public bool isOnPopulateMeshCalled = false; | ||
|  |     public bool isGeometryUpdated = false; | ||
|  |     public bool isMaterialUpdated = false; | ||
|  | 
 | ||
|  |     // Hook into the mesh generation so we can do our check. | ||
|  |     protected override void OnPopulateMesh(VertexHelper toFill) | ||
|  |     { | ||
|  |         base.OnPopulateMesh(toFill); | ||
|  |         Assert.That(toFill.currentVertCount, Is.GreaterThan(0), "Expected the mesh to be filled but it was not. Should not have a mesh with zero vertices."); | ||
|  |         isOnPopulateMeshCalled = true; | ||
|  |     } | ||
|  | 
 | ||
|  |     protected override void UpdateGeometry() | ||
|  |     { | ||
|  |         base.UpdateGeometry(); | ||
|  |         isGeometryUpdated = true; | ||
|  |     } | ||
|  | 
 | ||
|  |     protected override void UpdateMaterial() | ||
|  |     { | ||
|  |         base.UpdateMaterial(); | ||
|  |         isMaterialUpdated = true; | ||
|  |     } | ||
|  | 
 | ||
|  |     public void GenerateImageData(VertexHelper vh) | ||
|  |     { | ||
|  |         OnPopulateMesh(vh); | ||
|  |     } | ||
|  | } |