21 lines
		
	
	
		
			413 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			21 lines
		
	
	
		
			413 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using NUnit.Framework; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | public class TestBehaviourBase<T> where T : Behaviour | ||
|  | { | ||
|  |     protected T m_TestObject; | ||
|  | 
 | ||
|  |     [SetUp] | ||
|  |     public virtual void TestSetup() | ||
|  |     { | ||
|  |         var gameObject = new GameObject(); | ||
|  |         m_TestObject = gameObject.AddComponent<T>(); | ||
|  |     } | ||
|  | 
 | ||
|  |     [TearDown] | ||
|  |     public virtual void Teardown() | ||
|  |     { | ||
|  |         GameObject.DestroyImmediate(m_TestObject.gameObject); | ||
|  |     } | ||
|  | } |