71 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			71 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | |||
|  | using UnityEngine.TextCore; | |||
|  | 
 | |||
|  | namespace TMPro | |||
|  | { | |||
|  |     /// <summary> | |||
|  |     /// A basic element of text. | |||
|  |     /// </summary> | |||
|  |     [Serializable] | |||
|  |     public class TMP_Character : TMP_TextElement | |||
|  |     { | |||
|  |         /// <summary> | |||
|  |         /// Default constructor. | |||
|  |         /// </summary> | |||
|  |         public TMP_Character() | |||
|  |         { | |||
|  |             m_ElementType = TextElementType.Character; | |||
|  |             this.scale = 1.0f; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// Constructor for new character | |||
|  |         /// </summary> | |||
|  |         /// <param name="unicode">Unicode value.</param> | |||
|  |         /// <param name="glyph">Glyph</param> | |||
|  |         public TMP_Character(uint unicode, Glyph glyph) | |||
|  |         { | |||
|  |             m_ElementType = TextElementType.Character; | |||
|  | 
 | |||
|  |             this.unicode = unicode; | |||
|  |             this.textAsset = null; | |||
|  |             this.glyph = glyph; | |||
|  |             this.glyphIndex = glyph.index; | |||
|  |             this.scale = 1.0f; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// Constructor for new character | |||
|  |         /// </summary> | |||
|  |         /// <param name="unicode">Unicode value.</param> | |||
|  |         /// <param name="fontAsset">The font asset to which this character belongs.</param> | |||
|  |         /// <param name="glyph">Glyph</param> | |||
|  |         public TMP_Character(uint unicode, TMP_FontAsset fontAsset, Glyph glyph) | |||
|  |         { | |||
|  |             m_ElementType = TextElementType.Character; | |||
|  | 
 | |||
|  |             this.unicode = unicode; | |||
|  |             this.textAsset = fontAsset; | |||
|  |             this.glyph = glyph; | |||
|  |             this.glyphIndex = glyph.index; | |||
|  |             this.scale = 1.0f; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary> | |||
|  |         /// Constructor for new character | |||
|  |         /// </summary> | |||
|  |         /// <param name="unicode">Unicode value.</param> | |||
|  |         /// <param name="glyphIndex">Glyph index.</param> | |||
|  |         internal TMP_Character(uint unicode, uint glyphIndex) | |||
|  |         { | |||
|  |             m_ElementType = TextElementType.Character; | |||
|  | 
 | |||
|  |             this.unicode = unicode; | |||
|  |             this.textAsset = null; | |||
|  |             this.glyph = null; | |||
|  |             this.glyphIndex = glyphIndex; | |||
|  |             this.scale = 1.0f; | |||
|  |         } | |||
|  |     } | |||
|  | } |