25 lines
		
	
	
		
			586 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			25 lines
		
	
	
		
			586 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine; | ||
|  | using UnityEngine.UI; | ||
|  | 
 | ||
|  | namespace UnityEditor.UI | ||
|  | { | ||
|  |     [InitializeOnLoad] | ||
|  |     internal class PrefabLayoutRebuilder | ||
|  |     { | ||
|  |         static PrefabLayoutRebuilder() | ||
|  |         { | ||
|  |             PrefabUtility.prefabInstanceUpdated += OnPrefabInstanceUpdates; | ||
|  |         } | ||
|  | 
 | ||
|  |         static void OnPrefabInstanceUpdates(GameObject instance) | ||
|  |         { | ||
|  |             if (instance) | ||
|  |             { | ||
|  |                 RectTransform rect = instance.transform as RectTransform; | ||
|  |                 if (rect) | ||
|  |                     LayoutRebuilder.MarkLayoutForRebuild(rect); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } |