24 lines
		
	
	
		
			675 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			24 lines
		
	
	
		
			675 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace UnityEngine.Timeline | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// A PlayableTrack is a track whose clips are custom playables. | ||
|  |     /// </summary> | ||
|  |     /// <remarks> | ||
|  |     /// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type. | ||
|  |     /// </remarks> | ||
|  |     [Serializable] | ||
|  |     [TimelineHelpURL(typeof(PlayableTrack))] | ||
|  |     public class PlayableTrack : TrackAsset | ||
|  |     { | ||
|  |         /// <inheritdoc /> | ||
|  |         protected override void OnCreateClip(TimelineClip clip) | ||
|  |         { | ||
|  |             if (clip.asset != null) | ||
|  |                 clip.displayName = clip.asset.GetType().Name; | ||
|  |         } | ||
|  |     } | ||
|  | } |