29 lines
		
	
	
		
			769 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			769 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using System.Collections.Generic; | ||
|  | using UnityEngine.Playables; | ||
|  | 
 | ||
|  | namespace UnityEngine.Timeline | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Use this track to add Markers bound to a GameObject. | ||
|  |     /// </summary> | ||
|  |     [Serializable] | ||
|  |     [TrackBindingType(typeof(GameObject))] | ||
|  |     [HideInMenu] | ||
|  |     [ExcludeFromPreset] | ||
|  |     [TimelineHelpURL(typeof(MarkerTrack))] | ||
|  |     public class MarkerTrack : TrackAsset | ||
|  |     { | ||
|  |         /// <inheritdoc/> | ||
|  |         public override IEnumerable<PlayableBinding> outputs | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  |                 return this == timelineAsset?.markerTrack ? | ||
|  |                     new List<PlayableBinding> { ScriptPlayableBinding.Create(name, null, typeof(GameObject)) } : | ||
|  |                     base.outputs; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } |