55 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			55 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEditor.Timeline.Actions; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace UnityEditor.Timeline | ||
|  | { | ||
|  |     class DrillIntoClip : Manipulator | ||
|  |     { | ||
|  |         protected override bool DoubleClick(Event evt, WindowState state) | ||
|  |         { | ||
|  |             if (evt.button != 0) | ||
|  |                 return false; | ||
|  | 
 | ||
|  |             var guiClip = PickerUtils.TopmostPickedItem() as TimelineClipGUI; | ||
|  | 
 | ||
|  |             if (guiClip == null) | ||
|  |                 return false; | ||
|  | 
 | ||
|  |             if (!TimelineWindow.instance.state.editSequence.isReadOnly && (guiClip.clip.curves != null || guiClip.clip.animationClip != null)) | ||
|  |                 Invoker.Invoke<EditClipInAnimationWindow>(new[] { guiClip.clip }); | ||
|  | 
 | ||
|  |             if (guiClip.supportsSubTimelines) | ||
|  |                 Invoker.Invoke<EditSubTimeline>(new[] { guiClip.clip }); | ||
|  | 
 | ||
|  |             return true; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     class ContextMenuManipulator : Manipulator | ||
|  |     { | ||
|  |         protected override bool MouseDown(Event evt, WindowState state) | ||
|  |         { | ||
|  |             if (evt.button == 1) | ||
|  |                 ItemSelection.HandleSingleSelection(evt); | ||
|  | 
 | ||
|  |             return false; | ||
|  |         } | ||
|  | 
 | ||
|  |         protected override bool ContextClick(Event evt, WindowState state) | ||
|  |         { | ||
|  |             if (evt.alt) | ||
|  |                 return false; | ||
|  | 
 | ||
|  |             var selectable = PickerUtils.TopmostPickedItem() as ISelectable; | ||
|  | 
 | ||
|  |             if (selectable != null && selectable.IsSelected()) | ||
|  |             { | ||
|  |                 SequencerContextMenu.ShowItemContextMenu(evt.mousePosition); | ||
|  |                 return true; | ||
|  |             } | ||
|  | 
 | ||
|  |             return false; | ||
|  |         } | ||
|  |     } | ||
|  | } |