29 lines
		
	
	
		
			641 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			641 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine; | ||
|  | using UnityEditor; | ||
|  | 
 | ||
|  | namespace UnityEditor.Timeline | ||
|  | { | ||
|  |     static class ObjectExtension | ||
|  |     { | ||
|  |         public static bool IsSceneObject(this Object obj) | ||
|  |         { | ||
|  |             if (obj == null) | ||
|  |                 return false; | ||
|  | 
 | ||
|  |             bool isSceneType = obj is GameObject || obj is Component; | ||
|  |             if (!isSceneType) | ||
|  |                 return false; | ||
|  | 
 | ||
|  |             return !PrefabUtility.IsPartOfPrefabAsset(obj); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static bool IsPrefab(this Object obj) | ||
|  |         { | ||
|  |             if (obj == null) | ||
|  |                 return false; | ||
|  | 
 | ||
|  |             return PrefabUtility.IsPartOfPrefabAsset(obj); | ||
|  |         } | ||
|  |     } | ||
|  | } |