913 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			913 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using System.Collections.Generic; | ||
|  | using System.ComponentModel; | ||
|  | using System.Linq; | ||
|  | using System.Reflection; | ||
|  | using UnityEditor.SceneManagement; | ||
|  | using UnityEngine; | ||
|  | using UnityEngine.Playables; | ||
|  | using UnityEngine.Timeline; | ||
|  | using Component = UnityEngine.Component; | ||
|  | using Object = UnityEngine.Object; | ||
|  | 
 | ||
|  | namespace UnityEditor.Timeline | ||
|  | { | ||
|  |     static class TimelineHelpers | ||
|  |     { | ||
|  |         static List<Type> s_SubClassesOfTrackDrawer; | ||
|  | 
 | ||
|  |         // check whether the exposed reference is explicitly named | ||
|  |         static bool IsExposedReferenceExplicitlyNamed(string name) | ||
|  |         { | ||
|  |             if (string.IsNullOrEmpty(name)) | ||
|  |                 return false; | ||
|  | 
 | ||
|  |             GUID guid; | ||
|  |             return !GUID.TryParse(name, out guid); | ||
|  |         } | ||
|  | 
 | ||
|  |         static string GenerateExposedReferenceName() | ||
|  |         { | ||
|  |             return UnityEditor.GUID.Generate().ToString(); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void CloneExposedReferences(ScriptableObject clone, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable) | ||
|  |         { | ||
|  |             var cloneObject = new SerializedObject(clone); | ||
|  |             SerializedProperty prop = cloneObject.GetIterator(); | ||
|  |             while (prop.Next(true)) | ||
|  |             { | ||
|  |                 if (prop.propertyType == SerializedPropertyType.ExposedReference && prop.isArray == false) | ||
|  |                 { | ||
|  |                     var exposedNameProp = prop.FindPropertyRelative("exposedName"); | ||
|  |                     var sourceKey = exposedNameProp.stringValue; | ||
|  |                     var destKey = sourceKey; | ||
|  | 
 | ||
|  |                     if (!IsExposedReferenceExplicitlyNamed(sourceKey)) | ||
|  |                         destKey = GenerateExposedReferenceName(); | ||
|  | 
 | ||
|  |                     exposedNameProp.stringValue = destKey; | ||
|  | 
 | ||
|  |                     var requiresCopy = sourceTable != destTable || sourceKey != destKey; | ||
|  |                     if (requiresCopy && sourceTable != null && destTable != null) | ||
|  |                     { | ||
|  |                         var valid = false; | ||
|  |                         var target = sourceTable.GetReferenceValue(sourceKey, out valid); | ||
|  |                         if (valid && target != null) | ||
|  |                         { | ||
|  |                             var existing = destTable.GetReferenceValue(destKey, out valid); | ||
|  |                             if (!valid || existing != target) | ||
|  |                             { | ||
|  |                                 var destTableObj = destTable as UnityEngine.Object; | ||
|  |                                 if (destTableObj != null) | ||
|  |                                     TimelineUndo.PushUndo(destTableObj, L10n.Tr("Create Clip")); | ||
|  |                                 destTable.SetReferenceValue(destKey, target); | ||
|  |                             } | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  |             } | ||
|  |             cloneObject.ApplyModifiedPropertiesWithoutUndo(); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static ScriptableObject CloneReferencedPlayableAsset(ScriptableObject original, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, Object newOwner) | ||
|  |         { | ||
|  |             var clone = Object.Instantiate(original); | ||
|  |             SaveCloneToAsset(clone, newOwner); | ||
|  |             if (clone == null || (clone as IPlayableAsset) == null) | ||
|  |             { | ||
|  |                 throw new InvalidCastException("could not cast instantiated object into IPlayableAsset"); | ||
|  |             } | ||
|  |             CloneExposedReferences(clone, sourceTable, destTable); | ||
|  |             TimelineUndo.RegisterCreatedObjectUndo(clone, L10n.Tr("Create clip")); | ||
|  | 
 | ||
|  |             return clone; | ||
|  |         } | ||
|  | 
 | ||
|  |         static void SaveCloneToAsset(Object clone, Object newOwner) | ||
|  |         { | ||
|  |             if (newOwner == null) | ||
|  |                 return; | ||
|  | 
 | ||
|  |             var containerPath = AssetDatabase.GetAssetPath(newOwner); | ||
|  |             var containerAsset = AssetDatabase.LoadAssetAtPath<Object>(containerPath); | ||
|  |             if (containerAsset != null) | ||
|  |             { | ||
|  |                 TimelineCreateUtilities.SaveAssetIntoObject(clone, containerAsset); | ||
|  |                 EditorUtility.SetDirty(containerAsset); | ||
|  |             } | ||
|  |             else | ||
|  |             { | ||
|  |                 clone.hideFlags |= newOwner.hideFlags & HideFlags.DontSave; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         static AnimationClip CloneAnimationClip(AnimationClip clip, Object owner) | ||
|  |         { | ||
|  |             if (clip == null) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             var newClip = Object.Instantiate(clip); | ||
|  |             newClip.name = AnimationTrackRecorder.GetUniqueRecordedClipName(owner, clip.name); | ||
|  | 
 | ||
|  |             SaveAnimClipIntoObject(newClip, owner); | ||
|  |             TimelineUndo.RegisterCreatedObjectUndo(newClip, L10n.Tr("Create clip")); | ||
|  | 
 | ||
|  |             return newClip; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TimelineClip Clone(TimelineClip clip, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, double time, PlayableAsset newOwner = null) | ||
|  |         { | ||
|  |             if (newOwner == null) | ||
|  |                 newOwner = clip.GetParentTrack(); | ||
|  | 
 | ||
|  |             TimelineClip newClip = DuplicateClip(clip, sourceTable, destTable, newOwner); | ||
|  |             newClip.start = time; | ||
|  |             var track = newClip.GetParentTrack(); | ||
|  |             track.SortClips(); | ||
|  |             return newClip; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Creates a complete clone of a track and returns it. | ||
|  |         // Does not parent, or add the track to the sequence | ||
|  |         public static TrackAsset Clone(PlayableAsset parent, TrackAsset trackAsset, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset assetOwner = null) | ||
|  |         { | ||
|  |             if (trackAsset == null) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             var timelineAsset = trackAsset.timelineAsset; | ||
|  |             if (timelineAsset == null) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             if (assetOwner == null) | ||
|  |                 assetOwner = parent; | ||
|  | 
 | ||
|  |             // create a duplicate, then clear the clips and subtracks | ||
|  |             var newTrack = Object.Instantiate(trackAsset); | ||
|  |             newTrack.name = trackAsset.name; | ||
|  |             newTrack.ClearClipsInternal(); | ||
|  |             newTrack.parent = parent; | ||
|  |             newTrack.ClearSubTracksInternal(); | ||
|  | 
 | ||
|  |             if (trackAsset.hasCurves) | ||
|  |                 newTrack.curves = CloneAnimationClip(trackAsset.curves, assetOwner); | ||
|  | 
 | ||
|  |             var animTrack = trackAsset as AnimationTrack; | ||
|  |             if (animTrack != null && animTrack.infiniteClip != null) | ||
|  |                 ((AnimationTrack)newTrack).infiniteClip = CloneAnimationClip(animTrack.infiniteClip, assetOwner); | ||
|  | 
 | ||
|  |             foreach (var clip in trackAsset.clips) | ||
|  |             { | ||
|  |                 var newClip = DuplicateClip(clip, sourceTable, destTable, assetOwner); | ||
|  |                 newClip.SetParentTrack_Internal(newTrack); | ||
|  |             } | ||
|  | 
 | ||
|  |             newTrack.ClearMarkers(); | ||
|  |             foreach (var e in trackAsset.GetMarkersRaw()) | ||
|  |             { | ||
|  |                 var newMarker = Object.Instantiate(e); | ||
|  |                 newTrack.AddMarker(newMarker); | ||
|  |                 SaveCloneToAsset(newMarker, assetOwner); | ||
|  |                 if (newMarker is IMarker) | ||
|  |                 { | ||
|  |                     (newMarker as IMarker).Initialize(newTrack); | ||
|  |                 } | ||
|  |             } | ||
|  | 
 | ||
|  |             newTrack.SetCollapsed(trackAsset.IsCollapsed()); | ||
|  | 
 | ||
|  |             // calling code is responsible for adding to asset, adding to sequence, and parenting, | ||
|  |             // and duplicating subtracks | ||
|  |             return newTrack; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static IEnumerable<ITimelineItem> DuplicateItemsUsingCurrentEditMode(IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, ItemsPerTrack items, TrackAsset targetParent, double candidateTime, string undoOperation) | ||
|  |         { | ||
|  |             if (targetParent != null) | ||
|  |             { | ||
|  |                 var aTrack = targetParent as AnimationTrack; | ||
|  |                 if (aTrack != null) | ||
|  |                     aTrack.ConvertToClipMode(); | ||
|  | 
 | ||
|  |                 var duplicatedItems = DuplicateItems(items, targetParent, sourceTable, destTable, undoOperation); | ||
|  |                 FinalizeInsertItemsUsingCurrentEditMode(new[] { duplicatedItems }, candidateTime); | ||
|  |                 return duplicatedItems.items; | ||
|  |             } | ||
|  | 
 | ||
|  |             return Enumerable.Empty<ITimelineItem>(); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static IEnumerable<ITimelineItem> DuplicateItemsUsingCurrentEditMode(IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, IEnumerable<ItemsPerTrack> items, double candidateTime, string undoOperation) | ||
|  |         { | ||
|  |             var duplicatedItemsGroups = new List<ItemsPerTrack>(); | ||
|  |             foreach (var i in items) | ||
|  |                 duplicatedItemsGroups.Add(DuplicateItems(i, i.targetTrack, sourceTable, destTable, undoOperation)); | ||
|  | 
 | ||
|  |             FinalizeInsertItemsUsingCurrentEditMode(duplicatedItemsGroups, candidateTime); | ||
|  |             return duplicatedItemsGroups.SelectMany(i => i.items); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal static ItemsPerTrack DuplicateItems(ItemsPerTrack items, TrackAsset target, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, string undoOperation) | ||
|  |         { | ||
|  |             var duplicatedItems = new List<ITimelineItem>(); | ||
|  |             var clips = items.clips.ToList(); | ||
|  |             if (clips.Any()) | ||
|  |             { | ||
|  |                 TimelineUndo.PushUndo(target, undoOperation); | ||
|  |                 duplicatedItems.AddRange(DuplicateClips(clips, sourceTable, destTable, target).ToItems()); | ||
|  |                 TimelineUndo.PushUndo(target, undoOperation); // second undo causes reference fixups on redo (case 1063868) | ||
|  |             } | ||
|  | 
 | ||
|  |             var markers = items.markers.ToList(); | ||
|  |             if (markers.Any()) | ||
|  |             { | ||
|  |                 duplicatedItems.AddRange(MarkerModifier.CloneMarkersToParent(markers, target).ToItems()); | ||
|  |             } | ||
|  | 
 | ||
|  |             return new ItemsPerTrack(target, duplicatedItems.ToArray()); | ||
|  |         } | ||
|  | 
 | ||
|  |         static void FinalizeInsertItemsUsingCurrentEditMode(IList<ItemsPerTrack> itemsGroups, double candidateTime) | ||
|  |         { | ||
|  |             EditMode.FinalizeInsertItemsAtTime(itemsGroups, candidateTime); | ||
|  | 
 | ||
|  |             SelectionManager.Clear(); | ||
|  |             foreach (var itemsGroup in itemsGroups) | ||
|  |             { | ||
|  |                 var track = itemsGroup.targetTrack; | ||
|  |                 var items = itemsGroup.items; | ||
|  | 
 | ||
|  |                 EditModeUtils.SetParentTrack(items, track); | ||
|  | 
 | ||
|  |                 track.SortClips(); | ||
|  | 
 | ||
|  |                 TrackExtensions.ComputeBlendsFromOverlaps(track.clips); | ||
|  |                 track.CalculateExtrapolationTimes(); | ||
|  | 
 | ||
|  |                 foreach (var item in items) | ||
|  |                     if (item.gui != null) item.gui.Select(); | ||
|  |             } | ||
|  | 
 | ||
|  |             var allItems = itemsGroups.SelectMany(x => x.items).ToList(); | ||
|  |             foreach (var item in allItems) | ||
|  |             { | ||
|  |                 SelectionManager.Add(item); | ||
|  |             } | ||
|  | 
 | ||
|  |             FrameItems(allItems); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal static TimelineClip Clone(TimelineClip clip, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset newOwner) | ||
|  |         { | ||
|  |             var editorClip = EditorClipFactory.GetEditorClip(clip); | ||
|  |             // Workaround for Clips not being unity object, assign it to a editor clip wrapper, clone it, and pull the clip back out | ||
|  |             var newClip = Object.Instantiate(editorClip).clip; | ||
|  | 
 | ||
|  |             // perform fix ups for what Instantiate cannot properly detect | ||
|  |             SelectionManager.Remove(newClip); | ||
|  |             newClip.SetParentTrack_Internal(null); | ||
|  |             newClip.curves = null; // instantiate might copy the reference, we need to clear it | ||
|  | 
 | ||
|  |             // curves are explicitly owned by the clip | ||
|  |             if (clip.curves != null) | ||
|  |             { | ||
|  |                 newClip.CreateCurves(AnimationTrackRecorder.GetUniqueRecordedClipName(newOwner, clip.curves.name)); | ||
|  |                 EditorUtility.CopySerialized(clip.curves, newClip.curves); | ||
|  |                 TimelineCreateUtilities.SaveAssetIntoObject(newClip.curves, newOwner); | ||
|  |             } | ||
|  | 
 | ||
|  |             ScriptableObject playableAsset = newClip.asset as ScriptableObject; | ||
|  |             if (playableAsset != null && newClip.asset is IPlayableAsset) | ||
|  |             { | ||
|  |                 var clone = CloneReferencedPlayableAsset(playableAsset, sourceTable, destTable, newOwner); | ||
|  |                 newClip.asset = clone; | ||
|  | 
 | ||
|  |                 // special case to make the name match the recordable clips, but only if they match on the original clip | ||
|  |                 var originalRecordedAsset = clip.asset as AnimationPlayableAsset; | ||
|  |                 if (clip.recordable && originalRecordedAsset != null && originalRecordedAsset.clip != null) | ||
|  |                 { | ||
|  |                     AnimationPlayableAsset clonedAnimationAsset = clone as AnimationPlayableAsset; | ||
|  |                     if (clonedAnimationAsset != null && clonedAnimationAsset.clip != null) | ||
|  |                     { | ||
|  |                         clonedAnimationAsset.clip = CloneAnimationClip(originalRecordedAsset.clip, newOwner); | ||
|  |                         if (clip.displayName == originalRecordedAsset.clip.name && newClip.recordable) | ||
|  |                         { | ||
|  |                             clonedAnimationAsset.name = clonedAnimationAsset.clip.name; | ||
|  |                             newClip.displayName = clonedAnimationAsset.name; | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  |             } | ||
|  | 
 | ||
|  |             return newClip; | ||
|  |         } | ||
|  | 
 | ||
|  |         static TimelineClip[] DuplicateClips(IEnumerable<TimelineClip> clips, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset newOwner) | ||
|  |         { | ||
|  |             var newClips = new TimelineClip[clips.Count()]; | ||
|  | 
 | ||
|  |             int i = 0; | ||
|  | 
 | ||
|  |             foreach (var clip in clips) | ||
|  |             { | ||
|  |                 var newParent = newOwner == null ? clip.GetParentTrack() : newOwner; | ||
|  |                 var newClip = DuplicateClip(clip, sourceTable, destTable, newParent); | ||
|  |                 newClip.SetParentTrack_Internal(null); | ||
|  |                 newClips[i++] = newClip; | ||
|  |             } | ||
|  | 
 | ||
|  |             return newClips; | ||
|  |         } | ||
|  | 
 | ||
|  |         static TimelineClip DuplicateClip(TimelineClip clip, IExposedPropertyTable sourceTable, IExposedPropertyTable destTable, PlayableAsset newOwner) | ||
|  |         { | ||
|  |             var newClip = Clone(clip, sourceTable, destTable, newOwner); | ||
|  | 
 | ||
|  |             var track = clip.GetParentTrack(); | ||
|  |             if (track != null) | ||
|  |             { | ||
|  |                 newClip.SetParentTrack_Internal(track); | ||
|  |                 track.AddClip(newClip); | ||
|  |             } | ||
|  | 
 | ||
|  |             var editor = CustomTimelineEditorCache.GetClipEditor(clip); | ||
|  |             try | ||
|  |             { | ||
|  |                 editor.OnCreate(newClip, track, clip); | ||
|  |             } | ||
|  |             catch (Exception e) | ||
|  |             { | ||
|  |                 Debug.LogException(e); | ||
|  |             } | ||
|  | 
 | ||
|  |             return newClip; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Given a track type, return all the playable asset types that should be | ||
|  |         //  visible to the user via menus | ||
|  | 
 | ||
|  |         // Given a track type, return all the playable asset types | ||
|  | 
 | ||
|  | 
 | ||
|  |         public static Type GetCustomDrawer(Type trackType) | ||
|  |         { | ||
|  |             if (s_SubClassesOfTrackDrawer == null) | ||
|  |             { | ||
|  |                 s_SubClassesOfTrackDrawer = TypeCache.GetTypesDerivedFrom<TrackDrawer>().ToList(); | ||
|  |             } | ||
|  | 
 | ||
|  |             foreach (var drawer in s_SubClassesOfTrackDrawer) | ||
|  |             { | ||
|  |                 var attr = Attribute.GetCustomAttribute(drawer, typeof(CustomTrackDrawerAttribute), false) as CustomTrackDrawerAttribute; | ||
|  |                 if (attr != null && attr.assetType.IsAssignableFrom(trackType)) | ||
|  |                     return drawer; | ||
|  |             } | ||
|  | 
 | ||
|  |             return typeof(TrackDrawer); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static bool HaveSameContainerAsset(Object assetA, Object assetB) | ||
|  |         { | ||
|  |             if (assetA == null || assetB == null) | ||
|  |                 return false; | ||
|  | 
 | ||
|  |             if ((assetA.hideFlags & HideFlags.DontSave) != 0 && (assetB.hideFlags & HideFlags.DontSave) != 0) | ||
|  |                 return true; | ||
|  | 
 | ||
|  |             return AssetDatabase.GetAssetPath(assetA) == AssetDatabase.GetAssetPath(assetB); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void SaveAnimClipIntoObject(AnimationClip clip, Object asset) | ||
|  |         { | ||
|  |             if (asset != null) | ||
|  |             { | ||
|  |                 clip.hideFlags = asset.hideFlags & ~HideFlags.HideInHierarchy; // show animation clips, even if the parent track isn't | ||
|  |                 if ((clip.hideFlags & HideFlags.DontSave) == 0) | ||
|  |                 { | ||
|  |                     AssetDatabase.AddObjectToAsset(clip, asset); | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         // Make sure a gameobject has all the required component for the given TrackAsset | ||
|  |         public static Component AddRequiredComponent(GameObject go, TrackAsset asset) | ||
|  |         { | ||
|  |             if (go == null || asset == null) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             var bindings = asset.outputs; | ||
|  |             if (!bindings.Any()) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             var binding = bindings.First(); | ||
|  |             if (binding.outputTargetType == null || !typeof(Component).IsAssignableFrom(binding.outputTargetType)) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             var component = go.GetComponent(binding.outputTargetType); | ||
|  |             if (component == null) | ||
|  |             { | ||
|  |                 component = Undo.AddComponent(go, binding.outputTargetType); | ||
|  |             } | ||
|  |             return component; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static string GetTrackCategoryName(System.Type trackType) | ||
|  |         { | ||
|  |             if (trackType == null) | ||
|  |                 return string.Empty; | ||
|  | 
 | ||
|  |             string s = GetItemCategoryName(trackType); | ||
|  |             if (!String.IsNullOrEmpty(s)) | ||
|  |                 return s; | ||
|  | 
 | ||
|  |             // if as display name with a path is specified use that | ||
|  |             var attr = Attribute.GetCustomAttribute(trackType, typeof(DisplayNameAttribute)) as DisplayNameAttribute; | ||
|  |             if (attr != null && attr.DisplayName.Contains('/')) | ||
|  |                 return string.Empty; | ||
|  | 
 | ||
|  |             if (trackType.Namespace == null || trackType.Namespace.Contains("UnityEngine")) | ||
|  |                 return string.Empty; | ||
|  | 
 | ||
|  |             return trackType.Namespace + "/"; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static string GetItemCategoryName(System.Type itemType) | ||
|  |         { | ||
|  |             if (itemType == null) | ||
|  |                 return string.Empty; | ||
|  | 
 | ||
|  |             var attribute = itemType.GetCustomAttribute(typeof(MenuCategoryAttribute)) as MenuCategoryAttribute; | ||
|  |             if (attribute != null) | ||
|  |             { | ||
|  |                 var s = attribute.category; | ||
|  |                 if (!s.EndsWith("/")) | ||
|  |                     s += "/"; | ||
|  |                 return s; | ||
|  |             } | ||
|  | 
 | ||
|  |             return string.Empty; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static string GetTrackMenuName(System.Type trackType) | ||
|  |         { | ||
|  |             return L10n.Tr(TypeUtility.GetDisplayName(trackType)); | ||
|  |         } | ||
|  | 
 | ||
|  |         // retrieve the duration of a single loop, taking into account speed | ||
|  |         public static double GetLoopDuration(TimelineClip clip) | ||
|  |         { | ||
|  |             double length = clip.clipAssetDuration; | ||
|  |             if (double.IsNegativeInfinity(length) || double.IsNaN(length)) | ||
|  |                 return TimelineClip.kMinDuration; | ||
|  | 
 | ||
|  |             if (length == double.MaxValue || double.IsInfinity(length)) | ||
|  |             { | ||
|  |                 return double.MaxValue; | ||
|  |             } | ||
|  | 
 | ||
|  |             return Math.Max(TimelineClip.kMinDuration, length / clip.timeScale); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static double GetClipAssetEndTime(TimelineClip clip) | ||
|  |         { | ||
|  |             var d = GetLoopDuration(clip); | ||
|  |             if (d < double.MaxValue) | ||
|  |                 d = clip.FromLocalTimeUnbound(d); | ||
|  | 
 | ||
|  |             return d; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Checks if the underlying asset duration is usable. This means the clip | ||
|  |         //  can loop or hold | ||
|  |         public static bool HasUsableAssetDuration(TimelineClip clip) | ||
|  |         { | ||
|  |             double length = clip.clipAssetDuration; | ||
|  |             return (length < TimelineClip.kMaxTimeValue) && !double.IsInfinity(length) && !double.IsNaN(length); | ||
|  |         } | ||
|  | 
 | ||
|  |         // Retrieves the starting point of each loop of a clip, relative to the start of the clip | ||
|  |         //  Note that if clip-in is bigger than the loopDuration, negative times will be added | ||
|  |         public static double[] GetLoopTimes(TimelineClip clip) | ||
|  |         { | ||
|  |             if (!HasUsableAssetDuration(clip)) | ||
|  |                 return new[] { -clip.clipIn / clip.timeScale }; | ||
|  | 
 | ||
|  |             var times = new List<double>(); | ||
|  |             double loopDuration = GetLoopDuration(clip); | ||
|  | 
 | ||
|  |             if (loopDuration <= TimeUtility.kTimeEpsilon) | ||
|  |                 return new double[] { }; | ||
|  | 
 | ||
|  | 
 | ||
|  |             double start = -clip.clipIn / clip.timeScale; | ||
|  |             double end = start + loopDuration; | ||
|  | 
 | ||
|  |             times.Add(start); | ||
|  |             while (end < clip.duration - WindowState.kTimeEpsilon) | ||
|  |             { | ||
|  |                 times.Add(end); | ||
|  |                 end += loopDuration; | ||
|  |             } | ||
|  | 
 | ||
|  |             return times.ToArray(); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static double GetCandidateTime(Vector2? mousePosition, params TrackAsset[] trackAssets) | ||
|  |         { | ||
|  |             // Right-Click | ||
|  |             if (mousePosition != null) | ||
|  |             { | ||
|  |                 return TimeReferenceUtility.GetSnappedTimeAtMousePosition(mousePosition.Value); | ||
|  |             } | ||
|  | 
 | ||
|  |             // Playhead | ||
|  |             if (TimelineEditor.inspectedDirector != null) | ||
|  |             { | ||
|  |                 return TimeReferenceUtility.SnapToFrameIfRequired(TimelineEditor.inspectedSequenceTime); | ||
|  |             } | ||
|  | 
 | ||
|  |             // Specific tracks end | ||
|  |             if (trackAssets != null && trackAssets.Any()) | ||
|  |             { | ||
|  |                 var items = trackAssets.SelectMany(t => t.GetItems()).ToList(); | ||
|  |                 return items.Any() ? items.Max(i => i.end) : 0; | ||
|  |             } | ||
|  | 
 | ||
|  |             // Timeline tracks end | ||
|  |             if (TimelineEditor.inspectedAsset != null) | ||
|  |                 return TimelineEditor.inspectedAsset.flattenedTracks.Any() ? TimelineEditor.inspectedAsset.flattenedTracks.Max(t => t.end) : 0; | ||
|  | 
 | ||
|  |             return 0.0; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TimelineClip CreateClipOnTrack(Object asset, TrackAsset parentTrack, WindowState state) | ||
|  |         { | ||
|  |             return CreateClipOnTrack(asset, parentTrack, GetCandidateTime(null, parentTrack), state); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TimelineClip CreateClipOnTrack(Object asset, TrackAsset parentTrack, double candidateTime) | ||
|  |         { | ||
|  |             WindowState state = null; | ||
|  |             if (TimelineWindow.instance != null) | ||
|  |                 state = TimelineWindow.instance.state; | ||
|  | 
 | ||
|  |             return CreateClipOnTrack(asset, parentTrack, candidateTime, state); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TimelineClip CreateClipOnTrack(Type playableAssetType, TrackAsset parentTrack, WindowState state) | ||
|  |         { | ||
|  |             return CreateClipOnTrack(playableAssetType, null, parentTrack, GetCandidateTime(null, parentTrack), state); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TimelineClip CreateClipOnTrack(Type playableAssetType, TrackAsset parentTrack, double candidateTime) | ||
|  |         { | ||
|  |             return CreateClipOnTrack(playableAssetType, null, parentTrack, candidateTime); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TimelineClip CreateClipOnTrack(Object asset, TrackAsset parentTrack, double candidateTime, WindowState state) | ||
|  |         { | ||
|  |             if (parentTrack == null) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             // pick the first clip type available, unless there is one that matches the asset | ||
|  |             var clipType = TypeUtility.GetPlayableAssetsHandledByTrack(parentTrack.GetType()).FirstOrDefault(); | ||
|  |             if (asset != null) | ||
|  |                 clipType = TypeUtility.GetAssetTypesForObject(parentTrack.GetType(), asset).FirstOrDefault(); | ||
|  | 
 | ||
|  |             if (clipType == null) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             return CreateClipOnTrack(clipType, asset, parentTrack, candidateTime, state); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TimelineClip CreateClipOnTrack(Type playableAssetType, Object assignableObject, TrackAsset parentTrack, double candidateTime) | ||
|  |         { | ||
|  |             WindowState state = null; | ||
|  |             if (TimelineWindow.instance != null) | ||
|  |                 state = TimelineWindow.instance.state; | ||
|  | 
 | ||
|  |             return CreateClipOnTrack(playableAssetType, assignableObject, parentTrack, candidateTime, state); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TimelineClip CreateClipOnTrack(Type playableAssetType, Object assignableObject, TrackAsset parentTrack, double candidateTime, WindowState state) | ||
|  |         { | ||
|  |             if (parentTrack == null) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             bool revertClipMode = false; | ||
|  | 
 | ||
|  |             // Ideally this is done automatically by the animation track, | ||
|  |             // but it's editor only because it does animation clip manipulation | ||
|  |             var animTrack = parentTrack as AnimationTrack; | ||
|  |             if (animTrack != null && animTrack.CanConvertToClipMode()) | ||
|  |             { | ||
|  |                 animTrack.ConvertToClipMode(); | ||
|  |                 revertClipMode = true; | ||
|  |             } | ||
|  | 
 | ||
|  |             TimelineClip newClip = null; | ||
|  |             if (TypeUtility.IsConcretePlayableAsset(playableAssetType)) | ||
|  |             { | ||
|  |                 try | ||
|  |                 { | ||
|  |                     newClip = parentTrack.CreateClipOfType(playableAssetType); | ||
|  |                 } | ||
|  |                 catch (InvalidOperationException) { }    // expected on a mismatch | ||
|  |             } | ||
|  | 
 | ||
|  |             if (newClip == null) | ||
|  |             { | ||
|  |                 if (revertClipMode) | ||
|  |                     animTrack.ConvertFromClipMode(animTrack.timelineAsset); | ||
|  | 
 | ||
|  |                 Debug.LogWarningFormat("Cannot create a clip of type {0} on a track of type {1}", playableAssetType.Name, parentTrack.GetType().Name); | ||
|  |                 return null; | ||
|  |             } | ||
|  | 
 | ||
|  |             AddClipOnTrack(newClip, parentTrack, candidateTime, assignableObject, state); | ||
|  | 
 | ||
|  |             return newClip; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Create a clip on track from an existing PlayableAsset | ||
|  |         /// </summary> | ||
|  |         public static TimelineClip CreateClipOnTrackFromPlayableAsset(IPlayableAsset asset, TrackAsset parentTrack, double candidateTime) | ||
|  |         { | ||
|  |             if (parentTrack == null || asset == null || !TypeUtility.IsConcretePlayableAsset(asset.GetType())) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             TimelineClip newClip = null; | ||
|  |             try | ||
|  |             { | ||
|  |                 newClip = parentTrack.CreateClipFromPlayableAsset(asset); | ||
|  |             } | ||
|  |             catch | ||
|  |             { | ||
|  |                 return null; | ||
|  |             } | ||
|  | 
 | ||
|  |             WindowState state = null; | ||
|  |             if (TimelineWindow.instance != null) | ||
|  |                 state = TimelineWindow.instance.state; | ||
|  | 
 | ||
|  |             AddClipOnTrack(newClip, parentTrack, candidateTime, null, state); | ||
|  | 
 | ||
|  |             return newClip; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void CreateClipsFromObjects(Type assetType, TrackAsset targetTrack, double candidateTime, IEnumerable<Object> objects) | ||
|  |         { | ||
|  |             foreach (var obj in objects) | ||
|  |             { | ||
|  |                 if (ObjectReferenceField.FindObjectReferences(assetType).Any(f => f.IsAssignable(obj))) | ||
|  |                 { | ||
|  |                     var clip = CreateClipOnTrack(assetType, obj, targetTrack, candidateTime); | ||
|  |                     candidateTime += clip.duration; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void CreateMarkersFromObjects(Type assetType, TrackAsset targetTrack, double candidateTime, IEnumerable<Object> objects) | ||
|  |         { | ||
|  |             var mList = new List<ITimelineItem>(); | ||
|  |             foreach (var obj in objects) | ||
|  |             { | ||
|  |                 if (ObjectReferenceField.FindObjectReferences(assetType).Any(f => f.IsAssignable(obj))) | ||
|  |                 { | ||
|  |                     var marker = CreateMarkerOnTrack(assetType, obj, targetTrack, candidateTime); | ||
|  |                     mList.Add(marker.ToItem()); | ||
|  |                 } | ||
|  |             } | ||
|  | 
 | ||
|  |             var state = TimelineWindow.instance.state; | ||
|  |             for (var i = 1; i < mList.Count; ++i) | ||
|  |             { | ||
|  |                 var delta = ItemsUtils.TimeGapBetweenItems(mList[i - 1], mList[i]); | ||
|  |                 mList[i].start += delta; | ||
|  |             } | ||
|  | 
 | ||
|  |             FinalizeInsertItemsUsingCurrentEditMode(new[] { new ItemsPerTrack(targetTrack, mList) }, candidateTime); | ||
|  |             state.Refresh(); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static IMarker CreateMarkerOnTrack(Type markerType, Object assignableObject, TrackAsset parentTrack, double candidateTime) | ||
|  |         { | ||
|  |             WindowState state = null; | ||
|  |             if (TimelineWindow.instance != null) | ||
|  |                 state = TimelineWindow.instance.state; | ||
|  | 
 | ||
|  |             var newMarker = parentTrack.CreateMarker(markerType, candidateTime); //Throws if marker is not an object | ||
|  |             var obj = newMarker as ScriptableObject; | ||
|  |             if (obj != null) | ||
|  |                 obj.name = TypeUtility.GetDisplayName(markerType); | ||
|  | 
 | ||
|  |             if (assignableObject != null) | ||
|  |             { | ||
|  |                 var director = state != null ? state.editSequence.director : null; | ||
|  |                 foreach (var field in ObjectReferenceField.FindObjectReferences(markerType)) | ||
|  |                 { | ||
|  |                     if (field.IsAssignable(assignableObject)) | ||
|  |                     { | ||
|  |                         field.Assign(newMarker as ScriptableObject, assignableObject, director); | ||
|  |                         break; | ||
|  |                     } | ||
|  |                 } | ||
|  |             } | ||
|  | 
 | ||
|  |             try | ||
|  |             { | ||
|  |                 CustomTimelineEditorCache.GetMarkerEditor(newMarker).OnCreate(newMarker, null); | ||
|  |             } | ||
|  |             catch (Exception e) | ||
|  |             { | ||
|  |                 Debug.LogException(e); | ||
|  |             } | ||
|  | 
 | ||
|  |             return newMarker; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void CreateClipsFromTypes(IEnumerable<Type> assetTypes, TrackAsset targetTrack, double candidateTime) | ||
|  |         { | ||
|  |             foreach (var assetType in assetTypes) | ||
|  |             { | ||
|  |                 var clip = CreateClipOnTrack(assetType, targetTrack, candidateTime); | ||
|  |                 candidateTime += clip.duration; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void FrameItems(IEnumerable<ITimelineItem> items) | ||
|  |         { | ||
|  |             if (items == null || !items.Any()) | ||
|  |                 return; | ||
|  | 
 | ||
|  |             // if this is called before a repaint, the timeArea can be null | ||
|  |             if (TimelineEditor.window.timeArea == null) | ||
|  |                 return; | ||
|  | 
 | ||
|  |             var start = (float)items.Min(x => x.start); | ||
|  |             var end = (float)items.Max(x => x.end); | ||
|  |             var timeRange = TimelineEditor.visibleTimeRange; | ||
|  | 
 | ||
|  |             // nothing to do | ||
|  |             if (timeRange.x <= start && timeRange.y >= end) | ||
|  |                 return; | ||
|  | 
 | ||
|  |             timeRange.x = Mathf.Max(0, timeRange.x); | ||
|  |             timeRange.y = Mathf.Max(0, timeRange.y); | ||
|  | 
 | ||
|  |             var ds = start - timeRange.x; | ||
|  |             var de = end - timeRange.y; | ||
|  | 
 | ||
|  |             var padding = TimeReferenceUtility.PixelToTime(15) - TimeReferenceUtility.PixelToTime(0); | ||
|  |             var d = Math.Abs(ds) < Math.Abs(de) ? ds - padding : de + padding; | ||
|  | 
 | ||
|  |             TimelineEditor.visibleTimeRange = new Vector2(timeRange.x + d, timeRange.y + d); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void Frame(WindowState state, double start, double end) | ||
|  |         { | ||
|  |             var timeRange = state.timeAreaShownRange; | ||
|  | 
 | ||
|  |             // nothing to do | ||
|  |             if (timeRange.x <= start && timeRange.y >= end) | ||
|  |                 return; | ||
|  | 
 | ||
|  |             var ds = (float)start - timeRange.x; | ||
|  |             var de = (float)end - timeRange.y; | ||
|  | 
 | ||
|  |             var padding = state.PixelDeltaToDeltaTime(15); | ||
|  |             var d = Math.Abs(ds) < Math.Abs(de) ? ds - padding : de + padding; | ||
|  | 
 | ||
|  |             state.SetTimeAreaShownRange(timeRange.x + d, timeRange.y + d); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static void RangeSelect<T>(IList<T> totalCollection, IList<T> currentSelection, T clickedItem, Action<T> selector, Action<T> remover) where T : class | ||
|  |         { | ||
|  |             var firstSelect = currentSelection.FirstOrDefault(); | ||
|  |             if (firstSelect == null) | ||
|  |             { | ||
|  |                 selector(clickedItem); | ||
|  |                 return; | ||
|  |             } | ||
|  | 
 | ||
|  |             var idxFirstSelect = totalCollection.IndexOf(firstSelect); | ||
|  |             var idxLastSelect = totalCollection.IndexOf(currentSelection.Last()); | ||
|  |             var idxClicked = totalCollection.IndexOf(clickedItem); | ||
|  | 
 | ||
|  |             //case 927807: selection is invalid | ||
|  |             if (idxFirstSelect < 0) | ||
|  |             { | ||
|  |                 SelectionManager.Clear(); | ||
|  |                 selector(clickedItem); | ||
|  |                 return; | ||
|  |             } | ||
|  | 
 | ||
|  |             // Expand the selection between the first selected clip and clicked clip (insertion order is important) | ||
|  |             if (idxFirstSelect < idxClicked) | ||
|  |                 for (var i = idxFirstSelect; i <= idxClicked; ++i) | ||
|  |                     selector(totalCollection[i]); | ||
|  |             else | ||
|  |                 for (var i = idxFirstSelect; i >= idxClicked; --i) | ||
|  |                     selector(totalCollection[i]); | ||
|  | 
 | ||
|  |             // If clicked inside the selected range, shrink the selection between the the click and last selected clip | ||
|  |             if (Math.Min(idxFirstSelect, idxLastSelect) < idxClicked && idxClicked < Math.Max(idxFirstSelect, idxLastSelect)) | ||
|  |                 for (var i = Math.Min(idxLastSelect, idxClicked); i <= Math.Max(idxLastSelect, idxClicked); ++i) | ||
|  |                     remover(totalCollection[i]); | ||
|  | 
 | ||
|  |             // Ensure clicked clip is selected | ||
|  |             selector(clickedItem); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Shared code for adding a clip to a track | ||
|  |         /// </summary> | ||
|  |         static void AddClipOnTrack(TimelineClip newClip, TrackAsset parentTrack, double candidateTime, Object assignableObject, WindowState state) | ||
|  |         { | ||
|  |             var playableAsset = newClip.asset as IPlayableAsset; | ||
|  | 
 | ||
|  |             newClip.SetParentTrack_Internal(null); | ||
|  |             newClip.timeScale = 1.0; | ||
|  |             newClip.mixInCurve = AnimationCurve.EaseInOut(0, 0, 1, 1); | ||
|  |             newClip.mixOutCurve = AnimationCurve.EaseInOut(0, 1, 1, 0); | ||
|  | 
 | ||
|  |             var playableDirector = state != null ? state.editSequence.director : null; | ||
|  | 
 | ||
|  |             if (assignableObject != null) | ||
|  |             { | ||
|  |                 foreach (var field in ObjectReferenceField.FindObjectReferences(playableAsset.GetType())) | ||
|  |                 { | ||
|  |                     if (field.IsAssignable(assignableObject)) | ||
|  |                     { | ||
|  |                         newClip.displayName = assignableObject.name; | ||
|  |                         field.Assign(newClip.asset as PlayableAsset, assignableObject, playableDirector); | ||
|  |                         break; | ||
|  |                     } | ||
|  |                 } | ||
|  |             } | ||
|  | 
 | ||
|  |             // get the clip editor | ||
|  |             try | ||
|  |             { | ||
|  |                 CustomTimelineEditorCache.GetClipEditor(newClip).OnCreate(newClip, parentTrack, null); | ||
|  |             } | ||
|  |             catch (Exception e) | ||
|  |             { | ||
|  |                 Debug.LogException(e); | ||
|  |             } | ||
|  | 
 | ||
|  | 
 | ||
|  |             // reset the duration as the newly assigned values may have changed the default | ||
|  |             if (playableAsset != null) | ||
|  |             { | ||
|  |                 var candidateDuration = playableAsset.duration; | ||
|  | 
 | ||
|  |                 if (!double.IsInfinity(candidateDuration) && candidateDuration > 0) | ||
|  |                     newClip.duration = Math.Min(Math.Max(candidateDuration, TimelineClip.kMinDuration), TimelineClip.kMaxTimeValue); | ||
|  |             } | ||
|  | 
 | ||
|  |             var newClipsByTracks = new[] { new ItemsPerTrack(parentTrack, new[] { newClip.ToItem() }) }; | ||
|  | 
 | ||
|  |             FinalizeInsertItemsUsingCurrentEditMode(newClipsByTracks, candidateTime); | ||
|  | 
 | ||
|  |             if (state != null) | ||
|  |                 state.Refresh(); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TrackAsset CreateTrack(TimelineAsset asset, Type type, TrackAsset parent = null, string name = null) | ||
|  |         { | ||
|  |             if (asset == null) | ||
|  |                 return null; | ||
|  | 
 | ||
|  |             var track = asset.CreateTrack(type, parent, name); | ||
|  |             if (track != null) | ||
|  |             { | ||
|  |                 if (parent != null) | ||
|  |                     parent.SetCollapsed(false); | ||
|  | 
 | ||
|  |                 var editor = CustomTimelineEditorCache.GetTrackEditor(track); | ||
|  |                 editor.OnCreate_Safe(track, null); | ||
|  |                 TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved); | ||
|  |             } | ||
|  | 
 | ||
|  |             return track; | ||
|  |         } | ||
|  | 
 | ||
|  |         public static TrackAsset CreateTrack(Type type, TrackAsset parent = null, string name = null) | ||
|  |         { | ||
|  |             return CreateTrack(TimelineEditor.inspectedAsset, type, parent, name); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static T CreateTrack<T>(TimelineAsset asset, TrackAsset parent = null, string name = null) where T : TrackAsset | ||
|  |         { | ||
|  |             return (T)CreateTrack(asset, typeof(T), parent, name); | ||
|  |         } | ||
|  | 
 | ||
|  |         public static T CreateTrack<T>(TrackAsset parent = null, string name = null) where T : TrackAsset | ||
|  |         { | ||
|  |             return (T)CreateTrack(TimelineEditor.inspectedAsset, typeof(T), parent, name); | ||
|  |         } | ||
|  |     } | ||
|  | } |