25 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			25 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEditor.ShortcutManagement; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace UnityEditor.Timeline.Actions | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Use this attribute to make an action work with the shortcut system. | ||
|  |     /// </summary> | ||
|  |     /// <example> | ||
|  |     /// <para>TimelineShortcutAttribute needs to be added to a static method.</para> | ||
|  |     /// <code source="../../DocCodeExamples/TimelineAttributesExamples.cs" region="declare-timelineShortcutAttr" title="TimelineShortcutAttr"/> | ||
|  |     /// </example> | ||
|  |     public class TimelineShortcutAttribute : ShortcutManagement.ShortcutAttribute | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// TimelineShortcutAttribute Constructor | ||
|  |         /// </summary> | ||
|  |         /// <param name="id">Id to register the shortcut. It will automatically be prefix by 'Timeline/' in order to be in the 'Timeline' section of the shortcut manager.</param> | ||
|  |         /// <param name="defaultKeyCode">Optional key code for default binding.</param> | ||
|  |         /// <param name="defaultShortcutModifiers">Optional shortcut modifiers for default binding.</param> | ||
|  |         public TimelineShortcutAttribute(string id, KeyCode defaultKeyCode, ShortcutModifiers defaultShortcutModifiers = ShortcutModifiers.None) | ||
|  |             : base("Timeline/" + id, typeof(TimelineWindow), defaultKeyCode, defaultShortcutModifiers) { } | ||
|  |     } | ||
|  | } |