19 lines
		
	
	
		
			528 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			528 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using System.Collections.Generic; | ||
|  | using NUnit.Framework.Interfaces; | ||
|  | using UnityEditor.TestTools.TestRunner.Api; | ||
|  | using UnityEngine; | ||
|  | using UnityEngine.SceneManagement; | ||
|  | using UnityEngine.TestRunner.Utils; | ||
|  | using UnityEngine.TestTools.TestRunner; | ||
|  | using UnityEngine.TestTools.TestRunner.Callbacks; | ||
|  | 
 | ||
|  | namespace UnityEditor.TestTools.TestRunner | ||
|  | { | ||
|  |     internal class PlaymodeLauncher | ||
|  |     { | ||
|  |         public static bool IsRunning; // This flag is being used by the graphics test framework to detect EditMode/PlayMode. | ||
|  | 
 | ||
|  |     } | ||
|  | } |