18 lines
759 B
Markdown
18 lines
759 B
Markdown
|
|
# UV node
|
||
|
|
|
||
|
|
The UV node outputs the vertex or fragment UV coordinates of a mesh.
|
||
|
|
|
||
|
|
UV coordinates usually have two channels, but the UV node outputs four channels so you can use the remaining two channels, for example to store custom mesh data.
|
||
|
|
|
||
|
|
## Ports
|
||
|
|
|
||
|
|
| **Name** | **Direction** | **Type** | **Binding** | **Description** |
|
||
|
|
|:------------ |:-------------|:-----|:---|:---|
|
||
|
|
| **Out** | Output | Vector 4 | None | The u and v coordinates from the mesh in the first two channels, and two extra channels. |
|
||
|
|
|
||
|
|
## Controls
|
||
|
|
|
||
|
|
| **Name** | **Type** | **Options** | **Description** |
|
||
|
|
|:------------ |:-------------|:-----|:---|
|
||
|
|
| **Channel** | Dropdown | **UV0**, **UV1**, **UV2**, **UV3**, **UV4**, **UV5**, **UV6**, **UV7** | Selects the coordinate set to output. |
|