24 lines
		
	
	
		
			746 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
		
		
			
		
	
	
			24 lines
		
	
	
		
			746 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
|  | #pragma max_recursion_depth 1 | ||
|  | 
 | ||
|  | #ifndef UNIFIED_RT_RAYGEN_FUNC_NAME | ||
|  | #define UNIFIED_RT_RAYGEN_FUNC_NAME RayGenExecute | ||
|  | #endif | ||
|  | 
 | ||
|  | [shader("raygeneration")] | ||
|  | void MainRayGenShader() | ||
|  | { | ||
|  |     UnifiedRT::DispatchInfo dispatchInfo; | ||
|  |     dispatchInfo.dispatchThreadID = DispatchRaysIndex(); | ||
|  |     dispatchInfo.dispatchDimensionsInThreads = DispatchRaysDimensions(); | ||
|  |     dispatchInfo.localThreadIndex = 0; | ||
|  |     dispatchInfo.globalThreadIndex = DispatchRaysIndex().x + DispatchRaysIndex().y * DispatchRaysDimensions().x + DispatchRaysIndex().z * (DispatchRaysDimensions().x * DispatchRaysDimensions().y); | ||
|  | 
 | ||
|  |     UNIFIED_RT_RAYGEN_FUNC_NAME(dispatchInfo); | ||
|  | } | ||
|  | 
 | ||
|  | [shader("miss")] | ||
|  | void MainMissShader0(inout UnifiedRT::Hit hit : SV_RayPayload) | ||
|  | { | ||
|  |     hit.instanceID  = -1; | ||
|  | } |