10 lines
288 B
C#
10 lines
288 B
C#
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using System;
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namespace UnityEngine.Rendering.Universal
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{
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public partial class DecalProjector
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{
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[SerializeField, Obsolete("This field is only kept for migration purpose. Use m_RenderingLayersMask instead. #from(6000.2)", false)]
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uint m_DecalLayerMask = 1;
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}
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}
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