118 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			118 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | 
 | ||
|  | #define URP_NEEDS_UVS (URP_USE_BASE_COLOR_MAP || URP_USE_MASK_MAP || USE_NORMAL_MAP || URP_USE_EMISSIVE_MAP) | ||
|  | #define URP_USE_EMISSIVE (URP_USE_EMISSIVE_MAP || URP_USE_EMISSIVE_COLOR || URP_USE_ADDITIONAL_EMISSIVE_COLOR || VFX_SIX_WAY_USE_ONE_EMISSIVE_CHANNEL) | ||
|  | 
 | ||
|  | ${VFXInclude("Shaders/SixWay/SixWayVaryings.template"), VFX_MATERIAL_TYPE_SIX_WAY_SMOKE} | ||
|  | 
 | ||
|  | ${VFXBegin:VFXURPLitVaryingsMacros} | ||
|  | #if (VFX_NEEDS_COLOR_INTERPOLATOR && URP_USE_BASE_COLOR) || URP_USE_ADDITIONAL_BASE_COLOR | ||
|  | #define VFX_VARYING_COLOR color.rgb | ||
|  | #define VFX_VARYING_ALPHA color.a | ||
|  | #endif | ||
|  | 
 | ||
|  | #ifndef VFX_MATERIAL_TYPE_SIX_WAY_SMOKE | ||
|  |     #define VFX_VARYING_SMOOTHNESS materialProperties.x | ||
|  |     #if URP_USE_EMISSIVE_MAP | ||
|  |         #define VFX_VARYING_EMISSIVESCALE materialProperties.w | ||
|  |     #endif | ||
|  | #endif | ||
|  | 
 | ||
|  | #if URP_USE_EMISSIVE_COLOR || URP_USE_ADDITIONAL_EMISSIVE_COLOR | ||
|  | #define VFX_VARYING_EMISSIVE emissiveColor.rgb | ||
|  | #endif | ||
|  | 
 | ||
|  | #if USE_EXPOSURE_WEIGHT | ||
|  | #define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a | ||
|  | #endif | ||
|  | 
 | ||
|  | #if URP_WORKFLOW_MODE_METALLIC | ||
|  | #define VFX_VARYING_METALLIC materialProperties.y | ||
|  | #elif URP_WORKFLOW_MODE_SPECULAR | ||
|  | #define VFX_VARYING_SPECULAR specularColor | ||
|  | #endif | ||
|  | 
 | ||
|  | #if USE_NORMAL_MAP | ||
|  | #define VFX_VARYING_NORMALSCALE materialProperties.z | ||
|  | #endif | ||
|  | 
 | ||
|  | #if VFX_MATERIAL_TYPE_SIX_WAY_SMOKE | ||
|  |     ${SixWayVaryingsMacros} | ||
|  | #endif | ||
|  | 
 | ||
|  | ${VFXEnd} | ||
|  | 
 | ||
|  | ${VFXBegin:VFXURPLitDeclareVaryings} | ||
|  | 
 | ||
|  | #if (VFX_NEEDS_COLOR_INTERPOLATOR && URP_USE_BASE_COLOR) || URP_USE_ADDITIONAL_BASE_COLOR | ||
|  | VFX_OPTIONAL_INTERPOLATION float4 color : COLOR0; | ||
|  | #endif | ||
|  | #if URP_WORKFLOW_MODE_SPECULAR | ||
|  | VFX_OPTIONAL_INTERPOLATION float3 specularColor : COLOR1; | ||
|  | #endif | ||
|  | #if URP_USE_EMISSIVE_COLOR || URP_USE_ADDITIONAL_EMISSIVE_COLOR | ||
|  | VFX_OPTIONAL_INTERPOLATION float4 emissiveColor : COLOR2; | ||
|  | #endif | ||
|  | 
 | ||
|  | #ifndef VFX_MATERIAL_TYPE_SIX_WAY_SMOKE | ||
|  | // x: smoothness | ||
|  | // y: metallic/thickness | ||
|  | // z: normal scale | ||
|  | // w: emissive scale | ||
|  | VFX_OPTIONAL_INTERPOLATION float4 materialProperties : TEXCOORD0; | ||
|  | #endif | ||
|  | 
 | ||
|  | #if VFX_MATERIAL_TYPE_SIX_WAY_SMOKE | ||
|  | ${SixWayDeclareVaryings} | ||
|  | #endif | ||
|  | 
 | ||
|  | ${VFXEnd} | ||
|  | 
 | ||
|  | ${VFXBegin:VFXURPLitFillVaryings} | ||
|  | #ifndef VFX_SHADERGRAPH | ||
|  | #ifdef VFX_VARYING_SMOOTHNESS | ||
|  | ${VFXLoadParameter:{smoothness}} | ||
|  | o.VFX_VARYING_SMOOTHNESS = smoothness; | ||
|  | #endif | ||
|  | #if URP_WORKFLOW_MODE_METALLIC | ||
|  | #ifdef VFX_VARYING_METALLIC | ||
|  | ${VFXLoadParameter:{metallic}} | ||
|  | o.VFX_VARYING_METALLIC = metallic; | ||
|  | #endif | ||
|  | #elif URP_WORKFLOW_MODE_SPECULAR | ||
|  | #ifdef VFX_VARYING_SPECULAR | ||
|  | ${VFXLoadParameter:{specularColor}} | ||
|  | o.VFX_VARYING_SPECULAR = specularColor.rgb; | ||
|  | #endif | ||
|  | #endif | ||
|  | #if USE_NORMAL_MAP | ||
|  | #ifdef VFX_VARYING_NORMALSCALE | ||
|  | ${VFXLoadParameter:{normalScale}} | ||
|  | o.VFX_VARYING_NORMALSCALE = normalScale; | ||
|  | #endif | ||
|  | #endif | ||
|  | #if URP_USE_EMISSIVE_MAP | ||
|  | #ifdef VFX_VARYING_EMISSIVESCALE | ||
|  | ${VFXLoadParameter:{emissiveScale}} | ||
|  | o.VFX_VARYING_EMISSIVESCALE = emissiveScale; | ||
|  | #endif | ||
|  | #endif | ||
|  | #ifdef VFX_VARYING_EMISSIVE | ||
|  | #if URP_USE_EMISSIVE_COLOR | ||
|  | o.VFX_VARYING_EMISSIVE = attributes.color; | ||
|  | #elif URP_USE_ADDITIONAL_EMISSIVE_COLOR | ||
|  | ${VFXLoadParameter:{emissiveColor}} | ||
|  | o.VFX_VARYING_EMISSIVE = emissiveColor.rgb; | ||
|  | #endif | ||
|  | #endif | ||
|  | #if URP_USE_ADDITIONAL_BASE_COLOR | ||
|  | #ifdef VFX_VARYING_COLOR | ||
|  | ${VFXLoadParameter:{baseColor}} | ||
|  | o.VFX_VARYING_COLOR = baseColor.rgb; | ||
|  | #endif | ||
|  | #endif | ||
|  | 
 | ||
|  | ${SixWayFillVaryings} | ||
|  | 
 | ||
|  | #endif | ||
|  | ${VFXEnd} |