27 lines
		
	
	
		
			939 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			939 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using UnityEditor.ShaderGraph; | ||
|  | using UnityEngine.Rendering; | ||
|  | 
 | ||
|  | namespace UnityEditor.Rendering.Universal.ShaderGraph | ||
|  | { | ||
|  |     static class CreateUnlitShaderGraph | ||
|  |     { | ||
|  |         [MenuItem("Assets/Create/Shader Graph/URP/Unlit Shader Graph", priority = CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)] | ||
|  |         public static void CreateUnlitGraph() | ||
|  |         { | ||
|  |             var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget)); | ||
|  |             target.TrySetActiveSubTarget(typeof(UniversalUnlitSubTarget)); | ||
|  | 
 | ||
|  |             var blockDescriptors = new[] | ||
|  |             { | ||
|  |                 BlockFields.VertexDescription.Position, | ||
|  |                 BlockFields.VertexDescription.Normal, | ||
|  |                 BlockFields.VertexDescription.Tangent, | ||
|  |                 BlockFields.SurfaceDescription.BaseColor, | ||
|  |             }; | ||
|  | 
 | ||
|  |             GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors); | ||
|  |         } | ||
|  |     } | ||
|  | } |