17 lines
1.3 KiB
Markdown
17 lines
1.3 KiB
Markdown
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# Custom graphics settings
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Add, store, and manage custom settings that control rendering features and behaviours in a Scriptable Render Pipeline. For example, quality or shader settings.
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|Page|Description|
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|[Adding properties in the menu](adding-properties.md)|Add properties in the **Core Render Pipeline** settings section.|
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|[Add a settings group](add-custom-graphics-settings.md)|To add custom graphics settings to a Scriptable Render Pipeline, implement the `IRenderPipelineGraphicsSettings` interface. |
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|[Add a setting](add-custom-graphics-setting.md)|Add a simple property or a reference property to a custom graphics settings group.|
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|[Customize the UI of a setting](customize-ui-for-a-setting.md)|Customize how a setting displays in the graphics settings window, or add items to the **More** (⋮) menu of a settings group.|
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|[Get custom graphics settings](get-custom-graphics-settings.md)|Get a custom graphics setting and read its value, or detect when a setting changes.|
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|[Include or exclude a setting in your build](choose-whether-unity-includes-a-graphics-setting-in-your-build.md)|Choose whether Unity includes or strips a graphics setting in your build, and check if a build includes a setting.|
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## Additional resources
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- [Graphics settings](xref:class-GraphicsSettings) in the Unity manual
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