34 lines
		
	
	
		
			626 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			626 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine; | |||
|  | using UnityEngine.TestTools; | |||
|  | using NUnit.Framework; | |||
|  | using System.Collections; | |||
|  | #if ENABLE_INPUT_SYSTEM && NEW_INPUT_SYSTEM_INSTALLED | |||
|  | using UnityEngine.InputSystem; | |||
|  | #endif | |||
|  | 
 | |||
|  | // This package does not contain any runtim components, therefore | |||
|  | // this test is only a placeholder. | |||
|  | 
 | |||
|  | 
 | |||
|  | [TestFixture] | |||
|  | class RuntimeExampleTest { | |||
|  | 
 | |||
|  | 	[SetUp] | |||
|  | 	public void SetUp() | |||
|  | 	{ | |||
|  | #if ENABLE_INPUT_SYSTEM && NEW_INPUT_SYSTEM_INSTALLED | |||
|  | 		if (Keyboard.current == null) | |||
|  | 		{ | |||
|  | 			InputSystem.AddDevice<Keyboard>(); | |||
|  | 		} | |||
|  | #endif | |||
|  | 	} | |||
|  | 	 | |||
|  | 	[Test] | |||
|  | 	public void PlayModeSampleTestSimplePasses()  | |||
|  | 	{ | |||
|  | 		// Use the Assert class to test conditions. | |||
|  | 	} | |||
|  | 
 | |||
|  | } |