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			317 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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|  |     TargetUnityVersion: 6000.0.13f1 | ||
|  |     RecommendedSolutions: | ||
|  |     - Type: 2 | ||
|  |       Title: Client Hosted | ||
|  |       MainPackageId:  | ||
|  |       DocUrl: https://docs-multiplayer.unity3d.com/netcode/current/terms-concepts/network-topologies/#client-hosted-listen-server | ||
|  |       ShortDescription: A player will be the host of your game. This hosting model | ||
|  |         [dynamic]. | ||
|  |       RecommendedPackages: | ||
|  |       - PackageId: com.unity.dedicated-server | ||
|  |         Type: 7 | ||
|  |         Reason: The Dedicated Server package is only recommended when you have a | ||
|  |           dedicated server architecture and use Netcode for Gameobjects. | ||
|  |       IncompatibleSolutions: [] | ||
|  |     - Type: 3 | ||
|  |       Title: Dedicated Server | ||
|  |       MainPackageId:  | ||
|  |       DocUrl: https://docs-multiplayer.unity3d.com/netcode/current/terms-concepts/network-topologies/#dedicated-game-server | ||
|  |       ShortDescription: A dedicated server has authority over the game logic. This | ||
|  |         hosting model [dynamic]. | ||
|  |       RecommendedPackages: [] | ||
|  |       IncompatibleSolutions: [] | ||
|  |     - Type: 4 | ||
|  |       Title: Distributed Authority | ||
|  |       MainPackageId:  | ||
|  |       DocUrl: https://docs-multiplayer.unity3d.com/netcode/current/terms-concepts/distributed-authority/ | ||
|  |       ShortDescription: The authority over the game will be distributed across different | ||
|  |         players. This hosting model [dynamic]. | ||
|  |       RecommendedPackages: | ||
|  |       - PackageId: com.unity.services.multiplayer | ||
|  |         Type: 4 | ||
|  |         Reason: Distributed Authority needs the Multiplayer Services package to work. | ||
|  |       - PackageId: com.unity.dedicated-server | ||
|  |         Type: 7 | ||
|  |         Reason: The Dedicated Server package is only recommended when you have a | ||
|  |           dedicated server architecture and use Netcode for Gameobjects. | ||
|  |       IncompatibleSolutions: [] | ||
|  |     - Type: 7 | ||
|  |       Title: Cloud Code | ||
|  |       MainPackageId: com.unity.services.cloudcode | ||
|  |       DocUrl: https://docs.unity.com/ugs/manual/cloud-code/manual | ||
|  |       ShortDescription: When gameplay does not require a synchronous multiplayer | ||
|  |         experience, Cloud Code allows to run player interaction logic directly on | ||
|  |         the backend side. It [dynamic]. | ||
|  |       RecommendedPackages: | ||
|  |       - PackageId: com.unity.dedicated-server | ||
|  |         Type: 7 | ||
|  |         Reason: The Dedicated Server package is only recommended when you have a | ||
|  |           dedicated server architecture and use Netcode for Gameobjects. | ||
|  |       - PackageId: com.unity.services.deployment | ||
|  |         Type: 4 | ||
|  |         Reason: The deployment package is necessary to upload your C# Cloud Code | ||
|  |           scripts. | ||
|  |       IncompatibleSolutions: [] | ||
|  |     - Type: 0 | ||
|  |       Title: Netcode for GameObjects | ||
|  |       MainPackageId: com.unity.netcode.gameobjects | ||
|  |       DocUrl:  | ||
|  |       ShortDescription: Netcode for GameObject is a high-level networking library | ||
|  |         built for GameObjects to abstract networking logic. It is made for simplicity. | ||
|  |         It [dynamic]. | ||
|  |       RecommendedPackages: | ||
|  |       - PackageId: com.unity.transport | ||
|  |         Type: 8 | ||
|  |         Reason:  | ||
|  |       - PackageId: com.unity.services.deployment | ||
|  |         Type: 8 | ||
|  |         Reason:  | ||
|  |       - PackageId: com.unity.multiplayer.tools | ||
|  |         Type: 3 | ||
|  |         Reason: Tools speed up your development workflow for games using Netcode | ||
|  |           for GameObjects. | ||
|  |       - PackageId: com.unity.dedicated-server | ||
|  |         Type: 4 | ||
|  |         Reason: The Dedicated Server package, which includes Content Selection, helps | ||
|  |           with the development for the dedicated server platforms. | ||
|  |       - PackageId: com.unity.entities.graphics | ||
|  |         Type: 8 | ||
|  |         Reason: You would typically only use Entities Graphics with Netcode for Entities | ||
|  |       - PackageId: com.unity.services.vivox | ||
|  |         Type: 5 | ||
|  |         Reason: Vivox adds real-time communication and is always recommended to boost | ||
|  |           players engagement. | ||
|  |       - PackageId: com.unity.services.multiplayer | ||
|  |         Type: 5 | ||
|  |         Reason: The Multiplayer Services package makes it easy to connect players | ||
|  |           together using Unity Gaming Services. | ||
|  |       - PackageId: com.unity.multiplayer.widgets | ||
|  |         Type: 5 | ||
|  |         Reason: Widgets provide pre-implemented building blocks to help you connect | ||
|  |           players together using services as fast as possible. | ||
|  |       - PackageId: com.unity.multiplayer.playmode | ||
|  |         Type: 5 | ||
|  |         Reason: Multiplayer Play Mode enables you to iterate faster by testing locally | ||
|  |           without the need to create builds. | ||
|  |       IncompatibleSolutions: [] | ||
|  |     - Type: 1 | ||
|  |       Title: Netcode for Entities | ||
|  |       MainPackageId: com.unity.netcode | ||
|  |       DocUrl:  | ||
|  |       ShortDescription: Netcode for Entities is a multiplayer solution with server | ||
|  |         authority and client prediction. It [dynamic]. | ||
|  |       RecommendedPackages: | ||
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|  |         Reason:  | ||
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|  |         Type: 8 | ||
|  |         Reason:  | ||
|  |       - PackageId: com.unity.entities.graphics | ||
|  |         Type: 3 | ||
|  |         Reason: While you do not need Entities Graphics to use Netcode for Entities, | ||
|  |           it will make it easier for you to get started | ||
|  |       - PackageId: com.unity.services.vivox | ||
|  |         Type: 5 | ||
|  |         Reason: Vivox adds real-time communication and is always recommended to boost | ||
|  |           players engagement. | ||
|  |       - PackageId: com.unity.services.multiplayer | ||
|  |         Type: 5 | ||
|  |         Reason: The Multiplayer Services package makes it easy to connect players | ||
|  |           together using Unity Gaming Services. | ||
|  |       - PackageId: com.unity.multiplayer.widgets | ||
|  |         Type: 5 | ||
|  |         Reason: Widgets provide pre-implemented building blocks to help you connect | ||
|  |           players together using services as fast as possible. | ||
|  |       - PackageId: com.unity.multiplayer.tools | ||
|  |         Type: 7 | ||
|  |         Reason: Multiplayer Tools is only compatible with Netcode for GameObjects. | ||
|  |       - PackageId: com.unity.multiplayer.playmode | ||
|  |         Type: 5 | ||
|  |         Reason: Multiplayer Play Mode enables you to iterate faster by testing locally | ||
|  |           without the need to create builds. | ||
|  |       - PackageId: com.unity.dedicated-server | ||
|  |         Type: 6 | ||
|  |         Reason: The Dedicated Server package is only recommended when you have a | ||
|  |           dedicated server architecture and use Netcode for Gameobjects. | ||
|  |       IncompatibleSolutions: | ||
|  |       - Solution: 4 | ||
|  |         Reason: Distributed Authority is only available when using Netcode for GameObjects. | ||
|  |     - Type: 6 | ||
|  |       Title: No Netcode | ||
|  |       MainPackageId:  | ||
|  |       DocUrl:  | ||
|  |       ShortDescription: Your game doesn't require realtime synchronization. No Netcode | ||
|  |         [dynamic]. | ||
|  |       RecommendedPackages: | ||
|  |       - PackageId: com.unity.transport | ||
|  |         Type: 8 | ||
|  |         Reason:  | ||
|  |       - PackageId: com.unity.services.deployment | ||
|  |         Type: 8 | ||
|  |         Reason:  | ||
|  |       - PackageId: com.unity.multiplayer.tools | ||
|  |         Type: 7 | ||
|  |         Reason: Multiplayer Tools is only compatible with Netcode for GameObjects. | ||
|  |       - PackageId: com.unity.entities.graphics | ||
|  |         Type: 8 | ||
|  |         Reason: You would typically only use Entities Graphics with Netcode for Entities | ||
|  |       - PackageId: com.unity.services.vivox | ||
|  |         Type: 5 | ||
|  |         Reason: Vivox adds real-time communication and is always recommended to boost | ||
|  |           players engagement. | ||
|  |       - PackageId: com.unity.services.multiplayer | ||
|  |         Type: 5 | ||
|  |         Reason: The Multiplayer Services package makes it easy to connect players | ||
|  |           together using Unity Gaming Services. This can also be useful in a no-netcode | ||
|  |           context. | ||
|  |       - PackageId: com.unity.multiplayer.widgets | ||
|  |         Type: 6 | ||
|  |         Reason: The Multiplayer Widgets package is currently only recommended with | ||
|  |           Netcode for GameObjects and Netcode for Entities. | ||
|  |       - PackageId: com.unity.multiplayer.playmode | ||
|  |         Type: 5 | ||
|  |         Reason: Multiplayer Play Mode enables you to iterate faster by testing locally | ||
|  |           without the need to create builds. | ||
|  |       - PackageId: com.unity.dedicated-server | ||
|  |         Type: 6 | ||
|  |         Reason: The Dedicated Server package is only recommended when you have a | ||
|  |           dedicated server architecture and use Netcode for Gameobjects. | ||
|  |       IncompatibleSolutions: | ||
|  |       - Solution: 4 | ||
|  |         Reason: Distributed Authority is only available when using Netcode for GameObjects. | ||
|  |     - Type: 5 | ||
|  |       Title: Custom or Third-party Netcode | ||
|  |       MainPackageId:  | ||
|  |       DocUrl:  | ||
|  |       ShortDescription: Custom or third-party netcode, not provided by Unity. It | ||
|  |         [dynamic]. | ||
|  |       RecommendedPackages: | ||
|  |       - PackageId: com.unity.transport | ||
|  |         Type: 3 | ||
|  |         Reason: Unity Transport is the low-level interface for connecting and sending | ||
|  |           data through a network, and can be the basis of your custom netcode solution. | ||
|  |       - PackageId: com.unity.entities.graphics | ||
|  |         Type: 8 | ||
|  |         Reason: You would typically only use Entities Graphics with Netcode for Entities | ||
|  |       - PackageId: com.unity.services.deployment | ||
|  |         Type: 8 | ||
|  |         Reason:  | ||
|  |       - PackageId: com.unity.services.vivox | ||
|  |         Type: 5 | ||
|  |         Reason: Vivox adds real-time communication and is always recommended to boost | ||
|  |           players engagement. | ||
|  |       - PackageId: com.unity.services.multiplayer | ||
|  |         Type: 5 | ||
|  |         Reason: The Multiplayer Services package makes it easy to connect players | ||
|  |           together using Unity Gaming Services. | ||
|  |       - PackageId: com.unity.multiplayer.widgets | ||
|  |         Type: 6 | ||
|  |         Reason: The Multiplayer Widgets package is currently only recommended with | ||
|  |           Netcode for GameObjects and Netcode for Entities. | ||
|  |       - PackageId: com.unity.multiplayer.tools | ||
|  |         Type: 7 | ||
|  |         Reason: Multiplayer Tools is only compatible with Netcode for GameObjects. | ||
|  |       - PackageId: com.unity.multiplayer.playmode | ||
|  |         Type: 5 | ||
|  |         Reason: Multiplayer Play Mode enables you to iterate faster by testing locally | ||
|  |           without the need to create builds. | ||
|  |       - PackageId: com.unity.dedicated-server | ||
|  |         Type: 6 | ||
|  |         Reason: The Dedicated Server package is currently not recommended when using | ||
|  |           Netcode for Entities. | ||
|  |       IncompatibleSolutions: | ||
|  |       - Solution: 4 | ||
|  |         Reason: Distributed Authority is only available when using Netcode for GameObjects. | ||
|  |     Packages: | ||
|  |     - Id: com.unity.services.vivox | ||
|  |       Name: Voice/Text chat (Vivox) | ||
|  |       ShortDescription: Connect players through voice and text chat. | ||
|  |       DocsUrl: https://docs.unity.com/ugs/en-us/manual/vivox-unity/manual/Unity/Unity | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.services.multiplayer | ||
|  |       Name: Multiplayer Services | ||
|  |       ShortDescription: Connect players together in sessions for lobby, matchmaker, | ||
|  |         etc. | ||
|  |       DocsUrl: https://docs.unity3d.com/Packages/com.unity.services.multiplayer@latest | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.multiplayer.widgets | ||
|  |       Name: Multiplayer Widgets | ||
|  |       ShortDescription: Experiment rapidly with multiplayer services. | ||
|  |       DocsUrl: https://docs.unity3d.com/Packages/com.unity.multiplayer.widgets@latest | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.netcode | ||
|  |       Name: Netcode for Entities | ||
|  |       ShortDescription: Multiplayer synchronization for gameplay based on Entity | ||
|  |         Component System. | ||
|  |       DocsUrl: https://docs.unity3d.com/Packages/com.unity.netcode@latest | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.netcode.gameobjects | ||
|  |       Name: Netcode for GameObjects | ||
|  |       ShortDescription: Multiplayer synchronization for gameplay based on GameObjects. | ||
|  |       DocsUrl: https://docs-multiplayer.unity3d.com/netcode/current/about/ | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.multiplayer.tools | ||
|  |       Name: Multiplayer Tools | ||
|  |       ShortDescription: Debug and optimize your multiplayer gameplay. | ||
|  |       DocsUrl: https://docs-multiplayer.unity3d.com/tools/current/about/ | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.multiplayer.playmode | ||
|  |       Name: Multiplayer Play Mode | ||
|  |       ShortDescription: Test multiplayer gameplay in separated processes from the | ||
|  |         same project. | ||
|  |       DocsUrl: https://docs-multiplayer.unity3d.com/mppm/current/about/ | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.services.cloudcode | ||
|  |       Name: Cloud Code | ||
|  |       ShortDescription: Run game logic as serverless functions. | ||
|  |       DocsUrl: https://docs.unity.com/ugs/manual/cloud-code/manual | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.transport | ||
|  |       Name: Transport | ||
|  |       ShortDescription: Low-level networking communication layer. | ||
|  |       DocsUrl: https://docs.unity3d.com/Packages/com.unity.transport@latest | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.dedicated-server | ||
|  |       Name: Dedicated Server Package | ||
|  |       ShortDescription: Streamline dedicated server builds. | ||
|  |       DocsUrl: https://docs.unity3d.com/Packages/com.unity.dedicated-server@latest | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.entities.graphics | ||
|  |       Name: Entities Graphics | ||
|  |       ShortDescription: Optimized rendering for Entity Component System. | ||
|  |       DocsUrl: https://docs.unity3d.com/Packages/com.unity.entities.graphics@latest | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  | ||
|  |     - Id: com.unity.services.deployment | ||
|  |       Name: Deployment Package | ||
|  |       ShortDescription: Deploy assets to Unity Gaming Services from the Editor. | ||
|  |       DocsUrl: https://docs.unity3d.com/Packages/com.unity.services.deployment@latest | ||
|  |       AdditionalPackages: [] | ||
|  |       PreReleaseVersion:  |