29 lines
		
	
	
		
			851 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			851 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using UnityEditor; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace Unity.Multiplayer.Center.Questionnaire | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// The questionnaire scriptable object, used to store and edit the data | ||
|  |     /// </summary> | ||
|  |     [FilePath("Packages/com.unity.multiplayer.center/Editor/Questionnaire/Questionnaire.questionnaire", FilePathAttribute.Location.ProjectFolder)] | ||
|  |     internal class QuestionnaireObject : ScriptableSingleton<QuestionnaireObject> | ||
|  |     { | ||
|  |         public QuestionnaireData Questionnaire; | ||
|  |          | ||
|  |          | ||
|  |         public void ForceReload() | ||
|  |         { | ||
|  |             DestroyImmediate(QuestionnaireObject.instance); | ||
|  |             var questions = QuestionnaireObject.instance.Questionnaire; | ||
|  |         } | ||
|  |          | ||
|  |         public void ForceSave() | ||
|  |         { | ||
|  |             base.Save(saveAsText:true); | ||
|  |             AssetDatabase.Refresh(); | ||
|  |         } | ||
|  |     } | ||
|  | } |