1922 lines
		
	
	
		
			88 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			1922 lines
		
	
	
		
			88 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by a tool. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | using System; | ||
|  | using System.Runtime.CompilerServices; | ||
|  | using System.Diagnostics; | ||
|  | using Unity.IL2CPP.CompilerServices; | ||
|  | 
 | ||
|  | #pragma warning disable 0660, 0661 | ||
|  | 
 | ||
|  | namespace Unity.Mathematics | ||
|  | { | ||
|  |     /// <summary>A 3 component vector of uints.</summary> | ||
|  |     [DebuggerTypeProxy(typeof(uint3.DebuggerProxy))] | ||
|  |     [System.Serializable] | ||
|  |     [Il2CppEagerStaticClassConstruction] | ||
|  |     public partial struct uint3 : System.IEquatable<uint3>, IFormattable | ||
|  |     { | ||
|  |         /// <summary>x component of the vector.</summary> | ||
|  |         public uint x; | ||
|  |         /// <summary>y component of the vector.</summary> | ||
|  |         public uint y; | ||
|  |         /// <summary>z component of the vector.</summary> | ||
|  |         public uint z; | ||
|  | 
 | ||
|  |         /// <summary>uint3 zero value.</summary> | ||
|  |         public static readonly uint3 zero; | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from three uint values.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="y">The constructed vector's y component will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(uint x, uint y, uint z) | ||
|  |         { | ||
|  |             this.x = x; | ||
|  |             this.y = y; | ||
|  |             this.z = z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a uint value and a uint2 vector.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="yz">The constructed vector's yz components will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(uint x, uint2 yz) | ||
|  |         { | ||
|  |             this.x = x; | ||
|  |             this.y = yz.x; | ||
|  |             this.z = yz.y; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a uint2 vector and a uint value.</summary> | ||
|  |         /// <param name="xy">The constructed vector's xy components will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(uint2 xy, uint z) | ||
|  |         { | ||
|  |             this.x = xy.x; | ||
|  |             this.y = xy.y; | ||
|  |             this.z = z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a uint3 vector.</summary> | ||
|  |         /// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(uint3 xyz) | ||
|  |         { | ||
|  |             this.x = xyz.x; | ||
|  |             this.y = xyz.y; | ||
|  |             this.z = xyz.z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a single uint value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">uint to convert to uint3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(uint v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |             this.z = v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a single bool value by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to uint3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(bool v) | ||
|  |         { | ||
|  |             this.x = v ? 1u : 0u; | ||
|  |             this.y = v ? 1u : 0u; | ||
|  |             this.z = v ? 1u : 0u; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a bool3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">bool3 to convert to uint3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(bool3 v) | ||
|  |         { | ||
|  |             this.x = v.x ? 1u : 0u; | ||
|  |             this.y = v.y ? 1u : 0u; | ||
|  |             this.z = v.z ? 1u : 0u; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a single int value by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">int to convert to uint3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(int v) | ||
|  |         { | ||
|  |             this.x = (uint)v; | ||
|  |             this.y = (uint)v; | ||
|  |             this.z = (uint)v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a int3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">int3 to convert to uint3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(int3 v) | ||
|  |         { | ||
|  |             this.x = (uint)v.x; | ||
|  |             this.y = (uint)v.y; | ||
|  |             this.z = (uint)v.z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a single float value by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">float to convert to uint3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(float v) | ||
|  |         { | ||
|  |             this.x = (uint)v; | ||
|  |             this.y = (uint)v; | ||
|  |             this.z = (uint)v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a float3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">float3 to convert to uint3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(float3 v) | ||
|  |         { | ||
|  |             this.x = (uint)v.x; | ||
|  |             this.y = (uint)v.y; | ||
|  |             this.z = (uint)v.z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a single double value by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">double to convert to uint3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(double v) | ||
|  |         { | ||
|  |             this.x = (uint)v; | ||
|  |             this.y = (uint)v; | ||
|  |             this.z = (uint)v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a uint3 vector from a double3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">double3 to convert to uint3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public uint3(double3 v) | ||
|  |         { | ||
|  |             this.x = (uint)v.x; | ||
|  |             this.y = (uint)v.y; | ||
|  |             this.z = (uint)v.z; | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single uint value to a uint3 vector by assigning it to every component.</summary> | ||
|  |         /// <param name="v">uint to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator uint3(uint v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a single bool value to a uint3 vector by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator uint3(bool v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a bool3 vector to a uint3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">bool3 to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator uint3(bool3 v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a single int value to a uint3 vector by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">int to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator uint3(int v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a int3 vector to a uint3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">int3 to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator uint3(int3 v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a single float value to a uint3 vector by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">float to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator uint3(float v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a float3 vector to a uint3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">float3 to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator uint3(float3 v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a single double value to a uint3 vector by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">double to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator uint3(double v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a double3 vector to a uint3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">double3 to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator uint3(double3 v) { return new uint3(v); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise multiplication operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise multiplication.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise multiplication.</param> | ||
|  |         /// <returns>uint3 result of the componentwise multiplication.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator * (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise multiplication operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise multiplication.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise multiplication.</param> | ||
|  |         /// <returns>uint3 result of the componentwise multiplication.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator * (uint3 lhs, uint rhs) { return new uint3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise multiplication operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise multiplication.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise multiplication.</param> | ||
|  |         /// <returns>uint3 result of the componentwise multiplication.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator * (uint lhs, uint3 rhs) { return new uint3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise addition operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise addition.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise addition.</param> | ||
|  |         /// <returns>uint3 result of the componentwise addition.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator + (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise addition operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise addition.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise addition.</param> | ||
|  |         /// <returns>uint3 result of the componentwise addition.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator + (uint3 lhs, uint rhs) { return new uint3 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise addition operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise addition.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise addition.</param> | ||
|  |         /// <returns>uint3 result of the componentwise addition.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator + (uint lhs, uint3 rhs) { return new uint3 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise subtraction operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise subtraction.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise subtraction.</param> | ||
|  |         /// <returns>uint3 result of the componentwise subtraction.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator - (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise subtraction operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise subtraction.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise subtraction.</param> | ||
|  |         /// <returns>uint3 result of the componentwise subtraction.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator - (uint3 lhs, uint rhs) { return new uint3 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise subtraction operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise subtraction.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise subtraction.</param> | ||
|  |         /// <returns>uint3 result of the componentwise subtraction.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator - (uint lhs, uint3 rhs) { return new uint3 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise division operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise division.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise division.</param> | ||
|  |         /// <returns>uint3 result of the componentwise division.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator / (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise division operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise division.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise division.</param> | ||
|  |         /// <returns>uint3 result of the componentwise division.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator / (uint3 lhs, uint rhs) { return new uint3 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise division operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise division.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise division.</param> | ||
|  |         /// <returns>uint3 result of the componentwise division.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator / (uint lhs, uint3 rhs) { return new uint3 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise modulus operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise modulus.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise modulus.</param> | ||
|  |         /// <returns>uint3 result of the componentwise modulus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator % (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise modulus operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise modulus.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise modulus.</param> | ||
|  |         /// <returns>uint3 result of the componentwise modulus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator % (uint3 lhs, uint rhs) { return new uint3 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise modulus operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise modulus.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise modulus.</param> | ||
|  |         /// <returns>uint3 result of the componentwise modulus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator % (uint lhs, uint3 rhs) { return new uint3 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise increment operation on a uint3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise increment.</param> | ||
|  |         /// <returns>uint3 result of the componentwise increment.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator ++ (uint3 val) { return new uint3 (++val.x, ++val.y, ++val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise decrement operation on a uint3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise decrement.</param> | ||
|  |         /// <returns>uint3 result of the componentwise decrement.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator -- (uint3 val) { return new uint3 (--val.x, --val.y, --val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less than operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise less than.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise less than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator < (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less than operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise less than.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise less than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator < (uint3 lhs, uint rhs) { return new bool3 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less than operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise less than.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise less than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator < (uint lhs, uint3 rhs) { return new bool3 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less or equal operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise less or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise less or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator <= (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less or equal operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise less or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise less or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator <= (uint3 lhs, uint rhs) { return new bool3 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less or equal operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise less or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise less or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator <= (uint lhs, uint3 rhs) { return new bool3 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater than operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise greater than.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise greater than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator > (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater than operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise greater than.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise greater than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator > (uint3 lhs, uint rhs) { return new bool3 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater than operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise greater than.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise greater than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator > (uint lhs, uint3 rhs) { return new bool3 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater or equal operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator >= (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater or equal operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise greater or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator >= (uint3 lhs, uint rhs) { return new bool3 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater or equal operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise greater or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator >= (uint lhs, uint3 rhs) { return new bool3 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise unary minus operation on a uint3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise unary minus.</param> | ||
|  |         /// <returns>uint3 result of the componentwise unary minus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator - (uint3 val) { return new uint3 ((uint)-val.x, (uint)-val.y, (uint)-val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise unary plus operation on a uint3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise unary plus.</param> | ||
|  |         /// <returns>uint3 result of the componentwise unary plus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator + (uint3 val) { return new uint3 (+val.x, +val.y, +val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise left shift operation on a uint3 vector by a number of bits specified by a single int.</summary> | ||
|  |         /// <param name="x">The vector to left shift.</param> | ||
|  |         /// <param name="n">The number of bits to left shift.</param> | ||
|  |         /// <returns>The result of the componentwise left shift.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator << (uint3 x, int n) { return new uint3 (x.x << n, x.y << n, x.z << n); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise right shift operation on a uint3 vector by a number of bits specified by a single int.</summary> | ||
|  |         /// <param name="x">The vector to right shift.</param> | ||
|  |         /// <param name="n">The number of bits to right shift.</param> | ||
|  |         /// <returns>The result of the componentwise right shift.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator >> (uint3 x, int n) { return new uint3 (x.x >> n, x.y >> n, x.z >> n); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool3 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator == (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool3 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator == (uint3 lhs, uint rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool3 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator == (uint lhs, uint3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator != (uint3 lhs, uint3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator != (uint3 lhs, uint rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator != (uint lhs, uint3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise not operation on a uint3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise bitwise not.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise not.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator ~ (uint3 val) { return new uint3 (~val.x, ~val.y, ~val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise and operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise and.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator & (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x & rhs.x, lhs.y & rhs.y, lhs.z & rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise and operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise bitwise and.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise and.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator & (uint3 lhs, uint rhs) { return new uint3 (lhs.x & rhs, lhs.y & rhs, lhs.z & rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise and operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise bitwise and.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise and.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator & (uint lhs, uint3 rhs) { return new uint3 (lhs & rhs.x, lhs & rhs.y, lhs & rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise or operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator | (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x | rhs.x, lhs.y | rhs.y, lhs.z | rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise or operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise bitwise or.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator | (uint3 lhs, uint rhs) { return new uint3 (lhs.x | rhs, lhs.y | rhs, lhs.z | rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise or operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise bitwise or.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator | (uint lhs, uint3 rhs) { return new uint3 (lhs | rhs.x, lhs | rhs.y, lhs | rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two uint3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise exclusive or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator ^ (uint3 lhs, uint3 rhs) { return new uint3 (lhs.x ^ rhs.x, lhs.y ^ rhs.y, lhs.z ^ rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint3 vector and a uint value.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint3 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <param name="rhs">Right hand side uint to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise exclusive or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator ^ (uint3 lhs, uint rhs) { return new uint3 (lhs.x ^ rhs, lhs.y ^ rhs, lhs.z ^ rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a uint value and a uint3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side uint to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <param name="rhs">Right hand side uint3 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <returns>uint3 result of the componentwise bitwise exclusive or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 operator ^ (uint lhs, uint3 rhs) { return new uint3 (lhs ^ rhs.x, lhs ^ rhs.y, lhs ^ rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xxxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xxyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, x, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xxzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xxzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, x, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xxzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xyxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, y, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xyyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xyzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, y, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xyzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xyzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xzxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xzxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, z, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xzxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xzyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, z, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xzyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xzyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xzzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xzzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 xzzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(x, z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yxxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yxyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, x, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yxzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yxzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, x, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yxzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yyxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, y, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yyyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yyzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, y, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yyzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yyzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yzxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yzxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, z, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yzxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yzyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, z, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yzyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yzyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yzzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yzzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 yzzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(y, z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zxxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zxyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, x, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zxzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zxzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, x, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zxzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zyxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, y, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zyyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zyzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, y, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zyzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zyzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zzxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zzxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, z, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zzxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zzyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, z, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zzyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zzyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zzzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zzzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint4 zzzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint4(z, z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 xxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 xxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 xxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 xyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 xyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 xyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(x, y, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; y = value.y; z = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 xzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 xzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(x, z, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; z = value.y; y = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 xzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 yxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 yxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 yxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(y, x, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; x = value.y; z = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 yyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 yyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 yyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 yzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(y, z, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; z = value.y; x = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 yzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 yzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 zxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 zxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(z, x, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; x = value.y; y = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 zxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 zyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(z, y, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; y = value.y; x = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 zyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 zyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 zzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 zzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint3 zzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint3(z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint2 xx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint2(x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint2 xy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint2(x, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; y = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint2 xz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint2(x, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; z = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint2 yx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint2(y, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; x = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint2 yy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint2(y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint2 yz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint2(y, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; z = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint2 zx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint2(z, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; x = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint2 zy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint2(z, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; y = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public uint2 zz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new uint2(z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the uint element at a specified index.</summary> | ||
|  |         unsafe public uint this[int index] | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  | #if ENABLE_UNITY_COLLECTIONS_CHECKS | ||
|  |                 if ((uint)index >= 3) | ||
|  |                     throw new System.ArgumentException("index must be between[0...2]"); | ||
|  | #endif | ||
|  |                 fixed (uint3* array = &this) { return ((uint*)array)[index]; } | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  | #if ENABLE_UNITY_COLLECTIONS_CHECKS | ||
|  |                 if ((uint)index >= 3) | ||
|  |                     throw new System.ArgumentException("index must be between[0...2]"); | ||
|  | #endif | ||
|  |                 fixed (uint* array = &x) { array[index] = value; } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the uint3 is equal to a given uint3, false otherwise.</summary> | ||
|  |         /// <param name="rhs">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool Equals(uint3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the uint3 is equal to a given uint3, false otherwise.</summary> | ||
|  |         /// <param name="o">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         public override bool Equals(object o) { return o is uint3 converted && Equals(converted); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a hash code for the uint3.</summary> | ||
|  |         /// <returns>The computed hash code.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override int GetHashCode() { return (int)math.hash(this); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a string representation of the uint3.</summary> | ||
|  |         /// <returns>String representation of the value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override string ToString() | ||
|  |         { | ||
|  |             return string.Format("uint3({0}, {1}, {2})", x, y, z); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns a string representation of the uint3 using a specified format and culture-specific format information.</summary> | ||
|  |         /// <param name="format">Format string to use during string formatting.</param> | ||
|  |         /// <param name="formatProvider">Format provider to use during string formatting.</param> | ||
|  |         /// <returns>String representation of the value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public string ToString(string format, IFormatProvider formatProvider) | ||
|  |         { | ||
|  |             return string.Format("uint3({0}, {1}, {2})", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider)); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal sealed class DebuggerProxy | ||
|  |         { | ||
|  |             public uint x; | ||
|  |             public uint y; | ||
|  |             public uint z; | ||
|  |             public DebuggerProxy(uint3 v) | ||
|  |             { | ||
|  |                 x = v.x; | ||
|  |                 y = v.y; | ||
|  |                 z = v.z; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     public static partial class math | ||
|  |     { | ||
|  |         /// <summary>Returns a uint3 vector constructed from three uint values.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="y">The constructed vector's y component will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         /// <returns>uint3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(uint x, uint y, uint z) { return new uint3(x, y, z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint3 vector constructed from a uint value and a uint2 vector.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="yz">The constructed vector's yz components will be set to this value.</param> | ||
|  |         /// <returns>uint3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(uint x, uint2 yz) { return new uint3(x, yz); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint3 vector constructed from a uint2 vector and a uint value.</summary> | ||
|  |         /// <param name="xy">The constructed vector's xy components will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         /// <returns>uint3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(uint2 xy, uint z) { return new uint3(xy, z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint3 vector constructed from a uint3 vector.</summary> | ||
|  |         /// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> | ||
|  |         /// <returns>uint3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(uint3 xyz) { return new uint3(xyz); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint3 vector constructed from a single uint value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">uint to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(uint v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint3 vector constructed from a single bool value by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(bool v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a uint3 vector constructed from a bool3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">bool3 to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(bool3 v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint3 vector constructed from a single int value by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">int to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(int v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a uint3 vector constructed from a int3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">int3 to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(int3 v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint3 vector constructed from a single float value by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">float to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(float v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a uint3 vector constructed from a float3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">float3 to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(float3 v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint3 vector constructed from a single double value by converting it to uint and assigning it to every component.</summary> | ||
|  |         /// <param name="v">double to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(double v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a uint3 vector constructed from a double3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">double3 to convert to uint3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 uint3(double3 v) { return new uint3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint hash code of a uint3 vector.</summary> | ||
|  |         /// <param name="v">Vector value to hash.</param> | ||
|  |         /// <returns>uint hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint hash(uint3 v) | ||
|  |         { | ||
|  |             return csum(v * uint3(0xCD266C89u, 0xF1852A33u, 0x77E35E77u)) + 0x863E3729u; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Returns a uint3 vector hash code of a uint3 vector. | ||
|  |         /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash | ||
|  |         /// that are only reduced to a narrow uint hash at the very end instead of at every step. | ||
|  |         /// </summary> | ||
|  |         /// <param name="v">Vector value to hash.</param> | ||
|  |         /// <returns>uint3 hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 hashwide(uint3 v) | ||
|  |         { | ||
|  |             return (v * uint3(0xE191B035u, 0x68586FAFu, 0xD4DFF6D3u)) + 0xCB634F4Du; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two uint3 vectors into a uint value.</summary> | ||
|  |         /// <param name="left">uint3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">uint3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting uint.</param> | ||
|  |         /// <returns>uint result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint shuffle(uint3 left, uint3 right, ShuffleComponent x) | ||
|  |         { | ||
|  |             return select_shuffle_component(left, right, x); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two uint3 vectors into a uint2 vector.</summary> | ||
|  |         /// <param name="left">uint3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">uint3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting uint2 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting uint2 y component.</param> | ||
|  |         /// <returns>uint2 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint2 shuffle(uint3 left, uint3 right, ShuffleComponent x, ShuffleComponent y) | ||
|  |         { | ||
|  |             return uint2( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two uint3 vectors into a uint3 vector.</summary> | ||
|  |         /// <param name="left">uint3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">uint3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting uint3 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting uint3 y component.</param> | ||
|  |         /// <param name="z">The ShuffleComponent to use when setting the resulting uint3 z component.</param> | ||
|  |         /// <returns>uint3 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 shuffle(uint3 left, uint3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) | ||
|  |         { | ||
|  |             return uint3( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y), | ||
|  |                 select_shuffle_component(left, right, z)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two uint3 vectors into a uint4 vector.</summary> | ||
|  |         /// <param name="left">uint3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">uint3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting uint4 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting uint4 y component.</param> | ||
|  |         /// <param name="z">The ShuffleComponent to use when setting the resulting uint4 z component.</param> | ||
|  |         /// <param name="w">The ShuffleComponent to use when setting the resulting uint4 w component.</param> | ||
|  |         /// <returns>uint4 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint4 shuffle(uint3 left, uint3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) | ||
|  |         { | ||
|  |             return uint4( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y), | ||
|  |                 select_shuffle_component(left, right, z), | ||
|  |                 select_shuffle_component(left, right, w)); | ||
|  |         } | ||
|  | 
 | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         internal static uint select_shuffle_component(uint3 a, uint3 b, ShuffleComponent component) | ||
|  |         { | ||
|  |             switch(component) | ||
|  |             { | ||
|  |                 case ShuffleComponent.LeftX: | ||
|  |                     return a.x; | ||
|  |                 case ShuffleComponent.LeftY: | ||
|  |                     return a.y; | ||
|  |                 case ShuffleComponent.LeftZ: | ||
|  |                     return a.z; | ||
|  |                 case ShuffleComponent.RightX: | ||
|  |                     return b.x; | ||
|  |                 case ShuffleComponent.RightY: | ||
|  |                     return b.y; | ||
|  |                 case ShuffleComponent.RightZ: | ||
|  |                     return b.z; | ||
|  |                 default: | ||
|  |                     throw new System.ArgumentException("Invalid shuffle component: " + component); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | } |