1879 lines
		
	
	
		
			84 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			1879 lines
		
	
	
		
			84 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by a tool. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | using System; | ||
|  | using System.Runtime.CompilerServices; | ||
|  | using System.Diagnostics; | ||
|  | using Unity.IL2CPP.CompilerServices; | ||
|  | 
 | ||
|  | #pragma warning disable 0660, 0661 | ||
|  | 
 | ||
|  | namespace Unity.Mathematics | ||
|  | { | ||
|  |     /// <summary>A 3 component vector of floats.</summary> | ||
|  |     [DebuggerTypeProxy(typeof(float3.DebuggerProxy))] | ||
|  |     [System.Serializable] | ||
|  |     [Il2CppEagerStaticClassConstruction] | ||
|  |     public partial struct float3 : System.IEquatable<float3>, IFormattable | ||
|  |     { | ||
|  |         /// <summary>x component of the vector.</summary> | ||
|  |         public float x; | ||
|  |         /// <summary>y component of the vector.</summary> | ||
|  |         public float y; | ||
|  |         /// <summary>z component of the vector.</summary> | ||
|  |         public float z; | ||
|  | 
 | ||
|  |         /// <summary>float3 zero value.</summary> | ||
|  |         public static readonly float3 zero; | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from three float values.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="y">The constructed vector's y component will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(float x, float y, float z) | ||
|  |         { | ||
|  |             this.x = x; | ||
|  |             this.y = y; | ||
|  |             this.z = z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a float value and a float2 vector.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="yz">The constructed vector's yz components will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(float x, float2 yz) | ||
|  |         { | ||
|  |             this.x = x; | ||
|  |             this.y = yz.x; | ||
|  |             this.z = yz.y; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a float2 vector and a float value.</summary> | ||
|  |         /// <param name="xy">The constructed vector's xy components will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(float2 xy, float z) | ||
|  |         { | ||
|  |             this.x = xy.x; | ||
|  |             this.y = xy.y; | ||
|  |             this.z = z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a float3 vector.</summary> | ||
|  |         /// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(float3 xyz) | ||
|  |         { | ||
|  |             this.x = xyz.x; | ||
|  |             this.y = xyz.y; | ||
|  |             this.z = xyz.z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a single float value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">float to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(float v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |             this.z = v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a single bool value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(bool v) | ||
|  |         { | ||
|  |             this.x = v ? 1.0f : 0.0f; | ||
|  |             this.y = v ? 1.0f : 0.0f; | ||
|  |             this.z = v ? 1.0f : 0.0f; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a bool3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">bool3 to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(bool3 v) | ||
|  |         { | ||
|  |             this.x = v.x ? 1.0f : 0.0f; | ||
|  |             this.y = v.y ? 1.0f : 0.0f; | ||
|  |             this.z = v.z ? 1.0f : 0.0f; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a single int value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">int to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(int v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |             this.z = v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a int3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">int3 to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(int3 v) | ||
|  |         { | ||
|  |             this.x = v.x; | ||
|  |             this.y = v.y; | ||
|  |             this.z = v.z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a single uint value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">uint to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(uint v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |             this.z = v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a uint3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">uint3 to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(uint3 v) | ||
|  |         { | ||
|  |             this.x = v.x; | ||
|  |             this.y = v.y; | ||
|  |             this.z = v.z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a single half value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">half to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(half v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |             this.z = v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a half3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">half3 to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(half3 v) | ||
|  |         { | ||
|  |             this.x = v.x; | ||
|  |             this.y = v.y; | ||
|  |             this.z = v.z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a single double value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">double to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(double v) | ||
|  |         { | ||
|  |             this.x = (float)v; | ||
|  |             this.y = (float)v; | ||
|  |             this.z = (float)v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float3 vector from a double3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">double3 to convert to float3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float3(double3 v) | ||
|  |         { | ||
|  |             this.x = (float)v.x; | ||
|  |             this.y = (float)v.y; | ||
|  |             this.z = (float)v.z; | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single float value to a float3 vector by assigning it to every component.</summary> | ||
|  |         /// <param name="v">float to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float3(float v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a single bool value to a float3 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator float3(bool v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a bool3 vector to a float3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">bool3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator float3(bool3 v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single int value to a float3 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">int to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float3(int v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a int3 vector to a float3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">int3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float3(int3 v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single uint value to a float3 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">uint to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float3(uint v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a uint3 vector to a float3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">uint3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float3(uint3 v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single half value to a float3 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">half to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float3(half v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a half3 vector to a float3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">half3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float3(half3 v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a single double value to a float3 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">double to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator float3(double v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a double3 vector to a float3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">double3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator float3(double3 v) { return new float3(v); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise multiplication operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise multiplication.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise multiplication.</param> | ||
|  |         /// <returns>float3 result of the componentwise multiplication.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator * (float3 lhs, float3 rhs) { return new float3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise multiplication operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise multiplication.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param> | ||
|  |         /// <returns>float3 result of the componentwise multiplication.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator * (float3 lhs, float rhs) { return new float3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise multiplication operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise multiplication.</param> | ||
|  |         /// <returns>float3 result of the componentwise multiplication.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator * (float lhs, float3 rhs) { return new float3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise addition operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise addition.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise addition.</param> | ||
|  |         /// <returns>float3 result of the componentwise addition.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator + (float3 lhs, float3 rhs) { return new float3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise addition operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise addition.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise addition.</param> | ||
|  |         /// <returns>float3 result of the componentwise addition.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator + (float3 lhs, float rhs) { return new float3 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise addition operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise addition.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise addition.</param> | ||
|  |         /// <returns>float3 result of the componentwise addition.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator + (float lhs, float3 rhs) { return new float3 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise subtraction operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise subtraction.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise subtraction.</param> | ||
|  |         /// <returns>float3 result of the componentwise subtraction.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator - (float3 lhs, float3 rhs) { return new float3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise subtraction operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise subtraction.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param> | ||
|  |         /// <returns>float3 result of the componentwise subtraction.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator - (float3 lhs, float rhs) { return new float3 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise subtraction operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise subtraction.</param> | ||
|  |         /// <returns>float3 result of the componentwise subtraction.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator - (float lhs, float3 rhs) { return new float3 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise division operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise division.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise division.</param> | ||
|  |         /// <returns>float3 result of the componentwise division.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator / (float3 lhs, float3 rhs) { return new float3 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise division operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise division.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise division.</param> | ||
|  |         /// <returns>float3 result of the componentwise division.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator / (float3 lhs, float rhs) { return new float3 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise division operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise division.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise division.</param> | ||
|  |         /// <returns>float3 result of the componentwise division.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator / (float lhs, float3 rhs) { return new float3 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise modulus operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise modulus.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise modulus.</param> | ||
|  |         /// <returns>float3 result of the componentwise modulus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator % (float3 lhs, float3 rhs) { return new float3 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise modulus operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise modulus.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param> | ||
|  |         /// <returns>float3 result of the componentwise modulus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator % (float3 lhs, float rhs) { return new float3 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise modulus operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise modulus.</param> | ||
|  |         /// <returns>float3 result of the componentwise modulus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator % (float lhs, float3 rhs) { return new float3 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise increment operation on a float3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise increment.</param> | ||
|  |         /// <returns>float3 result of the componentwise increment.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator ++ (float3 val) { return new float3 (++val.x, ++val.y, ++val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise decrement operation on a float3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise decrement.</param> | ||
|  |         /// <returns>float3 result of the componentwise decrement.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator -- (float3 val) { return new float3 (--val.x, --val.y, --val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less than operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise less than.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise less than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator < (float3 lhs, float3 rhs) { return new bool3 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less than operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise less than.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise less than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator < (float3 lhs, float rhs) { return new bool3 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less than operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise less than.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise less than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator < (float lhs, float3 rhs) { return new bool3 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less or equal operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise less or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise less or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator <= (float3 lhs, float3 rhs) { return new bool3 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less or equal operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise less or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator <= (float3 lhs, float rhs) { return new bool3 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less or equal operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise less or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise less or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator <= (float lhs, float3 rhs) { return new bool3 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater than operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise greater than.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise greater than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator > (float3 lhs, float3 rhs) { return new bool3 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater than operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise greater than.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator > (float3 lhs, float rhs) { return new bool3 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater than operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise greater than.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator > (float lhs, float3 rhs) { return new bool3 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater or equal operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator >= (float3 lhs, float3 rhs) { return new bool3 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater or equal operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator >= (float3 lhs, float rhs) { return new bool3 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise greater or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator >= (float lhs, float3 rhs) { return new bool3 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise unary minus operation on a float3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise unary minus.</param> | ||
|  |         /// <returns>float3 result of the componentwise unary minus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator - (float3 val) { return new float3 (-val.x, -val.y, -val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise unary plus operation on a float3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise unary plus.</param> | ||
|  |         /// <returns>float3 result of the componentwise unary plus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 operator + (float3 val) { return new float3 (+val.x, +val.y, +val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool3 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator == (float3 lhs, float3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool3 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator == (float3 lhs, float rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool3 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator == (float lhs, float3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on two float3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator != (float3 lhs, float3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a float3 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float3 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator != (float3 lhs, float rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a float value and a float3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float3 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator != (float lhs, float3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xzxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xzxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, z, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xzxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xzyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, z, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xzyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xzyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xzzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xzzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xzzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yzxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yzxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, z, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yzxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yzyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, z, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yzyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yzyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yzzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yzzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yzzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zxxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zxyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, x, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zxzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zxzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, x, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zxzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zyxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, y, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zyyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zyzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, y, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zyzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zyzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zzxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zzxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, z, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zzxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zzyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, z, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zzyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zzyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zzzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zzzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 zzzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(z, z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, y, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; y = value.y; z = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, z, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; z = value.y; y = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, x, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; x = value.y; z = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, z, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; z = value.y; x = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 zxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 zxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(z, x, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; x = value.y; y = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 zxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 zyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(z, y, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; y = value.y; x = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 zyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 zyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 zzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 zzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 zzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 xx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 xy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(x, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; y = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 xz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(x, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; z = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 yx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(y, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; x = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 yy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 yz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(y, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; z = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 zx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(z, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; x = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 zy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(z, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; y = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 zz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the float element at a specified index.</summary> | ||
|  |         unsafe public float this[int index] | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  | #if ENABLE_UNITY_COLLECTIONS_CHECKS | ||
|  |                 if ((uint)index >= 3) | ||
|  |                     throw new System.ArgumentException("index must be between[0...2]"); | ||
|  | #endif | ||
|  |                 fixed (float3* array = &this) { return ((float*)array)[index]; } | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  | #if ENABLE_UNITY_COLLECTIONS_CHECKS | ||
|  |                 if ((uint)index >= 3) | ||
|  |                     throw new System.ArgumentException("index must be between[0...2]"); | ||
|  | #endif | ||
|  |                 fixed (float* array = &x) { array[index] = value; } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the float3 is equal to a given float3, false otherwise.</summary> | ||
|  |         /// <param name="rhs">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool Equals(float3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the float3 is equal to a given float3, false otherwise.</summary> | ||
|  |         /// <param name="o">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         public override bool Equals(object o) { return o is float3 converted && Equals(converted); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a hash code for the float3.</summary> | ||
|  |         /// <returns>The computed hash code.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override int GetHashCode() { return (int)math.hash(this); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a string representation of the float3.</summary> | ||
|  |         /// <returns>String representation of the value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override string ToString() | ||
|  |         { | ||
|  |             return string.Format("float3({0}f, {1}f, {2}f)", x, y, z); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns a string representation of the float3 using a specified format and culture-specific format information.</summary> | ||
|  |         /// <param name="format">Format string to use during string formatting.</param> | ||
|  |         /// <param name="formatProvider">Format provider to use during string formatting.</param> | ||
|  |         /// <returns>String representation of the value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public string ToString(string format, IFormatProvider formatProvider) | ||
|  |         { | ||
|  |             return string.Format("float3({0}f, {1}f, {2}f)", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider)); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal sealed class DebuggerProxy | ||
|  |         { | ||
|  |             public float x; | ||
|  |             public float y; | ||
|  |             public float z; | ||
|  |             public DebuggerProxy(float3 v) | ||
|  |             { | ||
|  |                 x = v.x; | ||
|  |                 y = v.y; | ||
|  |                 z = v.z; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     public static partial class math | ||
|  |     { | ||
|  |         /// <summary>Returns a float3 vector constructed from three float values.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="y">The constructed vector's y component will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         /// <returns>float3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(float x, float y, float z) { return new float3(x, y, z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float3 vector constructed from a float value and a float2 vector.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="yz">The constructed vector's yz components will be set to this value.</param> | ||
|  |         /// <returns>float3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(float x, float2 yz) { return new float3(x, yz); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float3 vector constructed from a float2 vector and a float value.</summary> | ||
|  |         /// <param name="xy">The constructed vector's xy components will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         /// <returns>float3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(float2 xy, float z) { return new float3(xy, z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float3 vector constructed from a float3 vector.</summary> | ||
|  |         /// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> | ||
|  |         /// <returns>float3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(float3 xyz) { return new float3(xyz); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float3 vector constructed from a single float value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">float to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(float v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float3 vector constructed from a single bool value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(bool v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float3 vector constructed from a bool3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">bool3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(bool3 v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float3 vector constructed from a single int value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">int to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(int v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float3 vector constructed from a int3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">int3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(int3 v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float3 vector constructed from a single uint value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">uint to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(uint v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float3 vector constructed from a uint3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">uint3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(uint3 v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float3 vector constructed from a single half value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">half to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(half v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float3 vector constructed from a half3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">half3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(half3 v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float3 vector constructed from a single double value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">double to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(double v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float3 vector constructed from a double3 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">double3 to convert to float3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 float3(double3 v) { return new float3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint hash code of a float3 vector.</summary> | ||
|  |         /// <param name="v">Vector value to hash.</param> | ||
|  |         /// <returns>uint hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint hash(float3 v) | ||
|  |         { | ||
|  |             return csum(asuint(v) * uint3(0x9B13B92Du, 0x4ABF0813u, 0x86068063u)) + 0xD75513F9u; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Returns a uint3 vector hash code of a float3 vector. | ||
|  |         /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash | ||
|  |         /// that are only reduced to a narrow uint hash at the very end instead of at every step. | ||
|  |         /// </summary> | ||
|  |         /// <param name="v">Vector value to hash.</param> | ||
|  |         /// <returns>uint3 hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 hashwide(float3 v) | ||
|  |         { | ||
|  |             return (asuint(v) * uint3(0x5AB3E8CDu, 0x676E8407u, 0xB36DE767u)) + 0x6FCA387Du; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float value.</summary> | ||
|  |         /// <param name="left">float3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">float3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting float.</param> | ||
|  |         /// <returns>float result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float shuffle(float3 left, float3 right, ShuffleComponent x) | ||
|  |         { | ||
|  |             return select_shuffle_component(left, right, x); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float2 vector.</summary> | ||
|  |         /// <param name="left">float3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">float3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting float2 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting float2 y component.</param> | ||
|  |         /// <returns>float2 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 shuffle(float3 left, float3 right, ShuffleComponent x, ShuffleComponent y) | ||
|  |         { | ||
|  |             return float2( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float3 vector.</summary> | ||
|  |         /// <param name="left">float3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">float3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting float3 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting float3 y component.</param> | ||
|  |         /// <param name="z">The ShuffleComponent to use when setting the resulting float3 z component.</param> | ||
|  |         /// <returns>float3 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 shuffle(float3 left, float3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) | ||
|  |         { | ||
|  |             return float3( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y), | ||
|  |                 select_shuffle_component(left, right, z)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two float3 vectors into a float4 vector.</summary> | ||
|  |         /// <param name="left">float3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">float3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting float4 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting float4 y component.</param> | ||
|  |         /// <param name="z">The ShuffleComponent to use when setting the resulting float4 z component.</param> | ||
|  |         /// <param name="w">The ShuffleComponent to use when setting the resulting float4 w component.</param> | ||
|  |         /// <returns>float4 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float4 shuffle(float3 left, float3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) | ||
|  |         { | ||
|  |             return float4( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y), | ||
|  |                 select_shuffle_component(left, right, z), | ||
|  |                 select_shuffle_component(left, right, w)); | ||
|  |         } | ||
|  | 
 | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         internal static float select_shuffle_component(float3 a, float3 b, ShuffleComponent component) | ||
|  |         { | ||
|  |             switch(component) | ||
|  |             { | ||
|  |                 case ShuffleComponent.LeftX: | ||
|  |                     return a.x; | ||
|  |                 case ShuffleComponent.LeftY: | ||
|  |                     return a.y; | ||
|  |                 case ShuffleComponent.LeftZ: | ||
|  |                     return a.z; | ||
|  |                 case ShuffleComponent.RightX: | ||
|  |                     return b.x; | ||
|  |                 case ShuffleComponent.RightY: | ||
|  |                     return b.y; | ||
|  |                 case ShuffleComponent.RightZ: | ||
|  |                     return b.z; | ||
|  |                 default: | ||
|  |                     throw new System.ArgumentException("Invalid shuffle component: " + component); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | } |