999 lines
		
	
	
		
			53 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			999 lines
		
	
	
		
			53 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by a tool. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | using System; | ||
|  | using System.Runtime.CompilerServices; | ||
|  | using System.Diagnostics; | ||
|  | using Unity.IL2CPP.CompilerServices; | ||
|  | 
 | ||
|  | #pragma warning disable 0660, 0661 | ||
|  | 
 | ||
|  | namespace Unity.Mathematics | ||
|  | { | ||
|  |     /// <summary>A 2 component vector of floats.</summary> | ||
|  |     [DebuggerTypeProxy(typeof(float2.DebuggerProxy))] | ||
|  |     [System.Serializable] | ||
|  |     [Il2CppEagerStaticClassConstruction] | ||
|  |     public partial struct float2 : System.IEquatable<float2>, IFormattable | ||
|  |     { | ||
|  |         /// <summary>x component of the vector.</summary> | ||
|  |         public float x; | ||
|  |         /// <summary>y component of the vector.</summary> | ||
|  |         public float y; | ||
|  | 
 | ||
|  |         /// <summary>float2 zero value.</summary> | ||
|  |         public static readonly float2 zero; | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from two float values.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="y">The constructed vector's y component will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(float x, float y) | ||
|  |         { | ||
|  |             this.x = x; | ||
|  |             this.y = y; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a float2 vector.</summary> | ||
|  |         /// <param name="xy">The constructed vector's xy components will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(float2 xy) | ||
|  |         { | ||
|  |             this.x = xy.x; | ||
|  |             this.y = xy.y; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a single float value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">float to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(float v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a single bool value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(bool v) | ||
|  |         { | ||
|  |             this.x = v ? 1.0f : 0.0f; | ||
|  |             this.y = v ? 1.0f : 0.0f; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a bool2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">bool2 to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(bool2 v) | ||
|  |         { | ||
|  |             this.x = v.x ? 1.0f : 0.0f; | ||
|  |             this.y = v.y ? 1.0f : 0.0f; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a single int value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">int to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(int v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a int2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">int2 to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(int2 v) | ||
|  |         { | ||
|  |             this.x = v.x; | ||
|  |             this.y = v.y; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a single uint value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">uint to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(uint v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a uint2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">uint2 to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(uint2 v) | ||
|  |         { | ||
|  |             this.x = v.x; | ||
|  |             this.y = v.y; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a single half value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">half to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(half v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a half2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">half2 to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(half2 v) | ||
|  |         { | ||
|  |             this.x = v.x; | ||
|  |             this.y = v.y; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a single double value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">double to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(double v) | ||
|  |         { | ||
|  |             this.x = (float)v; | ||
|  |             this.y = (float)v; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a float2 vector from a double2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">double2 to convert to float2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public float2(double2 v) | ||
|  |         { | ||
|  |             this.x = (float)v.x; | ||
|  |             this.y = (float)v.y; | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single float value to a float2 vector by assigning it to every component.</summary> | ||
|  |         /// <param name="v">float to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float2(float v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a single bool value to a float2 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator float2(bool v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a bool2 vector to a float2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">bool2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator float2(bool2 v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single int value to a float2 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">int to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float2(int v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a int2 vector to a float2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">int2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float2(int2 v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single uint value to a float2 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">uint to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float2(uint v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a uint2 vector to a float2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">uint2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float2(uint2 v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single half value to a float2 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">half to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float2(half v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a half2 vector to a float2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">half2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator float2(half2 v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a single double value to a float2 vector by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">double to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator float2(double v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Explicitly converts a double2 vector to a float2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">double2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static explicit operator float2(double2 v) { return new float2(v); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise multiplication operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise multiplication.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise multiplication.</param> | ||
|  |         /// <returns>float2 result of the componentwise multiplication.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator * (float2 lhs, float2 rhs) { return new float2 (lhs.x * rhs.x, lhs.y * rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise multiplication operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise multiplication.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise multiplication.</param> | ||
|  |         /// <returns>float2 result of the componentwise multiplication.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator * (float2 lhs, float rhs) { return new float2 (lhs.x * rhs, lhs.y * rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise multiplication operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise multiplication.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise multiplication.</param> | ||
|  |         /// <returns>float2 result of the componentwise multiplication.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator * (float lhs, float2 rhs) { return new float2 (lhs * rhs.x, lhs * rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise addition operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise addition.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise addition.</param> | ||
|  |         /// <returns>float2 result of the componentwise addition.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator + (float2 lhs, float2 rhs) { return new float2 (lhs.x + rhs.x, lhs.y + rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise addition operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise addition.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise addition.</param> | ||
|  |         /// <returns>float2 result of the componentwise addition.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator + (float2 lhs, float rhs) { return new float2 (lhs.x + rhs, lhs.y + rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise addition operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise addition.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise addition.</param> | ||
|  |         /// <returns>float2 result of the componentwise addition.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator + (float lhs, float2 rhs) { return new float2 (lhs + rhs.x, lhs + rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise subtraction operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise subtraction.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise subtraction.</param> | ||
|  |         /// <returns>float2 result of the componentwise subtraction.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator - (float2 lhs, float2 rhs) { return new float2 (lhs.x - rhs.x, lhs.y - rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise subtraction operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise subtraction.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise subtraction.</param> | ||
|  |         /// <returns>float2 result of the componentwise subtraction.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator - (float2 lhs, float rhs) { return new float2 (lhs.x - rhs, lhs.y - rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise subtraction operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise subtraction.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise subtraction.</param> | ||
|  |         /// <returns>float2 result of the componentwise subtraction.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator - (float lhs, float2 rhs) { return new float2 (lhs - rhs.x, lhs - rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise division operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise division.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise division.</param> | ||
|  |         /// <returns>float2 result of the componentwise division.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator / (float2 lhs, float2 rhs) { return new float2 (lhs.x / rhs.x, lhs.y / rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise division operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise division.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise division.</param> | ||
|  |         /// <returns>float2 result of the componentwise division.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator / (float2 lhs, float rhs) { return new float2 (lhs.x / rhs, lhs.y / rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise division operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise division.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise division.</param> | ||
|  |         /// <returns>float2 result of the componentwise division.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator / (float lhs, float2 rhs) { return new float2 (lhs / rhs.x, lhs / rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise modulus operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise modulus.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise modulus.</param> | ||
|  |         /// <returns>float2 result of the componentwise modulus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator % (float2 lhs, float2 rhs) { return new float2 (lhs.x % rhs.x, lhs.y % rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise modulus operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise modulus.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise modulus.</param> | ||
|  |         /// <returns>float2 result of the componentwise modulus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator % (float2 lhs, float rhs) { return new float2 (lhs.x % rhs, lhs.y % rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise modulus operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise modulus.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise modulus.</param> | ||
|  |         /// <returns>float2 result of the componentwise modulus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator % (float lhs, float2 rhs) { return new float2 (lhs % rhs.x, lhs % rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise increment operation on a float2 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise increment.</param> | ||
|  |         /// <returns>float2 result of the componentwise increment.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator ++ (float2 val) { return new float2 (++val.x, ++val.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise decrement operation on a float2 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise decrement.</param> | ||
|  |         /// <returns>float2 result of the componentwise decrement.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator -- (float2 val) { return new float2 (--val.x, --val.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less than operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise less than.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise less than.</param> | ||
|  |         /// <returns>bool2 result of the componentwise less than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator < (float2 lhs, float2 rhs) { return new bool2 (lhs.x < rhs.x, lhs.y < rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less than operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise less than.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise less than.</param> | ||
|  |         /// <returns>bool2 result of the componentwise less than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator < (float2 lhs, float rhs) { return new bool2 (lhs.x < rhs, lhs.y < rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less than operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise less than.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise less than.</param> | ||
|  |         /// <returns>bool2 result of the componentwise less than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator < (float lhs, float2 rhs) { return new bool2 (lhs < rhs.x, lhs < rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less or equal operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise less or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise less or equal.</param> | ||
|  |         /// <returns>bool2 result of the componentwise less or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator <= (float2 lhs, float2 rhs) { return new bool2 (lhs.x <= rhs.x, lhs.y <= rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less or equal operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise less or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise less or equal.</param> | ||
|  |         /// <returns>bool2 result of the componentwise less or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator <= (float2 lhs, float rhs) { return new bool2 (lhs.x <= rhs, lhs.y <= rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise less or equal operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise less or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise less or equal.</param> | ||
|  |         /// <returns>bool2 result of the componentwise less or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator <= (float lhs, float2 rhs) { return new bool2 (lhs <= rhs.x, lhs <= rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater than operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise greater than.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise greater than.</param> | ||
|  |         /// <returns>bool2 result of the componentwise greater than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator > (float2 lhs, float2 rhs) { return new bool2 (lhs.x > rhs.x, lhs.y > rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater than operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise greater than.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise greater than.</param> | ||
|  |         /// <returns>bool2 result of the componentwise greater than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator > (float2 lhs, float rhs) { return new bool2 (lhs.x > rhs, lhs.y > rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater than operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise greater than.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise greater than.</param> | ||
|  |         /// <returns>bool2 result of the componentwise greater than.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator > (float lhs, float2 rhs) { return new bool2 (lhs > rhs.x, lhs > rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater or equal operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <returns>bool2 result of the componentwise greater or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator >= (float2 lhs, float2 rhs) { return new bool2 (lhs.x >= rhs.x, lhs.y >= rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater or equal operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise greater or equal.</param> | ||
|  |         /// <returns>bool2 result of the componentwise greater or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator >= (float2 lhs, float rhs) { return new bool2 (lhs.x >= rhs, lhs.y >= rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise greater or equal operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise greater or equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise greater or equal.</param> | ||
|  |         /// <returns>bool2 result of the componentwise greater or equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator >= (float lhs, float2 rhs) { return new bool2 (lhs >= rhs.x, lhs >= rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise unary minus operation on a float2 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise unary minus.</param> | ||
|  |         /// <returns>float2 result of the componentwise unary minus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator - (float2 val) { return new float2 (-val.x, -val.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise unary plus operation on a float2 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise unary plus.</param> | ||
|  |         /// <returns>float2 result of the componentwise unary plus.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 operator + (float2 val) { return new float2 (+val.x, +val.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool2 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator == (float2 lhs, float2 rhs) { return new bool2 (lhs.x == rhs.x, lhs.y == rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool2 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator == (float2 lhs, float rhs) { return new bool2 (lhs.x == rhs, lhs.y == rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool2 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator == (float lhs, float2 rhs) { return new bool2 (lhs == rhs.x, lhs == rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on two float2 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool2 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator != (float2 lhs, float2 rhs) { return new bool2 (lhs.x != rhs.x, lhs.y != rhs.y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a float2 vector and a float value.</summary> | ||
|  |         /// <param name="lhs">Left hand side float2 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool2 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator != (float2 lhs, float rhs) { return new bool2 (lhs.x != rhs, lhs.y != rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a float value and a float2 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side float to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side float2 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool2 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 operator != (float lhs, float2 rhs) { return new bool2 (lhs != rhs.x, lhs != rhs.y); } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 xyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(x, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float4 yyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float4(y, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 xyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float3 yyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float3(y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 xx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 xy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(x, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; y = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 yx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(y, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; x = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public float2 yy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new float2(y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the float element at a specified index.</summary> | ||
|  |         unsafe public float this[int index] | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  | #if ENABLE_UNITY_COLLECTIONS_CHECKS | ||
|  |                 if ((uint)index >= 2) | ||
|  |                     throw new System.ArgumentException("index must be between[0...1]"); | ||
|  | #endif | ||
|  |                 fixed (float2* array = &this) { return ((float*)array)[index]; } | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  | #if ENABLE_UNITY_COLLECTIONS_CHECKS | ||
|  |                 if ((uint)index >= 2) | ||
|  |                     throw new System.ArgumentException("index must be between[0...1]"); | ||
|  | #endif | ||
|  |                 fixed (float* array = &x) { array[index] = value; } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the float2 is equal to a given float2, false otherwise.</summary> | ||
|  |         /// <param name="rhs">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool Equals(float2 rhs) { return x == rhs.x && y == rhs.y; } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the float2 is equal to a given float2, false otherwise.</summary> | ||
|  |         /// <param name="o">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         public override bool Equals(object o) { return o is float2 converted && Equals(converted); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a hash code for the float2.</summary> | ||
|  |         /// <returns>The computed hash code.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override int GetHashCode() { return (int)math.hash(this); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a string representation of the float2.</summary> | ||
|  |         /// <returns>String representation of the value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override string ToString() | ||
|  |         { | ||
|  |             return string.Format("float2({0}f, {1}f)", x, y); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns a string representation of the float2 using a specified format and culture-specific format information.</summary> | ||
|  |         /// <param name="format">Format string to use during string formatting.</param> | ||
|  |         /// <param name="formatProvider">Format provider to use during string formatting.</param> | ||
|  |         /// <returns>String representation of the value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public string ToString(string format, IFormatProvider formatProvider) | ||
|  |         { | ||
|  |             return string.Format("float2({0}f, {1}f)", x.ToString(format, formatProvider), y.ToString(format, formatProvider)); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal sealed class DebuggerProxy | ||
|  |         { | ||
|  |             public float x; | ||
|  |             public float y; | ||
|  |             public DebuggerProxy(float2 v) | ||
|  |             { | ||
|  |                 x = v.x; | ||
|  |                 y = v.y; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     public static partial class math | ||
|  |     { | ||
|  |         /// <summary>Returns a float2 vector constructed from two float values.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="y">The constructed vector's y component will be set to this value.</param> | ||
|  |         /// <returns>float2 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(float x, float y) { return new float2(x, y); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float2 vector constructed from a float2 vector.</summary> | ||
|  |         /// <param name="xy">The constructed vector's xy components will be set to this value.</param> | ||
|  |         /// <returns>float2 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(float2 xy) { return new float2(xy); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float2 vector constructed from a single float value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">float to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(float v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float2 vector constructed from a single bool value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(bool v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float2 vector constructed from a bool2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">bool2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(bool2 v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float2 vector constructed from a single int value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">int to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(int v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float2 vector constructed from a int2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">int2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(int2 v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float2 vector constructed from a single uint value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">uint to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(uint v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float2 vector constructed from a uint2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">uint2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(uint2 v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float2 vector constructed from a single half value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">half to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(half v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float2 vector constructed from a half2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">half2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(half2 v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a float2 vector constructed from a single double value by converting it to float and assigning it to every component.</summary> | ||
|  |         /// <param name="v">double to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(double v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return a float2 vector constructed from a double2 vector by componentwise conversion.</summary> | ||
|  |         /// <param name="v">double2 to convert to float2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 float2(double2 v) { return new float2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint hash code of a float2 vector.</summary> | ||
|  |         /// <param name="v">Vector value to hash.</param> | ||
|  |         /// <returns>uint hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint hash(float2 v) | ||
|  |         { | ||
|  |             return csum(asuint(v) * uint2(0xFA3A3285u, 0xAD55999Du)) + 0xDCDD5341u; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Returns a uint2 vector hash code of a float2 vector. | ||
|  |         /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash | ||
|  |         /// that are only reduced to a narrow uint hash at the very end instead of at every step. | ||
|  |         /// </summary> | ||
|  |         /// <param name="v">Vector value to hash.</param> | ||
|  |         /// <returns>uint2 hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint2 hashwide(float2 v) | ||
|  |         { | ||
|  |             return (asuint(v) * uint2(0x94DDD769u, 0xA1E92D39u)) + 0x4583C801u; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float value.</summary> | ||
|  |         /// <param name="left">float2 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">float2 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting float.</param> | ||
|  |         /// <returns>float result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float shuffle(float2 left, float2 right, ShuffleComponent x) | ||
|  |         { | ||
|  |             return select_shuffle_component(left, right, x); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float2 vector.</summary> | ||
|  |         /// <param name="left">float2 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">float2 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting float2 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting float2 y component.</param> | ||
|  |         /// <returns>float2 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float2 shuffle(float2 left, float2 right, ShuffleComponent x, ShuffleComponent y) | ||
|  |         { | ||
|  |             return float2( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float3 vector.</summary> | ||
|  |         /// <param name="left">float2 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">float2 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting float3 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting float3 y component.</param> | ||
|  |         /// <param name="z">The ShuffleComponent to use when setting the resulting float3 z component.</param> | ||
|  |         /// <returns>float3 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float3 shuffle(float2 left, float2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) | ||
|  |         { | ||
|  |             return float3( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y), | ||
|  |                 select_shuffle_component(left, right, z)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two float2 vectors into a float4 vector.</summary> | ||
|  |         /// <param name="left">float2 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">float2 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting float4 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting float4 y component.</param> | ||
|  |         /// <param name="z">The ShuffleComponent to use when setting the resulting float4 z component.</param> | ||
|  |         /// <param name="w">The ShuffleComponent to use when setting the resulting float4 w component.</param> | ||
|  |         /// <returns>float4 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static float4 shuffle(float2 left, float2 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) | ||
|  |         { | ||
|  |             return float4( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y), | ||
|  |                 select_shuffle_component(left, right, z), | ||
|  |                 select_shuffle_component(left, right, w)); | ||
|  |         } | ||
|  | 
 | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         internal static float select_shuffle_component(float2 a, float2 b, ShuffleComponent component) | ||
|  |         { | ||
|  |             switch(component) | ||
|  |             { | ||
|  |                 case ShuffleComponent.LeftX: | ||
|  |                     return a.x; | ||
|  |                 case ShuffleComponent.LeftY: | ||
|  |                     return a.y; | ||
|  |                 case ShuffleComponent.RightX: | ||
|  |                     return b.x; | ||
|  |                 case ShuffleComponent.RightY: | ||
|  |                     return b.y; | ||
|  |                 default: | ||
|  |                     throw new System.ArgumentException("Invalid shuffle component: " + component); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | } |