307 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			307 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by a tool. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | using System; | ||
|  | using System.Runtime.CompilerServices; | ||
|  | using Unity.IL2CPP.CompilerServices; | ||
|  | 
 | ||
|  | #pragma warning disable 0660, 0661 | ||
|  | 
 | ||
|  | namespace Unity.Mathematics | ||
|  | { | ||
|  |     /// <summary>A 4x2 matrix of bools.</summary> | ||
|  |     [System.Serializable] | ||
|  |     [Il2CppEagerStaticClassConstruction] | ||
|  |     public partial struct bool4x2 : System.IEquatable<bool4x2> | ||
|  |     { | ||
|  |         /// <summary>Column 0 of the matrix.</summary> | ||
|  |         public bool4 c0; | ||
|  |         /// <summary>Column 1 of the matrix.</summary> | ||
|  |         public bool4 c1; | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Constructs a bool4x2 matrix from two bool4 vectors.</summary> | ||
|  |         /// <param name="c0">The matrix column c0 will be set to this value.</param> | ||
|  |         /// <param name="c1">The matrix column c1 will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool4x2(bool4 c0, bool4 c1) | ||
|  |         { | ||
|  |             this.c0 = c0; | ||
|  |             this.c1 = c1; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a bool4x2 matrix from 8 bool values given in row-major order.</summary> | ||
|  |         /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> | ||
|  |         /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> | ||
|  |         /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> | ||
|  |         /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> | ||
|  |         /// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param> | ||
|  |         /// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param> | ||
|  |         /// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param> | ||
|  |         /// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool4x2(bool m00, bool m01, | ||
|  |                        bool m10, bool m11, | ||
|  |                        bool m20, bool m21, | ||
|  |                        bool m30, bool m31) | ||
|  |         { | ||
|  |             this.c0 = new bool4(m00, m10, m20, m30); | ||
|  |             this.c1 = new bool4(m01, m11, m21, m31); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a bool4x2 matrix from a single bool value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to bool4x2</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool4x2(bool v) | ||
|  |         { | ||
|  |             this.c0 = v; | ||
|  |             this.c1 = v; | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single bool value to a bool4x2 matrix by assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to bool4x2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator bool4x2(bool v) { return new bool4x2(v); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on two bool4x2 matrices.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator == (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a bool4x2 matrix and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator == (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a bool value and a bool4x2 matrix.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator == (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on two bool4x2 matrices.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator != (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a bool4x2 matrix and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator != (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool4x2 matrix.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator != (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not operation on a bool4x2 matrix.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise not.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise not.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator ! (bool4x2 val) { return new bool4x2 (!val.c0, !val.c1); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise and operation on two bool4x2 matrices.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise bitwise and.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator & (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise and operation on a bool4x2 matrix and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise bitwise and.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator & (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 & rhs, lhs.c1 & rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool4x2 matrix.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise bitwise and.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator & (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs & rhs.c0, lhs & rhs.c1); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise or operation on two bool4x2 matrices.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise bitwise or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator | (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise or operation on a bool4x2 matrix and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise bitwise or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator | (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 | rhs, lhs.c1 | rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool4x2 matrix.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise bitwise or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator | (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs | rhs.c0, lhs | rhs.c1); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool4x2 matrices.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise bitwise exclusive or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator ^ (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool4x2 matrix and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise bitwise exclusive or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator ^ (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool4x2 matrix.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <returns>bool4x2 result of the componentwise bitwise exclusive or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 operator ^ (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the bool4 element at a specified index.</summary> | ||
|  |         unsafe public ref bool4 this[int index] | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  | #if ENABLE_UNITY_COLLECTIONS_CHECKS | ||
|  |                 if ((uint)index >= 2) | ||
|  |                     throw new System.ArgumentException("index must be between[0...1]"); | ||
|  | #endif | ||
|  |                 fixed (bool4x2* array = &this) { return ref ((bool4*)array)[index]; } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the bool4x2 is equal to a given bool4x2, false otherwise.</summary> | ||
|  |         /// <param name="rhs">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool Equals(bool4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the bool4x2 is equal to a given bool4x2, false otherwise.</summary> | ||
|  |         /// <param name="o">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         public override bool Equals(object o) { return o is bool4x2 converted && Equals(converted); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a hash code for the bool4x2.</summary> | ||
|  |         /// <returns>The computed hash code.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override int GetHashCode() { return (int)math.hash(this); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a string representation of the bool4x2.</summary> | ||
|  |         /// <returns>String representation of the value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override string ToString() | ||
|  |         { | ||
|  |             return string.Format("bool4x2({0}, {1},  {2}, {3},  {4}, {5},  {6}, {7})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w); | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     public static partial class math | ||
|  |     { | ||
|  |         /// <summary>Returns a bool4x2 matrix constructed from two bool4 vectors.</summary> | ||
|  |         /// <param name="c0">The matrix column c0 will be set to this value.</param> | ||
|  |         /// <param name="c1">The matrix column c1 will be set to this value.</param> | ||
|  |         /// <returns>bool4x2 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 bool4x2(bool4 c0, bool4 c1) { return new bool4x2(c0, c1); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a bool4x2 matrix constructed from from 8 bool values given in row-major order.</summary> | ||
|  |         /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> | ||
|  |         /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> | ||
|  |         /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> | ||
|  |         /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> | ||
|  |         /// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param> | ||
|  |         /// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param> | ||
|  |         /// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param> | ||
|  |         /// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param> | ||
|  |         /// <returns>bool4x2 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 bool4x2(bool m00, bool m01, | ||
|  |                                       bool m10, bool m11, | ||
|  |                                       bool m20, bool m21, | ||
|  |                                       bool m30, bool m31) | ||
|  |         { | ||
|  |             return new bool4x2(m00, m01, | ||
|  |                                m10, m11, | ||
|  |                                m20, m21, | ||
|  |                                m30, m31); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns a bool4x2 matrix constructed from a single bool value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to bool4x2</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4x2 bool4x2(bool v) { return new bool4x2(v); } | ||
|  | 
 | ||
|  |         /// <summary>Return the bool2x4 transpose of a bool4x2 matrix.</summary> | ||
|  |         /// <param name="v">Value to transpose.</param> | ||
|  |         /// <returns>Transposed value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2x4 transpose(bool4x2 v) | ||
|  |         { | ||
|  |             return bool2x4( | ||
|  |                 v.c0.x, v.c0.y, v.c0.z, v.c0.w, | ||
|  |                 v.c1.x, v.c1.y, v.c1.z, v.c1.w); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint hash code of a bool4x2 matrix.</summary> | ||
|  |         /// <param name="v">Matrix value to hash.</param> | ||
|  |         /// <returns>uint hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint hash(bool4x2 v) | ||
|  |         { | ||
|  |             return csum(select(uint4(0xD19764C7u, 0xB5D0BF63u, 0xF9102C5Fu, 0x9881FB9Fu), uint4(0x56A1530Du, 0x804B722Du, 0x738E50E5u, 0x4FC93C25u), v.c0) + | ||
|  |                         select(uint4(0xCD0445A5u, 0xD2B90D9Bu, 0xD35C9B2Du, 0xA10D9E27u), uint4(0x568DAAA9u, 0x7530254Fu, 0x9F090439u, 0x5E9F85C9u), v.c1)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Returns a uint4 vector hash code of a bool4x2 matrix. | ||
|  |         /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash | ||
|  |         /// that are only reduced to a narrow uint hash at the very end instead of at every step. | ||
|  |         /// </summary> | ||
|  |         /// <param name="v">Matrix value to hash.</param> | ||
|  |         /// <returns>uint4 hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint4 hashwide(bool4x2 v) | ||
|  |         { | ||
|  |             return (select(uint4(0x8C4CA03Fu, 0xB8D969EDu, 0xAC5DB57Bu, 0xA91A02EDu), uint4(0xB3C49313u, 0xF43A9ABBu, 0x84E7E01Bu, 0x8E055BE5u), v.c0) + | ||
|  |                     select(uint4(0x6E624EB7u, 0x7383ED49u, 0xDD49C23Bu, 0xEBD0D005u), uint4(0x91475DF7u, 0x55E84827u, 0x90A285BBu, 0x5D19E1D5u), v.c1)); | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | } |