1498 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			1498 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | //------------------------------------------------------------------------------ | ||
|  | // <auto-generated> | ||
|  | //     This code was generated by a tool. | ||
|  | // | ||
|  | //     Changes to this file may cause incorrect behavior and will be lost if | ||
|  | //     the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. | ||
|  | // </auto-generated> | ||
|  | //------------------------------------------------------------------------------ | ||
|  | using System; | ||
|  | using System.Runtime.CompilerServices; | ||
|  | using System.Runtime.InteropServices; | ||
|  | using System.Diagnostics; | ||
|  | using Unity.IL2CPP.CompilerServices; | ||
|  | 
 | ||
|  | #pragma warning disable 0660, 0661 | ||
|  | 
 | ||
|  | namespace Unity.Mathematics | ||
|  | { | ||
|  |     /// <summary>A 3 component vector of bools.</summary> | ||
|  |     [DebuggerTypeProxy(typeof(bool3.DebuggerProxy))] | ||
|  |     [System.Serializable] | ||
|  |     [Il2CppEagerStaticClassConstruction] | ||
|  |     public partial struct bool3 : System.IEquatable<bool3> | ||
|  |     { | ||
|  |         /// <summary>x component of the vector.</summary> | ||
|  |         [MarshalAs(UnmanagedType.U1)] | ||
|  |         public bool x; | ||
|  |         /// <summary>y component of the vector.</summary> | ||
|  |         [MarshalAs(UnmanagedType.U1)] | ||
|  |         public bool y; | ||
|  |         /// <summary>z component of the vector.</summary> | ||
|  |         [MarshalAs(UnmanagedType.U1)] | ||
|  |         public bool z; | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Constructs a bool3 vector from three bool values.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="y">The constructed vector's y component will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool3(bool x, bool y, bool z) | ||
|  |         { | ||
|  |             this.x = x; | ||
|  |             this.y = y; | ||
|  |             this.z = z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a bool3 vector from a bool value and a bool2 vector.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="yz">The constructed vector's yz components will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool3(bool x, bool2 yz) | ||
|  |         { | ||
|  |             this.x = x; | ||
|  |             this.y = yz.x; | ||
|  |             this.z = yz.y; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a bool3 vector from a bool2 vector and a bool value.</summary> | ||
|  |         /// <param name="xy">The constructed vector's xy components will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool3(bool2 xy, bool z) | ||
|  |         { | ||
|  |             this.x = xy.x; | ||
|  |             this.y = xy.y; | ||
|  |             this.z = z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a bool3 vector from a bool3 vector.</summary> | ||
|  |         /// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool3(bool3 xyz) | ||
|  |         { | ||
|  |             this.x = xyz.x; | ||
|  |             this.y = xyz.y; | ||
|  |             this.z = xyz.z; | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Constructs a bool3 vector from a single bool value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to bool3</param> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool3(bool v) | ||
|  |         { | ||
|  |             this.x = v; | ||
|  |             this.y = v; | ||
|  |             this.z = v; | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Implicitly converts a single bool value to a bool3 vector by assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to bool3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static implicit operator bool3(bool v) { return new bool3(v); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on two bool3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool3 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator == (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a bool3 vector and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool3 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator == (bool3 lhs, bool rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise equality operation on a bool value and a bool3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise equality.</param> | ||
|  |         /// <returns>bool3 result of the componentwise equality.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator == (bool lhs, bool3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on two bool3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator != (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a bool3 vector and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator != (bool3 lhs, bool rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise not equal.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not equal.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator != (bool lhs, bool3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise not operation on a bool3 vector.</summary> | ||
|  |         /// <param name="val">Value to use when computing the componentwise not.</param> | ||
|  |         /// <returns>bool3 result of the componentwise not.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator ! (bool3 val) { return new bool3 (!val.x, !val.y, !val.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise and operation on two bool3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <returns>bool3 result of the componentwise bitwise and.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator & (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x & rhs.x, lhs.y & rhs.y, lhs.z & rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise and operation on a bool3 vector and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param> | ||
|  |         /// <returns>bool3 result of the componentwise bitwise and.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator & (bool3 lhs, bool rhs) { return new bool3 (lhs.x & rhs, lhs.y & rhs, lhs.z & rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise and.</param> | ||
|  |         /// <returns>bool3 result of the componentwise bitwise and.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator & (bool lhs, bool3 rhs) { return new bool3 (lhs & rhs.x, lhs & rhs.y, lhs & rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise or operation on two bool3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <returns>bool3 result of the componentwise bitwise or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator | (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x | rhs.x, lhs.y | rhs.y, lhs.z | rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise or operation on a bool3 vector and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param> | ||
|  |         /// <returns>bool3 result of the componentwise bitwise or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator | (bool3 lhs, bool rhs) { return new bool3 (lhs.x | rhs, lhs.y | rhs, lhs.z | rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise or.</param> | ||
|  |         /// <returns>bool3 result of the componentwise bitwise or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator | (bool lhs, bool3 rhs) { return new bool3 (lhs | rhs.x, lhs | rhs.y, lhs | rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool3 vectors.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <returns>bool3 result of the componentwise bitwise exclusive or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator ^ (bool3 lhs, bool3 rhs) { return new bool3 (lhs.x ^ rhs.x, lhs.y ^ rhs.y, lhs.z ^ rhs.z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool3 vector and a bool value.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool3 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <returns>bool3 result of the componentwise bitwise exclusive or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator ^ (bool3 lhs, bool rhs) { return new bool3 (lhs.x ^ rhs, lhs.y ^ rhs, lhs.z ^ rhs); } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool3 vector.</summary> | ||
|  |         /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <param name="rhs">Right hand side bool3 to use to compute componentwise bitwise exclusive or.</param> | ||
|  |         /// <returns>bool3 result of the componentwise bitwise exclusive or.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 operator ^ (bool lhs, bool3 rhs) { return new bool3 (lhs ^ rhs.x, lhs ^ rhs.y, lhs ^ rhs.z); } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xxxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xxyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, x, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xxzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xxzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, x, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xxzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xyxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, y, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xyyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xyzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, y, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xyzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xyzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xzxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xzxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, z, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xzxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xzyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, z, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xzyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xzyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xzzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xzzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 xzzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(x, z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yxxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yxyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, x, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yxzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yxzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, x, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yxzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yyxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, y, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yyyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yyzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, y, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yyzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yyzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yzxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yzxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, z, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yzxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yzyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, z, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yzyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yzyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yzzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yzzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 yzzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(y, z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zxxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zxxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zxxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zxyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zxyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zxyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, x, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zxzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zxzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, x, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zxzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zyxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zyxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zyxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, y, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zyyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zyyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zyyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zyzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, y, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zyzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zyzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zzxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zzxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, z, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zzxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zzyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, z, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zzyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zzyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zzzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zzzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool4 zzzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool4(z, z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 xxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(x, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 xxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(x, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 xxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(x, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 xyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(x, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 xyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(x, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 xyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(x, y, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; y = value.y; z = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 xzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(x, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 xzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(x, z, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; z = value.y; y = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 xzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(x, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 yxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(y, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 yxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(y, x, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 yxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(y, x, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; x = value.y; z = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 yyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(y, y, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 yyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(y, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 yyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(y, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 yzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(y, z, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; z = value.y; x = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 yzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(y, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 yzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(y, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 zxx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(z, x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 zxy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(z, x, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; x = value.y; y = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 zxz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(z, x, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 zyx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(z, y, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; y = value.y; x = value.z; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 zyy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(z, y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 zyz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(z, y, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 zzx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(z, z, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 zzy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(z, z, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool3 zzz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool3(z, z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool2 xx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool2(x, x); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool2 xy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool2(x, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; y = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool2 xz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool2(x, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { x = value.x; z = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool2 yx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool2(y, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; x = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool2 yy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool2(y, y); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool2 yz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool2(y, z); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { y = value.x; z = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool2 zx | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool2(z, x); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; x = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool2 zy | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool2(z, y); } | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             set { z = value.x; y = value.y; } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Swizzles the vector.</summary> | ||
|  |         [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] | ||
|  |         public bool2 zz | ||
|  |         { | ||
|  |             [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |             get { return new bool2(z, z); } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns the bool element at a specified index.</summary> | ||
|  |         unsafe public bool this[int index] | ||
|  |         { | ||
|  |             get | ||
|  |             { | ||
|  | #if ENABLE_UNITY_COLLECTIONS_CHECKS | ||
|  |                 if ((uint)index >= 3) | ||
|  |                     throw new System.ArgumentException("index must be between[0...2]"); | ||
|  | #endif | ||
|  |                 fixed (bool3* array = &this) { return ((bool*)array)[index]; } | ||
|  |             } | ||
|  |             set | ||
|  |             { | ||
|  | #if ENABLE_UNITY_COLLECTIONS_CHECKS | ||
|  |                 if ((uint)index >= 3) | ||
|  |                     throw new System.ArgumentException("index must be between[0...2]"); | ||
|  | #endif | ||
|  |                 fixed (bool* array = &x) { array[index] = value; } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the bool3 is equal to a given bool3, false otherwise.</summary> | ||
|  |         /// <param name="rhs">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public bool Equals(bool3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; } | ||
|  | 
 | ||
|  |         /// <summary>Returns true if the bool3 is equal to a given bool3, false otherwise.</summary> | ||
|  |         /// <param name="o">Right hand side argument to compare equality with.</param> | ||
|  |         /// <returns>The result of the equality comparison.</returns> | ||
|  |         public override bool Equals(object o) { return o is bool3 converted && Equals(converted); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a hash code for the bool3.</summary> | ||
|  |         /// <returns>The computed hash code.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override int GetHashCode() { return (int)math.hash(this); } | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary>Returns a string representation of the bool3.</summary> | ||
|  |         /// <returns>String representation of the value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public override string ToString() | ||
|  |         { | ||
|  |             return string.Format("bool3({0}, {1}, {2})", x, y, z); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal sealed class DebuggerProxy | ||
|  |         { | ||
|  |             public bool x; | ||
|  |             public bool y; | ||
|  |             public bool z; | ||
|  |             public DebuggerProxy(bool3 v) | ||
|  |             { | ||
|  |                 x = v.x; | ||
|  |                 y = v.y; | ||
|  |                 z = v.z; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     public static partial class math | ||
|  |     { | ||
|  |         /// <summary>Returns a bool3 vector constructed from three bool values.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="y">The constructed vector's y component will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         /// <returns>bool3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 bool3(bool x, bool y, bool z) { return new bool3(x, y, z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a bool3 vector constructed from a bool value and a bool2 vector.</summary> | ||
|  |         /// <param name="x">The constructed vector's x component will be set to this value.</param> | ||
|  |         /// <param name="yz">The constructed vector's yz components will be set to this value.</param> | ||
|  |         /// <returns>bool3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 bool3(bool x, bool2 yz) { return new bool3(x, yz); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a bool3 vector constructed from a bool2 vector and a bool value.</summary> | ||
|  |         /// <param name="xy">The constructed vector's xy components will be set to this value.</param> | ||
|  |         /// <param name="z">The constructed vector's z component will be set to this value.</param> | ||
|  |         /// <returns>bool3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 bool3(bool2 xy, bool z) { return new bool3(xy, z); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a bool3 vector constructed from a bool3 vector.</summary> | ||
|  |         /// <param name="xyz">The constructed vector's xyz components will be set to this value.</param> | ||
|  |         /// <returns>bool3 constructed from arguments.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 bool3(bool3 xyz) { return new bool3(xyz); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a bool3 vector constructed from a single bool value by assigning it to every component.</summary> | ||
|  |         /// <param name="v">bool to convert to bool3</param> | ||
|  |         /// <returns>Converted value.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 bool3(bool v) { return new bool3(v); } | ||
|  | 
 | ||
|  |         /// <summary>Returns a uint hash code of a bool3 vector.</summary> | ||
|  |         /// <param name="v">Vector value to hash.</param> | ||
|  |         /// <returns>uint hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint hash(bool3 v) | ||
|  |         { | ||
|  |             return csum(select(uint3(0xA1E92D39u, 0x4583C801u, 0x9536A0F5u), uint3(0xAF816615u, 0x9AF8D62Du, 0xE3600729u), v)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Returns a uint3 vector hash code of a bool3 vector. | ||
|  |         /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash | ||
|  |         /// that are only reduced to a narrow uint hash at the very end instead of at every step. | ||
|  |         /// </summary> | ||
|  |         /// <param name="v">Vector value to hash.</param> | ||
|  |         /// <returns>uint3 hash of the argument.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static uint3 hashwide(bool3 v) | ||
|  |         { | ||
|  |             return (select(uint3(0x5F17300Du, 0x670D6809u, 0x7AF32C49u), uint3(0xAE131389u, 0x5D1B165Bu, 0x87096CD7u), v)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool value.</summary> | ||
|  |         /// <param name="left">bool3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">bool3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting bool.</param> | ||
|  |         /// <returns>bool result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool shuffle(bool3 left, bool3 right, ShuffleComponent x) | ||
|  |         { | ||
|  |             return select_shuffle_component(left, right, x); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool2 vector.</summary> | ||
|  |         /// <param name="left">bool3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">bool3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting bool2 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting bool2 y component.</param> | ||
|  |         /// <returns>bool2 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool2 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y) | ||
|  |         { | ||
|  |             return bool2( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool3 vector.</summary> | ||
|  |         /// <param name="left">bool3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">bool3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting bool3 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting bool3 y component.</param> | ||
|  |         /// <param name="z">The ShuffleComponent to use when setting the resulting bool3 z component.</param> | ||
|  |         /// <returns>bool3 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool3 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) | ||
|  |         { | ||
|  |             return bool3( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y), | ||
|  |                 select_shuffle_component(left, right, z)); | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary>Returns the result of specified shuffling of the components from two bool3 vectors into a bool4 vector.</summary> | ||
|  |         /// <param name="left">bool3 to use as the left argument of the shuffle operation.</param> | ||
|  |         /// <param name="right">bool3 to use as the right argument of the shuffle operation.</param> | ||
|  |         /// <param name="x">The ShuffleComponent to use when setting the resulting bool4 x component.</param> | ||
|  |         /// <param name="y">The ShuffleComponent to use when setting the resulting bool4 y component.</param> | ||
|  |         /// <param name="z">The ShuffleComponent to use when setting the resulting bool4 z component.</param> | ||
|  |         /// <param name="w">The ShuffleComponent to use when setting the resulting bool4 w component.</param> | ||
|  |         /// <returns>bool4 result of the shuffle operation.</returns> | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         public static bool4 shuffle(bool3 left, bool3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) | ||
|  |         { | ||
|  |             return bool4( | ||
|  |                 select_shuffle_component(left, right, x), | ||
|  |                 select_shuffle_component(left, right, y), | ||
|  |                 select_shuffle_component(left, right, z), | ||
|  |                 select_shuffle_component(left, right, w)); | ||
|  |         } | ||
|  | 
 | ||
|  |         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||
|  |         internal static bool select_shuffle_component(bool3 a, bool3 b, ShuffleComponent component) | ||
|  |         { | ||
|  |             switch(component) | ||
|  |             { | ||
|  |                 case ShuffleComponent.LeftX: | ||
|  |                     return a.x; | ||
|  |                 case ShuffleComponent.LeftY: | ||
|  |                     return a.y; | ||
|  |                 case ShuffleComponent.LeftZ: | ||
|  |                     return a.z; | ||
|  |                 case ShuffleComponent.RightX: | ||
|  |                     return b.x; | ||
|  |                 case ShuffleComponent.RightY: | ||
|  |                     return b.y; | ||
|  |                 case ShuffleComponent.RightZ: | ||
|  |                     return b.z; | ||
|  |                 default: | ||
|  |                     throw new System.ArgumentException("Invalid shuffle component: " + component); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | } |