26 lines
		
	
	
		
			1017 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			1017 B
		
	
	
	
		
			C#
		
	
	
	
	
	
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								using System;
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								using System.Collections.Generic;
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								using UnityEditor;
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								using UnityEditor.Compilation;
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								namespace Packages.Rider.Editor.ProjectGeneration
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								{
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								  internal interface IAssemblyNameProvider
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								  {
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								    string[] ProjectSupportedExtensions { get; }
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								    string ProjectGenerationRootNamespace { get; }
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								    ProjectGenerationFlag ProjectGenerationFlag { get; }
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								    string GetAssemblyNameFromScriptPath(string path);
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								    string GetProjectName(string name, string[] defines);
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								    bool IsInternalizedPackagePath(string path);
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								    Assembly[] GetAllAssemblies();
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								    Assembly GetNamedAssembly(string name);
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								    IEnumerable<string> GetAllAssetPaths();
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								    UnityEditor.PackageManager.PackageInfo GetPackageInfoForAssetPath(string assetPath);
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								    ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, ApiCompatibilityLevel systemReferenceDirectories);
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								    IEnumerable<string> GetRoslynAnalyzerPaths();
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								    void ToggleProjectGeneration(ProjectGenerationFlag preference);
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								    void ResetCaches();
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								  }
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								}
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