39 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			39 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using NUnit.Framework; | ||
|  | using NUnit.Framework.Interfaces; | ||
|  | using NUnit.Framework.Internal; | ||
|  | 
 | ||
|  | namespace Unity.Collections.Tests | ||
|  | { | ||
|  |     [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)] | ||
|  |     internal class EmbeddedPackageOnlyTestAttribute : NUnitAttribute, IApplyToTest | ||
|  |     { | ||
|  |         public void ApplyToTest(Test test) | ||
|  |         { | ||
|  | #if UNITY_EDITOR | ||
|  |             var assembly = test.Method?.TypeInfo?.Assembly ?? test.TypeInfo?.Assembly; | ||
|  |             if (assembly == null) | ||
|  |             { | ||
|  |                 UnityEngine.Debug.LogError($"The {nameof(EmbeddedPackageOnlyTestAttribute)} attribute can only be applied to tests in an assembly."); | ||
|  |                 return; | ||
|  |             } | ||
|  | 
 | ||
|  |             var package = UnityEditor.PackageManager.PackageInfo.FindForAssembly(assembly); | ||
|  |             if (package == null) | ||
|  |             { | ||
|  |                 UnityEngine.Debug.LogError( | ||
|  |                     $"The {nameof(EmbeddedPackageOnlyTestAttribute)} attribute can only be applied to tests in a package."); | ||
|  |                 return; | ||
|  |             } | ||
|  | 
 | ||
|  |             if (package.source == UnityEditor.PackageManager.PackageSource.Embedded || | ||
|  |                 package.source == UnityEditor.PackageManager.PackageSource.Local) | ||
|  |                 return; | ||
|  | #endif | ||
|  | 
 | ||
|  |             test.RunState = RunState.Ignored; | ||
|  |             test.Properties.Add(PropertyNames.SkipReason, "Only runs in the editor when this package is embedded or referenced locally."); | ||
|  |         } | ||
|  |     } | ||
|  | } |