29 lines
		
	
	
		
			913 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			913 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine; | ||
|  | 
 | ||
|  | using PlasticGui; | ||
|  | using Unity.PlasticSCM.Editor.UI; | ||
|  | 
 | ||
|  | namespace Unity.PlasticSCM.Editor.Toolbar | ||
|  | { | ||
|  |     internal class UVCSToolbarButtonData | ||
|  |     { | ||
|  |         internal bool IsVisible { get; set; } | ||
|  |         internal string Text { get; set; } | ||
|  |         internal string Tooltip { get; set; } | ||
|  |         internal Texture LeftIcon { get; set; } | ||
|  |         internal Texture RightIcon { get; set; } | ||
|  | 
 | ||
|  |         internal static UVCSToolbarButtonData BuildDefault() | ||
|  |         { | ||
|  |             return new UVCSToolbarButtonData | ||
|  |             { | ||
|  |                 Text = PlasticLocalization.Name.UnityVersionControl.GetString(), | ||
|  |                 Tooltip = PlasticLocalization.Name.UseUnityVersionControlToManageYourProject.GetString(), | ||
|  |                 LeftIcon = Images.GetPlasticViewIcon(), | ||
|  |                 RightIcon = null, | ||
|  |                 IsVisible = UVCSToolbarButtonIsShownPreference.IsEnabled(), | ||
|  |             }; | ||
|  |         } | ||
|  |     } | ||
|  | } |