20 lines
		
	
	
		
			431 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			20 lines
		
	
	
		
			431 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEditor; | ||
|  | 
 | ||
|  | namespace Unity.PlasticSCM.Editor.CloudDrive | ||
|  | { | ||
|  |     internal static class RefreshAsset | ||
|  |     { | ||
|  |         internal static void BeforeLongAssetOperation() | ||
|  |         { | ||
|  |             AssetDatabase.DisallowAutoRefresh(); | ||
|  |         } | ||
|  | 
 | ||
|  |         internal static void AfterLongAssetOperation() | ||
|  |         { | ||
|  |             AssetDatabase.AllowAutoRefresh(); | ||
|  | 
 | ||
|  |             AssetDatabase.Refresh(ImportAssetOptions.Default); | ||
|  |         } | ||
|  |     } | ||
|  | } |