42 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			42 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|  | # Glossary
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|  | ## General terms
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|  | ### Project
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|  | In Unity, you use a project to design and develop a game. A project stores all of the files related to a game, such as the asset and **Scene** files. See [2D or 3D projects](https://docs.unity3d.com/Manual/2Dor3D.html). | ||
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|  | ### Version Control
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|  | A system for managing changes to a set of files. You can use Unity in conjunction with most **version control** tools, including **Unity Version Control** and **Perforce**. See [Version Control](https://docs.unity3d.com/Manual/VersionControl.html). | ||
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|  | ### Ignore file
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|  | A special file used in many **Version Control** Systems which specifies files to be excluded from **version control**. In Unity projects, several folders should be excluded from **version control**. | ||
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|  | ### Repository
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|  | A shared history of changes made to the project's files, saved on a server. | ||
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|  | ### Workspace
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|  | Your local copy of the repository, interacting with the version control system. It's where you download the project's files, make the required changes and perform checkins. | ||
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|  | ### Check-in
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|  | Check-in is the act of submitting changes from your workspace to the shared repository. You can enter a comment before checking in your changes. | ||
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|  | ## Unity Version Control terms
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|  | ### Developer Workflow
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|  | Developers have access to the branch explorer directly from inside Unity and easily switch branches. | ||
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|  | ### Gluon Workflow
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|  | Artists can take advantage of the Gluon visualized interface and workflow from inside Unity. | ||
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|  | ### Organization
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|  | The organization handles different sets of repositories in the Cloud. Inside the organization, you can create as many repositories as you need. |