329 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			329 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | 
 | ||
|  | namespace Unity.Burst.Intrinsics | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Common intrinsics that are exposed across all Burst targets. | ||
|  |     /// </summary> | ||
|  |     public static class Common | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// Hint that the current thread should pause. | ||
|  |         /// | ||
|  |         /// In Burst compiled code this will map to platform specific | ||
|  |         /// ways to hint that the current thread should be paused as | ||
|  |         /// it is performing a calculation that would benefit from | ||
|  |         /// not contending with other threads. Atomic operations in | ||
|  |         /// tight loops (like spin-locks) can benefit from use of this | ||
|  |         /// intrinsic. | ||
|  |         /// | ||
|  |         /// - On x86 systems this maps to the `pause` instruction. | ||
|  |         /// - On ARM systems this maps to the `yield` instruction. | ||
|  |         /// | ||
|  |         /// Note that this is not an operating system level thread yield, | ||
|  |         /// it only provides a hint to the CPU that the current thread can | ||
|  |         /// afford to pause its execution temporarily. | ||
|  |         /// </summary> | ||
|  |         public static void Pause() { } | ||
|  | 
 | ||
|  | #if UNITY_BURST_EXPERIMENTAL_PREFETCH_INTRINSIC | ||
|  |         public enum ReadWrite : int | ||
|  |         { | ||
|  |             Read = 0, | ||
|  |             Write = 1, | ||
|  |         } | ||
|  | 
 | ||
|  |         public enum Locality : int | ||
|  |         { | ||
|  |             NoTemporalLocality = 0, | ||
|  |             LowTemporalLocality = 1, | ||
|  |             ModerateTemporalLocality = 2, | ||
|  |             HighTemporalLocality = 3, | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Prefetch a pointer. | ||
|  |         /// </summary> | ||
|  |         /// <param name="v">The pointer to prefetch.</param> | ||
|  |         /// <param name="rw">Whether the pointer will be used for reading or writing.</param> | ||
|  |         /// <param name="locality">The cache locality of the pointer.</param> | ||
|  |         public static unsafe void Prefetch(void* v, ReadWrite rw, Locality locality = Locality.HighTemporalLocality) { } | ||
|  | #endif | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Return the low half of the multiplication of two numbers, and the high part as an out parameter. | ||
|  |         /// </summary> | ||
|  |         /// <param name="x">A value to multiply.</param> | ||
|  |         /// <param name="y">A value to multiply.</param> | ||
|  |         /// <param name="high">The high-half of the multiplication result.</param> | ||
|  |         /// <returns>The low-half of the multiplication result.</returns> | ||
|  |         public static ulong umul128(ulong x, ulong y, out ulong high) | ||
|  |         { | ||
|  |             // Provide a software fallback for the cases Burst isn't being used. | ||
|  | 
 | ||
|  |             // Split the inputs into high/low sections. | ||
|  |             ulong xLo = (uint)x; | ||
|  |             ulong xHi = x >> 32; | ||
|  |             ulong yLo = (uint)y; | ||
|  |             ulong yHi = y >> 32; | ||
|  | 
 | ||
|  |             // We have to use 4 multiples to compute the full range of the result. | ||
|  |             ulong hi = xHi * yHi; | ||
|  |             ulong m1 = xHi * yLo; | ||
|  |             ulong m2 = yHi * xLo; | ||
|  |             ulong lo = xLo * yLo; | ||
|  | 
 | ||
|  |             ulong m1Lo = (uint)m1; | ||
|  |             ulong loHi = lo >> 32; | ||
|  |             ulong m1Hi = m1 >> 32; | ||
|  | 
 | ||
|  |             high = hi + m1Hi + ((loHi + m1Lo + m2) >> 32); | ||
|  |             return x * y; | ||
|  |         } | ||
|  | 
 | ||
|  | #if UNITY_BURST_EXPERIMENTAL_ATOMIC_INTRINSICS | ||
|  |         /// <summary> | ||
|  |         /// Bitwise and as an atomic operation. | ||
|  |         /// </summary> | ||
|  |         /// <param name="location">Where to atomically and the result into.</param> | ||
|  |         /// <param name="value">The value to be combined.</param> | ||
|  |         /// <returns>The original value in <paramref name="location" />.</returns> | ||
|  |         /// <remarks>Using the return value of this intrinsic may result in worse code-generation on some platforms (a compare-exchange loop), rather than a single atomic instruction being generated.</remarks> | ||
|  |         /// <seealso cref="https://docs.microsoft.com/en-us/dotnet/api/system.threading.interlocked.and"/> | ||
|  |         public static int InterlockedAnd(ref int location, int value) | ||
|  |         { | ||
|  |             // Provide a software fallback for the cases Burst isn't being used. | ||
|  | 
 | ||
|  |             var currentValue = System.Threading.Interlocked.Add(ref location, 0); | ||
|  | 
 | ||
|  |             while (true) | ||
|  |             { | ||
|  |                 var updatedValue = currentValue & value; | ||
|  | 
 | ||
|  |                 // If nothing would change by and'ing in our thing, bail out early. | ||
|  |                 if (updatedValue == currentValue) | ||
|  |                 { | ||
|  |                     return currentValue; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 var newValue = System.Threading.Interlocked.CompareExchange(ref location, updatedValue, currentValue); | ||
|  | 
 | ||
|  |                 // If the original value was the same as the what we just got back from the compare exchange, it means our update succeeded. | ||
|  |                 if (newValue == currentValue) | ||
|  |                 { | ||
|  |                     return currentValue; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 // Lastly update the last known good value of location and try again! | ||
|  |                 currentValue = newValue; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Bitwise and as an atomic operation. | ||
|  |         /// </summary> | ||
|  |         /// <param name="location">Where to atomically and the result into.</param> | ||
|  |         /// <param name="value">The value to be combined.</param> | ||
|  |         /// <returns>The original value in <paramref name="location" />.</returns> | ||
|  |         /// <remarks>Using the return value of this intrinsic may result in worse code-generation on some platforms (a compare-exchange loop), rather than a single atomic instruction being generated.</remarks> | ||
|  |         /// <seealso cref="https://docs.microsoft.com/en-us/dotnet/api/system.threading.interlocked.and"/> | ||
|  |         public static uint InterlockedAnd(ref uint location, uint value) | ||
|  |         { | ||
|  |             unsafe | ||
|  |             { | ||
|  |                 ref int locationAsInt = ref Unsafe.AsRef<int>(Unsafe.AsPointer(ref location)); | ||
|  |                 int valueAsInt = (int)value; | ||
|  | 
 | ||
|  |                 return (uint)InterlockedAnd(ref locationAsInt, valueAsInt); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Bitwise and as an atomic operation. | ||
|  |         /// </summary> | ||
|  |         /// <param name="location">Where to atomically and the result into.</param> | ||
|  |         /// <param name="value">The value to be combined.</param> | ||
|  |         /// <returns>The original value in <paramref name="location" />.</returns> | ||
|  |         /// <remarks>Using the return value of this intrinsic may result in worse code-generation on some platforms (a compare-exchange loop), rather than a single atomic instruction being generated.</remarks> | ||
|  |         /// <seealso cref="https://docs.microsoft.com/en-us/dotnet/api/system.threading.interlocked.and"/> | ||
|  |         public static long InterlockedAnd(ref long location, long value) | ||
|  |         { | ||
|  |             // Provide a software fallback for the cases Burst isn't being used. | ||
|  | 
 | ||
|  |             var currentValue = System.Threading.Interlocked.Read(ref location); | ||
|  | 
 | ||
|  |             while (true) | ||
|  |             { | ||
|  |                 var updatedValue = currentValue & value; | ||
|  | 
 | ||
|  |                 // If nothing would change by and'ing in our thing, bail out early. | ||
|  |                 if (updatedValue == currentValue) | ||
|  |                 { | ||
|  |                     return currentValue; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 var newValue = System.Threading.Interlocked.CompareExchange(ref location, updatedValue, currentValue); | ||
|  | 
 | ||
|  |                 // If the original value was the same as the what we just got back from the compare exchange, it means our update succeeded. | ||
|  |                 if (newValue == currentValue) | ||
|  |                 { | ||
|  |                     return currentValue; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 // Lastly update the last known good value of location and try again! | ||
|  |                 currentValue = newValue; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Bitwise and as an atomic operation. | ||
|  |         /// </summary> | ||
|  |         /// <param name="location">Where to atomically and the result into.</param> | ||
|  |         /// <param name="value">The value to be combined.</param> | ||
|  |         /// <returns>The original value in <paramref name="location" />.</returns> | ||
|  |         /// <remarks>Using the return value of this intrinsic may result in worse code-generation on some platforms (a compare-exchange loop), rather than a single atomic instruction being generated.</remarks> | ||
|  |         /// <seealso cref="https://docs.microsoft.com/en-us/dotnet/api/system.threading.interlocked.and"/> | ||
|  |         public static ulong InterlockedAnd(ref ulong location, ulong value) | ||
|  |         { | ||
|  |             unsafe | ||
|  |             { | ||
|  |                 ref long locationAsInt = ref Unsafe.AsRef<long>(Unsafe.AsPointer(ref location)); | ||
|  |                 long valueAsInt = (long)value; | ||
|  | 
 | ||
|  |                 return (ulong)InterlockedAnd(ref locationAsInt, valueAsInt); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Bitwise or as an atomic operation. | ||
|  |         /// </summary> | ||
|  |         /// <param name="location">Where to atomically or the result into.</param> | ||
|  |         /// <param name="value">The value to be combined.</param> | ||
|  |         /// <returns>The original value in <paramref name="location" />.</returns> | ||
|  |         /// <remarks>Using the return value of this intrinsic may result in worse code-generation on some platforms (a compare-exchange loop), rather than a single atomic instruction being generated.</remarks> | ||
|  |         /// <seealso cref="https://docs.microsoft.com/en-us/dotnet/api/system.threading.interlocked.or"/> | ||
|  |         public static int InterlockedOr(ref int location, int value) | ||
|  |         { | ||
|  |             // Provide a software fallback for the cases Burst isn't being used. | ||
|  | 
 | ||
|  |             var currentValue = System.Threading.Interlocked.Add(ref location, 0); | ||
|  | 
 | ||
|  |             while (true) | ||
|  |             { | ||
|  |                 var updatedValue = currentValue | value; | ||
|  | 
 | ||
|  |                 // If nothing would change by or'ing in our thing, bail out early. | ||
|  |                 if (updatedValue == currentValue) | ||
|  |                 { | ||
|  |                     return currentValue; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 var newValue = System.Threading.Interlocked.CompareExchange(ref location, updatedValue, currentValue); | ||
|  | 
 | ||
|  |                 // If the original value was the same as the what we just got back from the compare exchange, it means our update succeeded. | ||
|  |                 if (newValue == currentValue) | ||
|  |                 { | ||
|  |                     return currentValue; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 // Lastly update the last known good value of location and try again! | ||
|  |                 currentValue = newValue; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Bitwise or as an atomic operation. | ||
|  |         /// </summary> | ||
|  |         /// <param name="location">Where to atomically or the result into.</param> | ||
|  |         /// <param name="value">The value to be combined.</param> | ||
|  |         /// <returns>The original value in <paramref name="location" />.</returns> | ||
|  |         /// <remarks>Using the return value of this intrinsic may result in worse code-generation on some platforms (a compare-exchange loop), rather than a single atomic instruction being generated.</remarks> | ||
|  |         /// <seealso cref="https://docs.microsoft.com/en-us/dotnet/api/system.threading.interlocked.or"/> | ||
|  |         public static uint InterlockedOr(ref uint location, uint value) | ||
|  |         { | ||
|  |             unsafe | ||
|  |             { | ||
|  |                 ref int locationAsInt = ref Unsafe.AsRef<int>(Unsafe.AsPointer(ref location)); | ||
|  |                 int valueAsInt = (int)value; | ||
|  | 
 | ||
|  |                 return (uint)InterlockedOr(ref locationAsInt, valueAsInt); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Bitwise or as an atomic operation. | ||
|  |         /// </summary> | ||
|  |         /// <param name="location">Where to atomically or the result into.</param> | ||
|  |         /// <param name="value">The value to be combined.</param> | ||
|  |         /// <returns>The original value in <paramref name="location" />.</returns> | ||
|  |         /// <remarks>Using the return value of this intrinsic may result in worse code-generation on some platforms (a compare-exchange loop), rather than a single atomic instruction being generated.</remarks> | ||
|  |         /// <seealso cref="https://docs.microsoft.com/en-us/dotnet/api/system.threading.interlocked.or"/> | ||
|  |         public static long InterlockedOr(ref long location, long value) | ||
|  |         { | ||
|  |             // Provide a software fallback for the cases Burst isn't being used. | ||
|  | 
 | ||
|  |             var currentValue = System.Threading.Interlocked.Read(ref location); | ||
|  | 
 | ||
|  |             while (true) | ||
|  |             { | ||
|  |                 var updatedValue = currentValue | value; | ||
|  | 
 | ||
|  |                 // If nothing would change by or'ing in our thing, bail out early. | ||
|  |                 if (updatedValue == currentValue) | ||
|  |                 { | ||
|  |                     return currentValue; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 var newValue = System.Threading.Interlocked.CompareExchange(ref location, updatedValue, currentValue); | ||
|  | 
 | ||
|  |                 // If the original value was the same as the what we just got back from the compare exchange, it means our update succeeded. | ||
|  |                 if (newValue == currentValue) | ||
|  |                 { | ||
|  |                     return currentValue; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 // Lastly update the last known good value of location and try again! | ||
|  |                 currentValue = newValue; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Bitwise or as an atomic operation. | ||
|  |         /// </summary> | ||
|  |         /// <param name="location">Where to atomically or the result into.</param> | ||
|  |         /// <param name="value">The value to be combined.</param> | ||
|  |         /// <returns>The original value in <paramref name="location" />.</returns> | ||
|  |         /// <remarks>Using the return value of this intrinsic may result in worse code-generation on some platforms (a compare-exchange loop), rather than a single atomic instruction being generated.</remarks> | ||
|  |         /// <seealso cref="https://docs.microsoft.com/en-us/dotnet/api/system.threading.interlocked.or"/> | ||
|  |         public static ulong InterlockedOr(ref ulong location, ulong value) | ||
|  |         { | ||
|  |             unsafe | ||
|  |             { | ||
|  |                 ref long locationAsInt = ref Unsafe.AsRef<long>(Unsafe.AsPointer(ref location)); | ||
|  |                 long valueAsInt = (long)value; | ||
|  | 
 | ||
|  |                 return (ulong)InterlockedOr(ref locationAsInt, valueAsInt); | ||
|  |             } | ||
|  |         } | ||
|  | #endif | ||
|  |     } | ||
|  | 
 | ||
|  |     [AttributeUsage(AttributeTargets.Method, Inherited = false)] | ||
|  |     [BurstRuntime.Preserve] | ||
|  | // expose the type to btests via Unity.Burst.dll | ||
|  | #if BURST_INTERNAL | ||
|  |     public | ||
|  | #else | ||
|  |     internal | ||
|  | #endif | ||
|  |     sealed class BurstTargetCpuAttribute : Attribute | ||
|  |     { | ||
|  |         public BurstTargetCpuAttribute(BurstTargetCpu TargetCpu) | ||
|  |         { | ||
|  |             this.TargetCpu = TargetCpu; | ||
|  |         } | ||
|  | 
 | ||
|  |         public readonly BurstTargetCpu TargetCpu; | ||
|  |     } | ||
|  | } |