86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEditor.Tilemaps;
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namespace UnityEngine.Tilemaps
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{
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/// <summary>
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/// Template used to create an AutoTile from Texture2D and Sprites.
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/// </summary>
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[HelpURL(
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"https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/AutoTile.html")]
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public class AutoTileTemplate : TileTemplate
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{
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internal static string kExtension = "asset";
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/// <summary>
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/// Positional Data for detecting AutoTile Sprites
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/// </summary>
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[Serializable]
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public struct SpriteData
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{
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/// <summary>
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/// x position on Texture2D.
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/// </summary>
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public float x;
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/// <summary>
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/// y position on Texture2D.
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/// </summary>
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public float y;
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/// <summary>
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/// Mask Rule for Sprite at position.
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/// </summary>
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public uint mask;
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}
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/// <summary>
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/// Original Width of the Template
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/// </summary>
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public int width;
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/// <summary>
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/// Original Height of the Template
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/// </summary>
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public int height;
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/// <summary>
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/// Mask Type for generated AutoTIle
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/// </summary>
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public AutoTile.AutoTileMaskType maskType;
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/// <summary>
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/// Positional Data for detecting AutoTile Sprites
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/// </summary>
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public List<SpriteData> sprites;
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/// <summary>
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/// Creates a List of TileBase Assets with an AutoTile from Texture2D
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/// and Sprites with placement data onto a Tile Palette.
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/// </summary>
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/// <param name="texture2D">Texture2D to generate Tile Assets from.</param>
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/// <param name="sprites">Sprites to generate Tile Assets from.</param>
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/// <param name="tilesToAdd">AutoTile asset and placement data to generate.</param>
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public override void CreateTileAssets(
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Texture2D texture2D
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, IEnumerable<Sprite> sprites
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, ref List<TileChangeData> tilesToAdd)
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{
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if (texture2D == null)
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return;
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var autoTile = ScriptableObject.CreateInstance<AutoTile>();
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autoTile.name = $"{texture2D.name} AutoTile";
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this.ApplyTemplateToAutoTile(texture2D, sprites, autoTile);
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var tileChangeData = new TileChangeData(
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Vector3Int.zero
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, autoTile
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, Color.white
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, Matrix4x4.identity
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);
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tilesToAdd.Add(tileChangeData);
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}
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}
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}
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