36 lines
799 B
C#
36 lines
799 B
C#
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using UnityEngine;
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namespace UnityEditor.U2D.Sprites
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{
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internal interface IAssetDatabase
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{
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string GetAssetPath(Object o);
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AssetImporter GetAssetImporterFromPath(string path);
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void StartAssetEdit();
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void StopAssetEdit();
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}
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internal class AssetDatabaseSystem : IAssetDatabase
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{
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public string GetAssetPath(Object o)
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{
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return AssetDatabase.GetAssetPath(o);
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}
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public AssetImporter GetAssetImporterFromPath(string path)
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{
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return AssetImporter.GetAtPath(path);
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}
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public void StartAssetEdit()
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{
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AssetDatabase.StartAssetEditing();
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}
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public void StopAssetEdit()
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{
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AssetDatabase.StopAssetEditing();
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}
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}
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}
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