23 lines
		
	
	
		
			627 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			23 lines
		
	
	
		
			627 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System.IO; | ||
|  | 
 | ||
|  | namespace UnityEditor.U2D.Aseprite | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Parsed representation of an Aseprite Mask chunk. | ||
|  |     /// Not supported yet. | ||
|  |     /// </summary> | ||
|  |     internal class MaskChunk : BaseChunk | ||
|  |     { | ||
|  |         /// <inheritdoc /> | ||
|  |         public override ChunkTypes chunkType => ChunkTypes.Mask; | ||
|  | 
 | ||
|  |         internal MaskChunk(uint chunkSize) : base(chunkSize) { } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Read and store the chunk data. | ||
|  |         /// </summary> | ||
|  |         /// <param name="reader">The active binary reader of the file.</param> | ||
|  |         protected override void InternalRead(BinaryReader reader) { } | ||
|  |     } | ||
|  | } |