21 lines
		
	
	
		
			764 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			21 lines
		
	
	
		
			764 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | namespace UnityEditor.U2D.Animation | ||
|  | { | ||
|  |     internal static class SpriteLibraryPropertyString | ||
|  |     { | ||
|  |         public const string overrideEntries = "m_OverrideEntries"; | ||
|  |         public const string fromMain = "m_FromMain"; | ||
|  |         public const string spriteOverride = "m_SpriteOverride"; | ||
|  |         public const string sprite = "m_Sprite"; | ||
|  |         public const string overrideEntryCount = "m_EntryOverrideCount"; | ||
|  |         public const string name = "m_Name"; | ||
|  |         public const string hash = "m_Hash"; | ||
|  |         public const string categoryList = "m_CategoryList"; | ||
|  |     } | ||
|  | 
 | ||
|  |     internal static class SpriteLibraryComponentPropertyString | ||
|  |     { | ||
|  |         public const string spriteLibraryAsset = "m_SpriteLibraryAsset"; | ||
|  |         public const string library = "m_Library"; | ||
|  |     } | ||
|  | } |