108 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			108 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using System.Collections.Generic; | ||
|  | using UnityEngine; | ||
|  | using UnityEngine.Serialization; | ||
|  | 
 | ||
|  | namespace UnityEditor.U2D.Animation | ||
|  | { | ||
|  |     /// <summary> | ||
|  |     /// Structure that defines a Sprite Library Category Label | ||
|  |     /// </summary> | ||
|  |     [Serializable] | ||
|  |     public struct SpriteCategoryLabel | ||
|  |     { | ||
|  |         [SerializeField] | ||
|  |         string m_Name; | ||
|  |         [SerializeField] | ||
|  |         string m_SpriteId; | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Get and set the name for the Sprite label | ||
|  |         /// </summary> | ||
|  |         public string name | ||
|  |         { | ||
|  |             get { return m_Name; } | ||
|  |             set { m_Name = value; } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Get and set the Sprite Id. | ||
|  |         /// </summary> | ||
|  |         public string spriteId | ||
|  |         { | ||
|  |             get { return m_SpriteId; } | ||
|  |             set { m_SpriteId = value; } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     /// <summary> | ||
|  |     /// Structure that defines a Sprite Library Category. | ||
|  |     /// </summary> | ||
|  |     [Serializable] | ||
|  |     public struct SpriteCategory | ||
|  |     { | ||
|  |         [SerializeField] | ||
|  |         [FormerlySerializedAs("name")] | ||
|  |         string m_Name; | ||
|  |         [SerializeField] | ||
|  |         List<SpriteCategoryLabel> m_Labels; | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Get and set the name for the Sprite Category | ||
|  |         /// </summary> | ||
|  |         public string name | ||
|  |         { | ||
|  |             get { return m_Name; } | ||
|  |             set { m_Name = value; } | ||
|  |         } | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Get and set the Sprites registered to this category. | ||
|  |         /// </summary> | ||
|  |         public List<SpriteCategoryLabel> labels | ||
|  |         { | ||
|  |             get { return m_Labels; } | ||
|  |             set { m_Labels = value; } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     /// <summary> | ||
|  |     /// A structure to hold a collection of SpriteCategory | ||
|  |     /// </summary> | ||
|  |     [Serializable] | ||
|  |     public struct SpriteCategoryList | ||
|  |     { | ||
|  |         [SerializeField] | ||
|  |         [FormerlySerializedAs("categories")] | ||
|  |         List<SpriteCategory> m_Categories; | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Get or set the a list of SpriteCategory | ||
|  |         /// </summary> | ||
|  |         public List<SpriteCategory> categories | ||
|  |         { | ||
|  |             get { return m_Categories; } | ||
|  |             set { m_Categories = value; } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     /// <summary>An interface that allows Sprite Editor Modules to edit Sprite Library data for user custom importer.</summary> | ||
|  |     /// <remarks>Implement this interface for [[ScriptedImporter]] to leverage on Sprite Editor Modules to edit Sprite Library data.</remarks> | ||
|  |     [Obsolete("The interface is no longer used")] | ||
|  |     public interface ISpriteLibDataProvider | ||
|  |     { | ||
|  |         /// <summary> | ||
|  |         /// Returns the SpriteCategoryList structure that represents the Sprite Library data. | ||
|  |         /// </summary> | ||
|  |         /// <returns>SpriteCategoryList data</returns> | ||
|  |         SpriteCategoryList GetSpriteCategoryList(); | ||
|  | 
 | ||
|  | 
 | ||
|  |         /// <summary> | ||
|  |         /// Sets the SpriteCategoryList structure that represents the Sprite Library data to the data provider | ||
|  |         /// </summary> | ||
|  |         /// <param name="spriteCategoryList">Data to set</param> | ||
|  |         void SetSpriteCategoryList(SpriteCategoryList spriteCategoryList); | ||
|  |     } | ||
|  | } |