56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			56 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using UnityEngine; | ||
|  | using Object = UnityEngine.Object; | ||
|  | 
 | ||
|  | namespace UnityEditor.U2D.Animation | ||
|  | { | ||
|  |     internal class UnityEngineUndo : IUndo | ||
|  |     { | ||
|  |         public void RecordObject(object o, string name) | ||
|  |         { | ||
|  |             Object obj = o as Object; | ||
|  |             if (obj != null) | ||
|  |                 Undo.RecordObject(obj, name); | ||
|  |         } | ||
|  | 
 | ||
|  |         public void RegisterCompleteObjectUndo(object o, string name) | ||
|  |         { | ||
|  |             Object obj = o as Object; | ||
|  |             if (obj != null) | ||
|  |                 Undo.RegisterCompleteObjectUndo(obj, name); | ||
|  |         } | ||
|  | 
 | ||
|  |         public void RegisterCompleteObjectUndo(object[] o, string name) | ||
|  |         { | ||
|  |             Object[] obj = o as Object[]; | ||
|  |             if (obj != null) | ||
|  |                 Undo.RegisterCompleteObjectUndo(obj, name); | ||
|  |         } | ||
|  | 
 | ||
|  |         public void RegisterCreatedObjectUndo(object o, string name) | ||
|  |         { | ||
|  |             Object obj = o as Object; | ||
|  |             if (obj != null) | ||
|  |                 Undo.RegisterCreatedObjectUndo(obj, name); | ||
|  |         } | ||
|  | 
 | ||
|  |         public void DestroyObjectImmediate(object o) | ||
|  |         { | ||
|  |             Object obj = o as Object; | ||
|  |             if (obj != null) | ||
|  |                 Undo.DestroyObjectImmediate(obj); | ||
|  |         } | ||
|  | 
 | ||
|  |         public void ClearUndo(object o) | ||
|  |         { | ||
|  |             Object obj = o as Object; | ||
|  |             if (obj != null) | ||
|  |                 Undo.ClearUndo(obj); | ||
|  |         } | ||
|  | 
 | ||
|  |         public void IncrementCurrentGroup() | ||
|  |         { | ||
|  |             Undo.IncrementCurrentGroup(); | ||
|  |         } | ||
|  |     } | ||
|  | } |