44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using System.Collections.Generic; | ||
|  | using Unity.Mathematics; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace UnityEditor.U2D.Animation | ||
|  | { | ||
|  |     internal interface ISkinningSerializer | ||
|  |     { | ||
|  |         bool CanDeserialize(string data); | ||
|  |         SkinningCopyData Deserialize(string data); | ||
|  |         string Serialize(SkinningCopyData skinningData); | ||
|  |     } | ||
|  | 
 | ||
|  |     [Serializable] | ||
|  |     internal class SpriteBoneCopyData | ||
|  |     { | ||
|  |         public UnityEngine.U2D.SpriteBone spriteBone; | ||
|  |         public int order; | ||
|  |     } | ||
|  | 
 | ||
|  |     [Serializable] | ||
|  |     internal class SkinningCopySpriteData | ||
|  |     { | ||
|  |         public string spriteName; | ||
|  |         public List<SpriteBoneCopyData> spriteBones; | ||
|  |         public Vector2[] vertices; | ||
|  |         public EditableBoneWeight[] vertexWeights; | ||
|  |         public int[] indices; | ||
|  |         public int2[] edges; | ||
|  |         public List<string> boneWeightGuids; | ||
|  |         public List<string> boneWeightNames; | ||
|  |     } | ||
|  | 
 | ||
|  |     [Serializable] | ||
|  |     internal class SkinningCopyData | ||
|  |     { | ||
|  |         public float pixelsPerUnit; | ||
|  |         public List<SkinningCopySpriteData> copyData = new List<SkinningCopySpriteData>(); | ||
|  |         public UnityEngine.U2D.SpriteBone[] characterBones; | ||
|  |         public bool isCharacterData = false; | ||
|  |     } | ||
|  | } |