74 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			74 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace UnityEditor.U2D.Animation | ||
|  | { | ||
|  |     internal class DefaultPreviewBehaviour : IMeshPreviewBehaviour | ||
|  |     { | ||
|  |         public float GetWeightMapOpacity(SpriteCache sprite) | ||
|  |         { | ||
|  |             return 0f; | ||
|  |         } | ||
|  | 
 | ||
|  |         public bool DrawWireframe(SpriteCache sprite) | ||
|  |         { | ||
|  |             return false; | ||
|  |         } | ||
|  | 
 | ||
|  |         public bool Overlay(SpriteCache sprite) | ||
|  |         { | ||
|  |             return false; | ||
|  |         } | ||
|  | 
 | ||
|  |         public bool OverlayWireframe(SpriteCache sprite) | ||
|  |         { | ||
|  |             return sprite.IsVisible() && sprite.skinningCache.selectedSprite == sprite; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     internal class MeshPreviewBehaviour : IMeshPreviewBehaviour | ||
|  |     { | ||
|  |         public bool showWeightMap { get; set; } | ||
|  |         public bool drawWireframe { get; set; } | ||
|  |         public bool overlaySelected { get; set; } | ||
|  | 
 | ||
|  |         public float GetWeightMapOpacity(SpriteCache sprite) | ||
|  |         { | ||
|  |             SkinningCache skinningCache = sprite.skinningCache; | ||
|  | 
 | ||
|  |             if (showWeightMap) | ||
|  |             { | ||
|  |                 if (skinningCache.selectedSprite == sprite || skinningCache.selectedSprite == null) | ||
|  |                     return VisibilityToolSettings.meshOpacity; | ||
|  |             } | ||
|  | 
 | ||
|  |             return 0f; | ||
|  |         } | ||
|  | 
 | ||
|  |         public bool DrawWireframe(SpriteCache sprite) | ||
|  |         { | ||
|  |             SkinningCache skinningCache = sprite.skinningCache; | ||
|  | 
 | ||
|  |             if (drawWireframe) | ||
|  |                 return skinningCache.selectedSprite == null; | ||
|  | 
 | ||
|  |             return false; | ||
|  |         } | ||
|  | 
 | ||
|  |         public bool Overlay(SpriteCache sprite) | ||
|  |         { | ||
|  |             SkinningCache skinningCache = sprite.skinningCache; | ||
|  | 
 | ||
|  |             if (overlaySelected && skinningCache.selectedSprite == sprite) | ||
|  |                 return true; | ||
|  | 
 | ||
|  |             return false; | ||
|  |         } | ||
|  | 
 | ||
|  |         public bool OverlayWireframe(SpriteCache sprite) | ||
|  |         { | ||
|  |             return sprite.IsVisible() && sprite.skinningCache.selectedSprite == sprite; | ||
|  |         } | ||
|  |     } | ||
|  | } |