14 lines
		
	
	
		
			327 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			14 lines
		
	
	
		
			327 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | using UnityEngine; | ||
|  | 
 | ||
|  | namespace UnityEditor.U2D.Animation | ||
|  | { | ||
|  |     internal interface IMeshPreviewBehaviour | ||
|  |     { | ||
|  |         float GetWeightMapOpacity(SpriteCache sprite); | ||
|  |         bool DrawWireframe(SpriteCache sprite); | ||
|  |         bool Overlay(SpriteCache sprite); | ||
|  |         bool OverlayWireframe(SpriteCache sprite); | ||
|  |     } | ||
|  | } |