26 lines
		
	
	
		
			731 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			731 B
		
	
	
	
		
			C#
		
	
	
	
	
	
|  | using System; | ||
|  | 
 | ||
|  | namespace UnityEditor.U2D.Animation | ||
|  | { | ||
|  |     internal class SwitchModeTool : BaseTool | ||
|  |     { | ||
|  |         protected override void OnActivate() | ||
|  |         { | ||
|  |             if (skinningCache.mode != SkinningMode.SpriteSheet) | ||
|  |             { | ||
|  |                 skinningCache.mode = SkinningMode.SpriteSheet; | ||
|  |                 skinningCache.events.skinningModeChanged.Invoke(SkinningMode.SpriteSheet); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         protected override void OnDeactivate() | ||
|  |         { | ||
|  |             if (skinningCache.mode != SkinningMode.Character) | ||
|  |             { | ||
|  |                 skinningCache.mode = SkinningMode.Character; | ||
|  |                 skinningCache.events.skinningModeChanged.Invoke(SkinningMode.Character); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } |