arenos-nexus/Arenos Nexus/Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/XR/Haptics/GetCurrentHapticStateCommand.cs

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2025-09-25 22:01:28 +02:00
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.XR.Haptics
{
public struct HapticState
{
public HapticState(uint samplesQueued, uint samplesAvailable)
{
this.samplesQueued = samplesQueued;
this.samplesAvailable = samplesAvailable;
}
public uint samplesQueued { get; private set; }
public uint samplesAvailable { get; private set; }
}
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public struct GetCurrentHapticStateCommand : IInputDeviceCommandInfo
{
static FourCC Type => new FourCC('X', 'H', 'S', '0');
const int kSize = InputDeviceCommand.kBaseCommandSize + (sizeof(uint) * 2);
public FourCC typeStatic => Type;
[FieldOffset(0)]
InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public uint samplesQueued;
[FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(int))]
public uint samplesAvailable;
public HapticState currentState => new HapticState(samplesQueued, samplesAvailable);
public static GetCurrentHapticStateCommand Create()
{
return new GetCurrentHapticStateCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
};
}
}
}